I was on that POS reinforcing op on Monday night in my Wyvern. I had to log early so I logged off in a friendly system but pretty far from home (curse the Northern Coalition for being so big!).
Last night I logged in to plan my journey home and noticed reds and neutrals in system... Evoke and NCDOT! Crap! Fearful of these expert PvPer's probing me down and dropping a supercap blob on my sorry arse I logged off before I was even starting my emergency warp back to my safe spot. I didn't want to risk the chance I'd end up in a bubble and get aggro before logging off, putting me in space for 15 minutes instead of 1.
Surely, I thought, they couldn't probe me down and warp to me and kill me in 60 seconds? Confident I was safe I went to bed.
I woke up at 4am. I had a dream I found my killmail on the internet on Evoke's killboard. Holy shit, I screwed up! I woke up enough to remind myself I was in bed and didn't have a built in browser in my brain. I ran down all of the things just like last night that meant I was fine. But... what if I misunderstood the mechanics? What if there was a bug and I didn't disappear after one minute? What if I had to petition and the GMs refused to reimburse me? Would I emo-rage quit Eve? How could I go on, so disgraced?
The next two hours were me drifting in and out of sleep, visions of angry corp evemails about how could I lose the supercarrier and fruitless petitions while sitting in my pod danced in my head. I was tempted to get up and simply check Capsuleer on my iPhone to see if my wallet was bigger due to insurance payout. Then half dreamed visions of wallet balances tortured me.
Finally it was time to get up. Fully awake I had my super-ego explain to my id that everything was fine and it was merely a bad dream. I resisted the urge to check immediately and simply carried on my day, not grabbing the iPhone until I was downstairs as per normal routine. Balance was still fine. There, see? No problems.
Five minutes later I logged in to make sure Capsuleer was not wrong.
* * * * *
I'm prepared to lose the super carrier. I don't want to lose it, but I understand that using it in combat situations runs the risk of destruction and I accept that risk. I just don't want to lose it to some moronic mistake that I made.
Thursday, September 30, 2010
Wednesday, September 29, 2010
Low Sec = Wild West
Welcome to the twenty-first installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!
This month topic comes to us from @ZoneGhost who a few month ago asked "Is Low Sec the forgotten part of EVE Online?" Is it? I'd like us to explore this even further. Is Low Sec being treated differently by CCP Games than Null Sec (Zero-Zero) or Empire space is? Can one successfully make a living in these unsecured systems where neither Alliance nor Concord roam to enforce their laws? What's needed? Or is everything fine as it is? * * * * *
The biggest problem with low sec is that people who wish to not be pirates (aka anti-pirates) cannot enforce security without incurring the wrath of security status loss (requiring a lot of work to regain through boring ratting/missions) and coming under fire from the sentry guns if you engage hostiles whose sec status has not dropped below -5.
That being said, I don't think low sec is all that bad as people often claim. Its OK in my opinion to have a part of space not populated to the brim with pilots. Some wilderness to get lost in and sneak around in is fine, the danger of pirates around every gate a nice tension compared to the relative peacefulness of high sec and security channels of null sec.
Perhaps some increase in rewards in low sec is warranted, and perhaps some aspects of the criminal element like smuggling, black markets, bribery, bounty hunting could be addressed. I have some rough ideas but I know a lot of people like Mynxee of Life In Low Sec have been making tremendous efforts to address Low Sec and make it more vibrant so I'll defer to their expertise on the issue.
I will say that I would like to see some ability to claim systems in low sec for corporations/alliances much like space in 0.0 is claimed. I don't know what that would entail but I think it would be really cool to have little empires in corners of low sec that have some security and some advantages over just living in a station in unclaimed low sec.
Participants:
This month topic comes to us from @ZoneGhost who a few month ago asked "Is Low Sec the forgotten part of EVE Online?" Is it? I'd like us to explore this even further. Is Low Sec being treated differently by CCP Games than Null Sec (Zero-Zero) or Empire space is? Can one successfully make a living in these unsecured systems where neither Alliance nor Concord roam to enforce their laws? What's needed? Or is everything fine as it is? * * * * *
The biggest problem with low sec is that people who wish to not be pirates (aka anti-pirates) cannot enforce security without incurring the wrath of security status loss (requiring a lot of work to regain through boring ratting/missions) and coming under fire from the sentry guns if you engage hostiles whose sec status has not dropped below -5.
That being said, I don't think low sec is all that bad as people often claim. Its OK in my opinion to have a part of space not populated to the brim with pilots. Some wilderness to get lost in and sneak around in is fine, the danger of pirates around every gate a nice tension compared to the relative peacefulness of high sec and security channels of null sec.
Perhaps some increase in rewards in low sec is warranted, and perhaps some aspects of the criminal element like smuggling, black markets, bribery, bounty hunting could be addressed. I have some rough ideas but I know a lot of people like Mynxee of Life In Low Sec have been making tremendous efforts to address Low Sec and make it more vibrant so I'll defer to their expertise on the issue.
I will say that I would like to see some ability to claim systems in low sec for corporations/alliances much like space in 0.0 is claimed. I don't know what that would entail but I think it would be really cool to have little empires in corners of low sec that have some security and some advantages over just living in a station in unclaimed low sec.
Participants:
- CrazyKinux's Musing: The Lure of the Wild
- Banter 15: Arr, Yer be talkin’ bout me lowsec | TheElitist
- Banter 21: Low-sec- Chocolate Heaven
- Subs' suds: Forever a noob in Eve: Low-Sec - the forgotten part of EVE Online
- Blog Banter XXI - Lo-sec = Low Priority? | I am Keith Neilson
- In the Ghetto | A Mule in EvE
- where the frack is my ship?: Blog Banter 21: What's good for the goose...
- Blog Banter #21: Change? | Sarnel Binora's Blog
- Low Sec = Wild West ~ Inner Sanctum of the Ninveah
- a merry life and a short one: Low Sec: I Wanna Talk to You
- Low Sec = No Sec | Diary of a Garbageman
- EVEOGANDA: Blog Banter 21: Friggin' Low Sec
- Drifting through the Stars: Blog Banter #21: Low-Sec - The Forgotten part of EVE Online
- Captain Serenity: Eve blog banter #21 - Low Sec, The Forgotten Part of Eve
- Low Sec: the Best part of EVE Online | Nitpickin's
- Aeroxe's Assault - “Is Low Sec the forgotten part of EVE Online?”
- Eve Blog Banter 21 | A Scientist's Life in Eve
- Latro's Bunker: Eve Blog Banter 21 - Low-sec
- A "CareBears" Journey » Blog Archive » EVE Blog Banter #21: The Low Sec Conundrum
- EVE Blog Banter 21: Low Security Space « The Nomadic Gamer
- EvE Blog Banter #21: Where Now?!? – EvE Blasphemy
- Low-security space is for people who care « EVE's parity bit
Tuesday, September 28, 2010
First Blood
Last night was my weekly Eve night (pushed back from Sunday as my wife needed a break that night) and I logged in to a whole lot of nothing. The corp was finishing up some plexes, the alliance was quiet, hell, the whole NC seemed quiet according to comms and fleet finder.
Disappointed, I decided to rat a while in my Tengu to repair some of my sec status from back in the day of m3's low sec pirate patrols. Its nowhere near as bad as Kla'strit's status but it could use some lifting. Man, the Tengu is a dream for belt ratting: frig rats were one shot, cruisers two salvoes, battlecruisers four, only battleships and advanced rats required more than moment's thought. No special spawns and after half an hour I was done with that and thinking about starting a gate camp in order to practice FCing myself.
Then a fleet advert in the NC comms went out: 0100 NC Support. Oh, what's this? I check it out but a couple things put me off joining it such as its pretty far out west (RAGE is in the east) and its on a voice comms system I don't have setup... and its a Goon fleet. I know the new Goonswarm Federation alliance is part of the Northern Coalition and "BFF" and all that, but nearly everyone in m3 has a grudge against the Goons for past transgressions and I am no exception. Perhaps, I figured, its time to bury the hatchet.
But wait! If there is a support fleet, who is it supporting? And as that thought darted into my dusty cranium the fleet advert appeared as if on cue: 0100 NC Capitals. A quick check saw desire for "Supers" (i.e. supercapitals which are Titans and Super Carriers) above dreads and carriers. Eager to participate I joined fleet, got on comms, and logged in the parking alt. Yeeha!
I had to make two jumps just to get to the form up system, accompanied by corp mate brave Lord Shigglesworth in his Archon for capping up. Once at the rally point, the fleet formed nicely with 15 supercarriers and one titan at one point along with a host of other dreads and carriers. We then made two jumps to the operation system in... wait a sec... that can't be right.... CLOUD RING?!?! That's a long way from home...
Once there the fleet engaged in some tower reinforcing shooting which is not the most exciting thing in the world but at least goes by pretty fast when you have 20+ super carriers and 2 titans to add to the firepower of the dreadnoughts. We put three towers in two systems into reinforced if I recall correctly, and killed a handful of POS sentry guns for killmails. I was paranoid about leaving my fighter bombers behind so I only killmailed two guns at two of the POS, one here and one here. Still, first killmails in which the Wyvern Shaitann has appeared (yes, renamed from Vendetta Arcanum... it just didn't work for me after a while).
Also, I noticed I have not added tech II sentry guns to my drone bay yet despite having the skills. For shame! I'll get that fixed this week.
Disappointed, I decided to rat a while in my Tengu to repair some of my sec status from back in the day of m3's low sec pirate patrols. Its nowhere near as bad as Kla'strit's status but it could use some lifting. Man, the Tengu is a dream for belt ratting: frig rats were one shot, cruisers two salvoes, battlecruisers four, only battleships and advanced rats required more than moment's thought. No special spawns and after half an hour I was done with that and thinking about starting a gate camp in order to practice FCing myself.
Then a fleet advert in the NC comms went out: 0100 NC Support. Oh, what's this? I check it out but a couple things put me off joining it such as its pretty far out west (RAGE is in the east) and its on a voice comms system I don't have setup... and its a Goon fleet. I know the new Goonswarm Federation alliance is part of the Northern Coalition and "BFF" and all that, but nearly everyone in m3 has a grudge against the Goons for past transgressions and I am no exception. Perhaps, I figured, its time to bury the hatchet.
But wait! If there is a support fleet, who is it supporting? And as that thought darted into my dusty cranium the fleet advert appeared as if on cue: 0100 NC Capitals. A quick check saw desire for "Supers" (i.e. supercapitals which are Titans and Super Carriers) above dreads and carriers. Eager to participate I joined fleet, got on comms, and logged in the parking alt. Yeeha!
I had to make two jumps just to get to the form up system, accompanied by corp mate brave Lord Shigglesworth in his Archon for capping up. Once at the rally point, the fleet formed nicely with 15 supercarriers and one titan at one point along with a host of other dreads and carriers. We then made two jumps to the operation system in... wait a sec... that can't be right.... CLOUD RING?!?! That's a long way from home...
Once there the fleet engaged in some tower reinforcing shooting which is not the most exciting thing in the world but at least goes by pretty fast when you have 20+ super carriers and 2 titans to add to the firepower of the dreadnoughts. We put three towers in two systems into reinforced if I recall correctly, and killed a handful of POS sentry guns for killmails. I was paranoid about leaving my fighter bombers behind so I only killmailed two guns at two of the POS, one here and one here. Still, first killmails in which the Wyvern Shaitann has appeared (yes, renamed from Vendetta Arcanum... it just didn't work for me after a while).
Also, I noticed I have not added tech II sentry guns to my drone bay yet despite having the skills. For shame! I'll get that fixed this week.
Monday, September 27, 2010
It's Been One Week...
So its been one week of the colonies running in Wormhole Hades and its time to do a review of our progress.
I have five colonies setup using advanced control centres which is the max for my current skills (although I'm training now for elites centres and will train for a sixth colony). I do not plan to make another character doing PI as I don't want this to become a chore. I primarily log in before leaving for work in the morning and reset the extractors on 23 hour cycles, expect the Oxygen producing Gas planet colony which I put on 4 day cycles. This past week I have been checking in on the colonies in the evenings to make sure I don't overproduce or underproduce on the extractors so that I get a nice balance of not building up the P0 resources while not have factories sit idle too much.
The week one results are above in figure 1. As you can see, one week produced about 37.5 million ISK worth of good at the best Jita buy orders sufficient to move my volume. That translates to roughly 150 million ISK per month. This does not include the the prices of the command centres or colonies themselves, but its safe to say they will be paid off after the first week of operation, while the ongoing cost of moving goods from the surface to the customs office (and vice versa) will be absorbed easily.
The next question is whether or not I should specialize and drop the Enriched Uranium and Mechanical Parts from my production chain as end products (since the Mechanical parts are used in the construction of the Robotics, I would still make them, just use them myself). I'm surprised the Mechanical parts are cheaper than coolant and enriched uranium actually because the latter are not used in tech II production like mechanical parts are.
I have five colonies setup using advanced control centres which is the max for my current skills (although I'm training now for elites centres and will train for a sixth colony). I do not plan to make another character doing PI as I don't want this to become a chore. I primarily log in before leaving for work in the morning and reset the extractors on 23 hour cycles, expect the Oxygen producing Gas planet colony which I put on 4 day cycles. This past week I have been checking in on the colonies in the evenings to make sure I don't overproduce or underproduce on the extractors so that I get a nice balance of not building up the P0 resources while not have factories sit idle too much.
Fig 1 - Week One Results |
The week one results are above in figure 1. As you can see, one week produced about 37.5 million ISK worth of good at the best Jita buy orders sufficient to move my volume. That translates to roughly 150 million ISK per month. This does not include the the prices of the command centres or colonies themselves, but its safe to say they will be paid off after the first week of operation, while the ongoing cost of moving goods from the surface to the customs office (and vice versa) will be absorbed easily.
The next question is whether or not I should specialize and drop the Enriched Uranium and Mechanical Parts from my production chain as end products (since the Mechanical parts are used in the construction of the Robotics, I would still make them, just use them myself). I'm surprised the Mechanical parts are cheaper than coolant and enriched uranium actually because the latter are not used in tech II production like mechanical parts are.
Friday, September 24, 2010
Fiction Friday - Series 3: Chapter 2
Previously:
Chapter 1
* * * * *
The shuttle ride was directly to the Caldari Contructions station in Perimeter system was short and although I saw some Navy personnel in the cabin give me dirty looks, no one said anything or did anything stupid. Kor and I chatted the whole time with me telling stories about my adventures in space and him relating tales of management follies. It was a good time and all too short.
Stations in Perimeter were always busy and I felt safely anonymous in the crowds as we disembarked from teh shuttle. I waited around while Korannon and his bodyguard friends booked a flight back to Vouskiaho.
"Are you sure you won't take some money to get started? Buy a ship, get back into space?"
"No Kor, I'll be fine," I said with mock exasperation. It must have been the fifth time he offered since leaving Kisogo. "I'm sure there is some shuttle company looking for a pilot."
"But you are a pod pilot, not some civilian cockpit monkey. You should have your own a pod ship and able to use that military training!" he said.
"Brain wipe and implant removal, remember?" I replied pointing to my scars on my skull.
He angrily waved my denial away. "You still have your basic flight training and are still a pod pilot, goddammit. Don't throw it away."
I put my hand on his shoulder and squeezed. It was nice to have someone still in my corner. "Look, let me see what I can dig up first. The capsule interface is not going anywhere, and I still need to get licensed no matter whose ship I will be flying. Better if a company picks up the tab, right?" He was still frowning. I added, "if I can't find anything good then we'll talk about setting ourselves up again. Only this time we'll do it right, OK?"
He grudgingly smiled in response to my own. We hugged and parted ways, him towards the shuttle gate and me further into the station.
* * * * *
I rented a modest room at a Four Planets chain hotel for a week. This close to the centre of Caldari space it was expensive but I had saved up a decent amount of credits and had nothing else to spend them on. There were cheaper hotels in station but I had had enough bare bones accommodations in the Navy. It didn't take long to unpack my single bag and have a shower, and once clean again I decided to make use of the hotel dining room before exploring the promenade and the directory for possible employers. I didn't have much of a plan beyond that.
The food on my plate was edible if not inspiring. Station time was mid-afternoon so I was alone except for a couple people at the bar having drinks and watching the vidscreen of some sporting match or another, both obviously checked out but with time to spare before their shuttle judging by the bags at their feet. I was reading a complimentary data pad, catching up on news from around the State, when a well dressed man walked into the dining room, scanned it quickly before seeing me and walking straight over.
"Mr. Kodachi?"
Now, I've mentioned a while back that 'Kodachi' is not my family name (which I'm obscuring to protect my family's anonymity), its the call sign I adopted in the Navy. But this guy didn't use my family name which I had registered under; he actually said "Kodachi". This caused alarm bells to go off in my head despite the quality of his clothes and the obvious lack of a weapon on his slight frame. I put down the pad and dropped my right hand to my lap while my left stayed lightly on my dinner knife. People will wonder what the hand out of sight is up to and usually ignore the hand in sight with the potential weapon.
"May I sit down?" he asked without waiting for my to confirm my identity. He obviously knew me by sight which made me all the more suspicious. He also didn't wait for my permission to pull out the chair and sit down. What the hell was going on, I wondered?
"Please, relax!" he said amicably. "I'm sorry to surprise you like this but someone of your talents being unemployed is a rare phenomenon and my boss was adamant we get to your first."
"Your boss? Talents?" I asked now totally perplexed.
"I represent a contractor that works very closely with the Caldari State government and Navy. They contract out to her tasks and problems that need to be addressed but that her clients can not take care of themselves fast enough. Bureaucratic red take and forms in triplicate, I'm sure you understand."
"Go on." I said, relaxing a little.
"Yes, well, as an agent for her clients she can subcontract to qualified pilots like yourself to complete the work in a fraction of the time and without the reams of paperwork."
"Like me?"
"Yes, a capsuleer." He smiled, seeing that he had my interest. "Capsuleers require a lot less equipment and oversight to complete activities than normally crewed ships. Plus fewer death settlements and life insurance payouts when things go wrong."
"You and your boss realize my military implants were removed?" I asked cynically.
"I know, but not surprising given the circumstances of your discharge. However, we also know that many pod pilots start small with few skills and use the pod interface to learn new abilities that can be purchased through the proper channels. Everyone starts somewhere," he added with a laugh.
"I have no ship, no license, and not enough money to get either," I said, playing along. They obviously knew all of this since they tracked me to this dining room mere hours after arriving here.
"We'll provide a ship and your pilot license. In fact, there is a 109 Ibis in a hanger here that my employer owns for just this kind of situation. We also have a situation needing handling soon so its like a perfect confluence of ship and pilot all at once."
"How much and what's the 'situation'?"
He brought out a datapad with a small system map on it. "There is a small mining colony 34 AUs out here in Perimeter. Some security drones got a virus in the last firmware update and have attacked any ships approaching the colony. System security forces are stretched to the limit with border and gate patrols and the Navy has no time to deal with some rogue drones. A mercenary force would be too expensive, but a pod pilot.." he trailed off.
I leaned forward for emphasis. "How much?"
"15,000 with a 10,000 bonus if you can get this done within 24 hours."
I kept my face impassive while I leaned back but inside my heart thumped. Twenty five thousand credits was a lot of money; I only made seventy five thousand a year while in the Navy at my rank. Old rank, I reminded myself.
"I'll need to think about it," I said noncommittally.
He smiled a smile that said he knew I was sold. "Of course! Here is the hanger info." I accepted a small card. "If you decide to take us up on the offer, just go to the hanger. We'll take a sample of your DNA and run it up to the cloning facilities here in station, your license is ready to go pending your digital signature, and the ship's engines are warmed up, weapons loaded."
"You guys don't waste any time," I commented as he stood up.
"Statisically, a new private pod pilot sticks agents of the first corporation to hire him for at least a year. If someone else hires you first, we might not have a chance for twelve months or perhaps never. Competition for pod pilot services is very high."
"For killing a few rogue drones?" I asked jokingly.
He gave me a serious look. "Yes," he said seriously, "a few rogue drones." He turned and walked away. "For now."
Chapter 1
* * * * *
The shuttle ride was directly to the Caldari Contructions station in Perimeter system was short and although I saw some Navy personnel in the cabin give me dirty looks, no one said anything or did anything stupid. Kor and I chatted the whole time with me telling stories about my adventures in space and him relating tales of management follies. It was a good time and all too short.
Stations in Perimeter were always busy and I felt safely anonymous in the crowds as we disembarked from teh shuttle. I waited around while Korannon and his bodyguard friends booked a flight back to Vouskiaho.
"Are you sure you won't take some money to get started? Buy a ship, get back into space?"
"No Kor, I'll be fine," I said with mock exasperation. It must have been the fifth time he offered since leaving Kisogo. "I'm sure there is some shuttle company looking for a pilot."
"But you are a pod pilot, not some civilian cockpit monkey. You should have your own a pod ship and able to use that military training!" he said.
"Brain wipe and implant removal, remember?" I replied pointing to my scars on my skull.
He angrily waved my denial away. "You still have your basic flight training and are still a pod pilot, goddammit. Don't throw it away."
I put my hand on his shoulder and squeezed. It was nice to have someone still in my corner. "Look, let me see what I can dig up first. The capsule interface is not going anywhere, and I still need to get licensed no matter whose ship I will be flying. Better if a company picks up the tab, right?" He was still frowning. I added, "if I can't find anything good then we'll talk about setting ourselves up again. Only this time we'll do it right, OK?"
He grudgingly smiled in response to my own. We hugged and parted ways, him towards the shuttle gate and me further into the station.
* * * * *
I rented a modest room at a Four Planets chain hotel for a week. This close to the centre of Caldari space it was expensive but I had saved up a decent amount of credits and had nothing else to spend them on. There were cheaper hotels in station but I had had enough bare bones accommodations in the Navy. It didn't take long to unpack my single bag and have a shower, and once clean again I decided to make use of the hotel dining room before exploring the promenade and the directory for possible employers. I didn't have much of a plan beyond that.
The food on my plate was edible if not inspiring. Station time was mid-afternoon so I was alone except for a couple people at the bar having drinks and watching the vidscreen of some sporting match or another, both obviously checked out but with time to spare before their shuttle judging by the bags at their feet. I was reading a complimentary data pad, catching up on news from around the State, when a well dressed man walked into the dining room, scanned it quickly before seeing me and walking straight over.
"Mr. Kodachi?"
Now, I've mentioned a while back that 'Kodachi' is not my family name (which I'm obscuring to protect my family's anonymity), its the call sign I adopted in the Navy. But this guy didn't use my family name which I had registered under; he actually said "Kodachi". This caused alarm bells to go off in my head despite the quality of his clothes and the obvious lack of a weapon on his slight frame. I put down the pad and dropped my right hand to my lap while my left stayed lightly on my dinner knife. People will wonder what the hand out of sight is up to and usually ignore the hand in sight with the potential weapon.
"May I sit down?" he asked without waiting for my to confirm my identity. He obviously knew me by sight which made me all the more suspicious. He also didn't wait for my permission to pull out the chair and sit down. What the hell was going on, I wondered?
"Please, relax!" he said amicably. "I'm sorry to surprise you like this but someone of your talents being unemployed is a rare phenomenon and my boss was adamant we get to your first."
"Your boss? Talents?" I asked now totally perplexed.
"I represent a contractor that works very closely with the Caldari State government and Navy. They contract out to her tasks and problems that need to be addressed but that her clients can not take care of themselves fast enough. Bureaucratic red take and forms in triplicate, I'm sure you understand."
"Go on." I said, relaxing a little.
"Yes, well, as an agent for her clients she can subcontract to qualified pilots like yourself to complete the work in a fraction of the time and without the reams of paperwork."
"Like me?"
"Yes, a capsuleer." He smiled, seeing that he had my interest. "Capsuleers require a lot less equipment and oversight to complete activities than normally crewed ships. Plus fewer death settlements and life insurance payouts when things go wrong."
"You and your boss realize my military implants were removed?" I asked cynically.
"I know, but not surprising given the circumstances of your discharge. However, we also know that many pod pilots start small with few skills and use the pod interface to learn new abilities that can be purchased through the proper channels. Everyone starts somewhere," he added with a laugh.
"I have no ship, no license, and not enough money to get either," I said, playing along. They obviously knew all of this since they tracked me to this dining room mere hours after arriving here.
"We'll provide a ship and your pilot license. In fact, there is a 109 Ibis in a hanger here that my employer owns for just this kind of situation. We also have a situation needing handling soon so its like a perfect confluence of ship and pilot all at once."
"How much and what's the 'situation'?"
He brought out a datapad with a small system map on it. "There is a small mining colony 34 AUs out here in Perimeter. Some security drones got a virus in the last firmware update and have attacked any ships approaching the colony. System security forces are stretched to the limit with border and gate patrols and the Navy has no time to deal with some rogue drones. A mercenary force would be too expensive, but a pod pilot.." he trailed off.
I leaned forward for emphasis. "How much?"
"15,000 with a 10,000 bonus if you can get this done within 24 hours."
I kept my face impassive while I leaned back but inside my heart thumped. Twenty five thousand credits was a lot of money; I only made seventy five thousand a year while in the Navy at my rank. Old rank, I reminded myself.
"I'll need to think about it," I said noncommittally.
He smiled a smile that said he knew I was sold. "Of course! Here is the hanger info." I accepted a small card. "If you decide to take us up on the offer, just go to the hanger. We'll take a sample of your DNA and run it up to the cloning facilities here in station, your license is ready to go pending your digital signature, and the ship's engines are warmed up, weapons loaded."
"You guys don't waste any time," I commented as he stood up.
"Statisically, a new private pod pilot sticks agents of the first corporation to hire him for at least a year. If someone else hires you first, we might not have a chance for twelve months or perhaps never. Competition for pod pilot services is very high."
"For killing a few rogue drones?" I asked jokingly.
He gave me a serious look. "Yes," he said seriously, "a few rogue drones." He turned and walked away. "For now."
Thursday, September 23, 2010
Sansha Speculation
The big feature of the Incursions expansion coming this November is the Sansha invasions or incursions into empire space (most likely low sec), hence the name of the release.
What these appear to be are multi-day PvE events where players can work together to fight off fleets of Sansha Nation ships that are trying to harvest the populations of worlds for their cause (which is unpleasant from all accounts... think the Borg with spikey ships).
The big news about this new feature is that the incursions will have a new Sansha's capital ship as the end goal of the event which has been referred to as a Sansha Mothership. This ship, when destroyed will possibly drop a BPC to build said ship.
Intrepid players exploring the new Singularity test server build have discovered models for this new ship and for Sansha fighter bombers which lends credence to the thought that this ship is a super carrier class or equivalent.
So, some thoughts:
- Supercarrier or Mothership? Its been called mothership multiple times in the press releases, but it remains to be seen if its the name of the Sansha supercarrier much like Wyvern is the name of the Caldari version, or if its a new class altogether.
- The test server rumours has the Sansha fighter bombers as doing Kinetic / Thermal damage and doing about 10% more damage than current fighter bombers. This makes them extremely valuable to supercarrier pilots as that increase in firepower is considerable.
- Also on the test server was Sansha missiles, also doing mixed kinetic and thermal damage.
- If the Sansha mothership follows normal pirate faction ships standards and is effectively a tech 1.5 supercarrier, even if that means a few percentage points of improvement over the normal supercarriers it will be in such high demand. This could mean it asking for 30 billion ISK for purchase once built and since the build costs are likely to be equivalent to regular supercarriers, that means a one run blueprint copy dropped from the NPC for this ship could be worth over 10 billion ISK, maybe even more. If you only get a fighter bomber BPC, it could be worth only hundreds of millions. Egads.
- If the Sansha mothership is a new class with remarkable abilities like using fighter bombers and something else "mothery", than the top price for such a ship (and its BPC) is unimaginable unless it drops a hell of a lot more often than I suspect I will.
- Some people have moaned that large alliances will use their cap fleets to roll these events up and hog the BPC drops. Only problem with that is an alliance might be hesitant to commit their capital fleet to a PvE event when nothing can prevent a hostile alliance from slipping in a cyno ship and hot dropping in the middle of the fight. Without the ability to deploy bubbles, gate camping to prevent covert ops from getting in system will be near impossible, so getting hot dropped becomes a serious issue. Not to mention counter hot drops.
And even if you manage to avoid getting hot dropped to ship, some ass in a covops is going to scoop the BPC from the wreck before you can lock him, you just know it.
Its going to be an interesting winter.
What these appear to be are multi-day PvE events where players can work together to fight off fleets of Sansha Nation ships that are trying to harvest the populations of worlds for their cause (which is unpleasant from all accounts... think the Borg with spikey ships).

Intrepid players exploring the new Singularity test server build have discovered models for this new ship and for Sansha fighter bombers which lends credence to the thought that this ship is a super carrier class or equivalent.
So, some thoughts:
- Supercarrier or Mothership? Its been called mothership multiple times in the press releases, but it remains to be seen if its the name of the Sansha supercarrier much like Wyvern is the name of the Caldari version, or if its a new class altogether.
- The test server rumours has the Sansha fighter bombers as doing Kinetic / Thermal damage and doing about 10% more damage than current fighter bombers. This makes them extremely valuable to supercarrier pilots as that increase in firepower is considerable.
- Also on the test server was Sansha missiles, also doing mixed kinetic and thermal damage.
- If the Sansha mothership follows normal pirate faction ships standards and is effectively a tech 1.5 supercarrier, even if that means a few percentage points of improvement over the normal supercarriers it will be in such high demand. This could mean it asking for 30 billion ISK for purchase once built and since the build costs are likely to be equivalent to regular supercarriers, that means a one run blueprint copy dropped from the NPC for this ship could be worth over 10 billion ISK, maybe even more. If you only get a fighter bomber BPC, it could be worth only hundreds of millions. Egads.
- If the Sansha mothership is a new class with remarkable abilities like using fighter bombers and something else "mothery", than the top price for such a ship (and its BPC) is unimaginable unless it drops a hell of a lot more often than I suspect I will.
- Some people have moaned that large alliances will use their cap fleets to roll these events up and hog the BPC drops. Only problem with that is an alliance might be hesitant to commit their capital fleet to a PvE event when nothing can prevent a hostile alliance from slipping in a cyno ship and hot dropping in the middle of the fight. Without the ability to deploy bubbles, gate camping to prevent covert ops from getting in system will be near impossible, so getting hot dropped becomes a serious issue. Not to mention counter hot drops.
And even if you manage to avoid getting hot dropped to ship, some ass in a covops is going to scoop the BPC from the wreck before you can lock him, you just know it.
Its going to be an interesting winter.
Wednesday, September 22, 2010
Wormhole Colonies At 100%
I've got my five wormhole colonies working fairly smoothly now, although I realized to my horror this morning I forgot to set up some factories for making enriched uranium. Back to the drawing board I guess.
The two gas planets pumping out Oxygen at one and Coolant at the other are pretty much working alone without much fiddling required. I've got one plasma planet getting two resources and one lava planet getting the other two resources required for Enriched Uranium, Mechanical Parts, and Robotics, I just need to get the factories sorted and ratios of extractors proper. No biggie. I am doing basic manufacturing on the plasma and lava planets, but I export the resources and move them to a temperate planet with dedicated advanced factories.
Eventually when I get Elite command centres I'll rebuild the plasma and lava colonies, and maybe the others too, but that won't be for a month. Once I get all my colonies functioning as I want (including some Enriched Uranium lines), I will calculate my daily income.
The two gas planets pumping out Oxygen at one and Coolant at the other are pretty much working alone without much fiddling required. I've got one plasma planet getting two resources and one lava planet getting the other two resources required for Enriched Uranium, Mechanical Parts, and Robotics, I just need to get the factories sorted and ratios of extractors proper. No biggie. I am doing basic manufacturing on the plasma and lava planets, but I export the resources and move them to a temperate planet with dedicated advanced factories.
Eventually when I get Elite command centres I'll rebuild the plasma and lava colonies, and maybe the others too, but that won't be for a month. Once I get all my colonies functioning as I want (including some Enriched Uranium lines), I will calculate my daily income.
Tuesday, September 21, 2010
Gainfully Employed For 2 Years
Today marks my second anniversary of joining m3 Corp.
It was a dicey time of my Eve career two years ago. The spring before saw a good thing in Strife Mercenaries 2.0 fall unexpectedly apart as friends went to the four corners of New Eden on their own adventures, and my play time diminished to near zero with the birth of the twins. I was alone that summer, plexing in Factional Warfare for standings and something to do, and it was not incredible fun.
As the fall rolled around I started looking to get back into a group. I wanted something with more stability and longevity this time around. I had spent a few months with m3 the winter the year before and kept tabs on them, so when I saw they were still active and recruiting I did not hesitate to contritely apply again, asking to be given a second chance. They said yes and I've never looked back.
Why is m3 Corp such a great place be? Three simple reasons:
1) Corp first. Everyone is encouraged to fly together, whether in combat or in PvE. Get on comms and shoot the breeze. The strength and health of the corporation comes before alliance demands and personal gain. We make sure our pilots get everything they need to succeed, whether it be access to ships/mods/ISK or advice and leadership.
2) If its not fun, you're doing it wrong. The corporate leadership understands that real life comes first as we all have family, jobs, responsibilities. As long as you are trying the corp wants you around even if you can't make every CTA and alliance op.
And most importantly...
3) Stable Leadership. I know the corp's directors are in for the long haul, I know their judgment is sound and mature, and I know their goals for the corp coincide with mine. There is no guessing about where the CEO or director's heads are at, there is no uncertainty about when someone with authority will be next online. There is no question that m3 Corp will be here in a month, year, etc.
I look forward to another year in m3 Corp.
It was a dicey time of my Eve career two years ago. The spring before saw a good thing in Strife Mercenaries 2.0 fall unexpectedly apart as friends went to the four corners of New Eden on their own adventures, and my play time diminished to near zero with the birth of the twins. I was alone that summer, plexing in Factional Warfare for standings and something to do, and it was not incredible fun.
As the fall rolled around I started looking to get back into a group. I wanted something with more stability and longevity this time around. I had spent a few months with m3 the winter the year before and kept tabs on them, so when I saw they were still active and recruiting I did not hesitate to contritely apply again, asking to be given a second chance. They said yes and I've never looked back.
Why is m3 Corp such a great place be? Three simple reasons:
1) Corp first. Everyone is encouraged to fly together, whether in combat or in PvE. Get on comms and shoot the breeze. The strength and health of the corporation comes before alliance demands and personal gain. We make sure our pilots get everything they need to succeed, whether it be access to ships/mods/ISK or advice and leadership.
2) If its not fun, you're doing it wrong. The corporate leadership understands that real life comes first as we all have family, jobs, responsibilities. As long as you are trying the corp wants you around even if you can't make every CTA and alliance op.
And most importantly...
3) Stable Leadership. I know the corp's directors are in for the long haul, I know their judgment is sound and mature, and I know their goals for the corp coincide with mine. There is no guessing about where the CEO or director's heads are at, there is no uncertainty about when someone with authority will be next online. There is no question that m3 Corp will be here in a month, year, etc.
I look forward to another year in m3 Corp.
Broadcasts from the Ninveah Now In Itunes!
While you could subscribe to the podcast feed in iTunes manually, I registered with the iTunes store and got myself listed. A search for Ninveah will bring it up along with Not A Lot Of Newshour podcast which did a lot of promotion for me over the episodes Jason and Erin have done.
For the lazy: http://itunes.apple.com/ca/podcast/broadcasts-from-the-ninveah/id393056937
For the lazy: http://itunes.apple.com/ca/podcast/broadcasts-from-the-ninveah/id393056937
Monday, September 20, 2010
Trust? In my Eve?
Last night the PvP channels were quiet and the corp chat was low numbers of people mostly plexing for ISK to pay for the next shiny PvP ship. I checked my channels and my partner for Project Hades was online which was good because I hoped it would mean he could help me get my probing alt and Korneilia with an Orca full of Command Centres into the Project Hades system (herein known as Hades Prime).
He agreed and pulled me into a channel with the current original residents whom I shall call the Fish People like my partner Nhi'Sidaris does on his blog. Apparently Nhi has worked with the Fish People more closely, even going so far as exposing his own Orca to danger to help them close wormholes. Our non-aggression pact has been upgraded to mutual cooperation pact.
The static high sec wormhole was in deep Amarr space, somewhere in Devoid region which was 20 jumps for my prober in her frigate and 25 jumps for Korneilia in her Orca. Yuck. Nevertheless, I decided to make a run for it. While I was busting my ass we chatted with the Fish People in our shared system channel and talked about things like the new salvage ship being released in the next expansion (I take credit for that due to my scathing editorial in the Eve Tribune about how the gift ship Primae was a wasteful shame ;-) ).
My probing alt in her frig got to the high sec system first and one of the Fish People provided a warp in to the wormhole. No funny stuff, but who wants to gank a tech 1 frigate when an Orca is on the way?
Half an hour later the Orca arrived. I warped to the womrhole and the Fish People CEO says in chat, "My Broadsword is going to lock you on this side of the wormhole, but don't panic. Its for webs."
Alarm bells start ringing. Should I trust him, this guy I don't know from Adam? Should I decline and stay in high sec? They had plenty of opportunity to get Nhi'Sidaris' Orca... but this is Eve. Trust no one.
So what did I do? Does anyone remember me saying that the super carrier made everything else seem cheap and expendable? Yeah, I jumped. Without hesitation.
Sure enough, the Heavy Interdictor locked me up as I started to align, the bracket turned red as the webber took hold... but no bubble or point. I aligned and warped out without a problem. There are good people in Eve after all.
With that I logged Korneilia out and back into Kirith to help clear out a plex with a Tengu I had. Nice PvE ship it is, lots of DPS and agility with good tank. This week I shall begin setting up my colonies in Hades and see if we can't make a new decent revenue stream.
He agreed and pulled me into a channel with the current original residents whom I shall call the Fish People like my partner Nhi'Sidaris does on his blog. Apparently Nhi has worked with the Fish People more closely, even going so far as exposing his own Orca to danger to help them close wormholes. Our non-aggression pact has been upgraded to mutual cooperation pact.
The static high sec wormhole was in deep Amarr space, somewhere in Devoid region which was 20 jumps for my prober in her frigate and 25 jumps for Korneilia in her Orca. Yuck. Nevertheless, I decided to make a run for it. While I was busting my ass we chatted with the Fish People in our shared system channel and talked about things like the new salvage ship being released in the next expansion (I take credit for that due to my scathing editorial in the Eve Tribune about how the gift ship Primae was a wasteful shame ;-) ).
My probing alt in her frig got to the high sec system first and one of the Fish People provided a warp in to the wormhole. No funny stuff, but who wants to gank a tech 1 frigate when an Orca is on the way?
Half an hour later the Orca arrived. I warped to the womrhole and the Fish People CEO says in chat, "My Broadsword is going to lock you on this side of the wormhole, but don't panic. Its for webs."
Alarm bells start ringing. Should I trust him, this guy I don't know from Adam? Should I decline and stay in high sec? They had plenty of opportunity to get Nhi'Sidaris' Orca... but this is Eve. Trust no one.
So what did I do? Does anyone remember me saying that the super carrier made everything else seem cheap and expendable? Yeah, I jumped. Without hesitation.
Sure enough, the Heavy Interdictor locked me up as I started to align, the bracket turned red as the webber took hold... but no bubble or point. I aligned and warped out without a problem. There are good people in Eve after all.
With that I logged Korneilia out and back into Kirith to help clear out a plex with a Tengu I had. Nice PvE ship it is, lots of DPS and agility with good tank. This week I shall begin setting up my colonies in Hades and see if we can't make a new decent revenue stream.
Friday, September 17, 2010
Fiction Friday - Series 3: Chapter 1
Here we go again! A quick recap for those new to the series.
In Series 1 Kirith and his older brother Korannon came to Perimeter to try and make a shady deal to bypass Caldari customs and make a lot of credits, but were doublecrossed by their criminal associate Rusack who when confronted beat up Kirith and shot Korannon. Rusack bribed his way to freedom while Kirith was incarcerated (but freed by bribes from his rich father who subsequently disowned him and his brother). Forced to sign his unconscious brother into indentured servitude to pay for the medical procedures to give him a chance in life, homeless and penniless Kirith decided to join the Caldari Navy.
In Series 2 we follow Kirith in his Naval career as he goes from recruit with a hardnosed drill sergeant out to get him to naval capsuleer on the fast rank to captain. However it all culminates in a court martial due to him opposing an attack on a outpost platform that might be sheltering Gallentean spies. He gets dishonourably discharged from the navy which is where we pick up the story.
Series 3 is dedicated to Maximus Decemus, infamous director of m3 Corp who is taking break from Eve due to real life obligations.
* * * * *
I was free of the navy, now a private capsuleer citizen, a member of a class with the power of the gods. I could command a ship with the ease that mortals command their bodies; my weapons could lay waste to entire continents, I would participate in wars of my class that the people on the planets below could not fathom any more than worms could fathom the cities of man. I could access the most luxurious accommodations and services available in space, free to travel between the stars of all of the empires to conduct my business free from intervention and red tape.
If I had the money that is, to afford a ship to be a pod pilot of. Instead I found myself in one of the common food courts of Kisogo station with a wet lap.
As the initial shock of the spilled drink on me wore off I looked up at the four first year navy recruits standing over me looking belligerent and waiting for my reaction. It was late in the year so they most definitely had done the basic hand-to-hand combat training but I had taken several courses in the advanced training, the memory of how Rusack manhandled me back at Perimeter still seared into my mind. I could probably take on two of them, maybe three with luck, but four?
Regardless of the odds, I didn't want any attention. While the regular station security didn't have the same animosity towards me that the Navy Military Police did, I didn't want to push my luck that they would come in time to keep me from kicking pummeled should a fight break out. Instead I kept my face impassive and simply looked at them in the eyes, quietly daring them to start something.
The drink spilled himself, who I figured was the leader of the gang of four, sneered and called me a traitor as he turned away. Another crony called "coward". I grabbed some napkins from a dispenser on an adjacent table and tried unsuccessfully to soak up the mess.
I was on the food court on level 2 waiting for my shuttle departure time instead of the port waiting lounge because I knew the station security was less informed about navy goings-ons than the port security guards were, since they worked a lot closer with the navy MPs. I didn't want to take the chance that they might turn a blind eye while someone "taught me a lesson". Similarly, I avoided renting a room where I could be cornered and dealt with out of sight. Public place with lots of routes of escape and guards that might actually guard? Check.
The capsuleer levels of the station would have been ideal as access to them was extremely limited, but one needed at very least to have a certified license from CONCORD (registered with the local authorities of course) and enough credits to afford the rates. I had neither. I wasn't poor by any means; I just lacked the extreme wealth of your average podder.
So the food court would have to do for now. I looked at my watch. Three hours to go. Great. I idly wondered if my pants would dry of their own accord before I had to board.
"Kirith!"
I looked for the source of the call and felt a wave of relief as I saw who was walking towards me. "Korannon! Man, am I glad to see you! How did you find me down here?"
"I asked station services. Apparently your locator service is set to public."
"Dammit, I forgot about that." Navy personnel have it disabled upon joining, but someone did me the 'favour' of reactivating it now that I was a private citizen again. "Who are your friends?" Behind my brother were two big men in suits that looked out of place on frames meant for fighting.
"I thought you might need some help," he explained, "so I got Gorg and Felix here to come along. They work for the company but they owe me a favour." The two big men took seats near us, looking casual but with eyes constantly scanning the crowds like professional bodyguards. I felt a huge weight lifted off my shoulders and I felt very tired.
"Thanks, Kor. I mean it."
He waved it off. "As soon as I heard you were being released I book my flight. I was supposed to be here hours ago but there was delays at the stopover in Jita ." I nodded in understanding; Jita was notorious for delays. "Anyway," he continued, "what is your plan? I assume you're getting out of there?"
"Yeah, I have a shuttle flight booked. Leaving in a few hours. I'm heading back to Perimeter, figured I'd look for work there. There has to be some outfit looking for a disgraced pod pilot working for cheap."
Korannon took out his comm and browsed for a second. "The 1430 flight?" I nodded. "Good, there are still seats left. I'll book them for me and the boys. I doubt you'll have trouble on the flight but better safe than sorry, right?"
"No Kor, you've spent enough already," I protested
"Forget it, I'm doing this and that's that. Besides, I've got lots of money now that the company loves me," he added with a smile.
Korannon indeed had done well for himself. After he received the treatment for his wounds suffered at the hands of Rusack, the medical infirmary's parent corporation, Ytiri, had taken Korannon and put him to work in one of their distribution centres out in Lonetrek. Free of father's overbearing criticism and a newfound outlook on life he threw himself into his work and quickly impressed superiors with his good organizational skills and intelligence. While I was sweating it out in basic training he was getting promoted to managerial level and soon had bought out his own contract. He stayed with Ytiri and had continued to climb the ladder of success.
His injuries from the blaster still plagued him though. He had a small limp to his walk and could not run anymore, and his voice was artificial due to his original vocal cords being burned out by superhot plasma. His face was scarred where the tendrils of plasma had caressed his skin. I still felt incredible guilt seeing those wounds but he told me time and time again to let it go. I didn't bring it up this day.
"Come on", he said once the booking was complete. "Let's go wait in the lounge where its quieter and more comfortable." As we got up Gorg and Felix stood as well and took positions on either side. My brother looked at me curiously.
"Kir, why are your pants wet?"
In Series 1 Kirith and his older brother Korannon came to Perimeter to try and make a shady deal to bypass Caldari customs and make a lot of credits, but were doublecrossed by their criminal associate Rusack who when confronted beat up Kirith and shot Korannon. Rusack bribed his way to freedom while Kirith was incarcerated (but freed by bribes from his rich father who subsequently disowned him and his brother). Forced to sign his unconscious brother into indentured servitude to pay for the medical procedures to give him a chance in life, homeless and penniless Kirith decided to join the Caldari Navy.
In Series 2 we follow Kirith in his Naval career as he goes from recruit with a hardnosed drill sergeant out to get him to naval capsuleer on the fast rank to captain. However it all culminates in a court martial due to him opposing an attack on a outpost platform that might be sheltering Gallentean spies. He gets dishonourably discharged from the navy which is where we pick up the story.
Series 3 is dedicated to Maximus Decemus, infamous director of m3 Corp who is taking break from Eve due to real life obligations.
* * * * *
I was free of the navy, now a private capsuleer citizen, a member of a class with the power of the gods. I could command a ship with the ease that mortals command their bodies; my weapons could lay waste to entire continents, I would participate in wars of my class that the people on the planets below could not fathom any more than worms could fathom the cities of man. I could access the most luxurious accommodations and services available in space, free to travel between the stars of all of the empires to conduct my business free from intervention and red tape.
If I had the money that is, to afford a ship to be a pod pilot of. Instead I found myself in one of the common food courts of Kisogo station with a wet lap.
As the initial shock of the spilled drink on me wore off I looked up at the four first year navy recruits standing over me looking belligerent and waiting for my reaction. It was late in the year so they most definitely had done the basic hand-to-hand combat training but I had taken several courses in the advanced training, the memory of how Rusack manhandled me back at Perimeter still seared into my mind. I could probably take on two of them, maybe three with luck, but four?
Regardless of the odds, I didn't want any attention. While the regular station security didn't have the same animosity towards me that the Navy Military Police did, I didn't want to push my luck that they would come in time to keep me from kicking pummeled should a fight break out. Instead I kept my face impassive and simply looked at them in the eyes, quietly daring them to start something.
The drink spilled himself, who I figured was the leader of the gang of four, sneered and called me a traitor as he turned away. Another crony called "coward". I grabbed some napkins from a dispenser on an adjacent table and tried unsuccessfully to soak up the mess.
I was on the food court on level 2 waiting for my shuttle departure time instead of the port waiting lounge because I knew the station security was less informed about navy goings-ons than the port security guards were, since they worked a lot closer with the navy MPs. I didn't want to take the chance that they might turn a blind eye while someone "taught me a lesson". Similarly, I avoided renting a room where I could be cornered and dealt with out of sight. Public place with lots of routes of escape and guards that might actually guard? Check.
The capsuleer levels of the station would have been ideal as access to them was extremely limited, but one needed at very least to have a certified license from CONCORD (registered with the local authorities of course) and enough credits to afford the rates. I had neither. I wasn't poor by any means; I just lacked the extreme wealth of your average podder.
So the food court would have to do for now. I looked at my watch. Three hours to go. Great. I idly wondered if my pants would dry of their own accord before I had to board.
"Kirith!"
I looked for the source of the call and felt a wave of relief as I saw who was walking towards me. "Korannon! Man, am I glad to see you! How did you find me down here?"
"I asked station services. Apparently your locator service is set to public."
"Dammit, I forgot about that." Navy personnel have it disabled upon joining, but someone did me the 'favour' of reactivating it now that I was a private citizen again. "Who are your friends?" Behind my brother were two big men in suits that looked out of place on frames meant for fighting.
"I thought you might need some help," he explained, "so I got Gorg and Felix here to come along. They work for the company but they owe me a favour." The two big men took seats near us, looking casual but with eyes constantly scanning the crowds like professional bodyguards. I felt a huge weight lifted off my shoulders and I felt very tired.
"Thanks, Kor. I mean it."
He waved it off. "As soon as I heard you were being released I book my flight. I was supposed to be here hours ago but there was delays at the stopover in Jita ." I nodded in understanding; Jita was notorious for delays. "Anyway," he continued, "what is your plan? I assume you're getting out of there?"
"Yeah, I have a shuttle flight booked. Leaving in a few hours. I'm heading back to Perimeter, figured I'd look for work there. There has to be some outfit looking for a disgraced pod pilot working for cheap."
Korannon took out his comm and browsed for a second. "The 1430 flight?" I nodded. "Good, there are still seats left. I'll book them for me and the boys. I doubt you'll have trouble on the flight but better safe than sorry, right?"
"No Kor, you've spent enough already," I protested
"Forget it, I'm doing this and that's that. Besides, I've got lots of money now that the company loves me," he added with a smile.
Korannon indeed had done well for himself. After he received the treatment for his wounds suffered at the hands of Rusack, the medical infirmary's parent corporation, Ytiri, had taken Korannon and put him to work in one of their distribution centres out in Lonetrek. Free of father's overbearing criticism and a newfound outlook on life he threw himself into his work and quickly impressed superiors with his good organizational skills and intelligence. While I was sweating it out in basic training he was getting promoted to managerial level and soon had bought out his own contract. He stayed with Ytiri and had continued to climb the ladder of success.
His injuries from the blaster still plagued him though. He had a small limp to his walk and could not run anymore, and his voice was artificial due to his original vocal cords being burned out by superhot plasma. His face was scarred where the tendrils of plasma had caressed his skin. I still felt incredible guilt seeing those wounds but he told me time and time again to let it go. I didn't bring it up this day.
"Come on", he said once the booking was complete. "Let's go wait in the lounge where its quieter and more comfortable." As we got up Gorg and Felix stood as well and took positions on either side. My brother looked at me curiously.
"Kir, why are your pants wet?"
Thursday, September 16, 2010
Project Hades
So yesterday I talked about how my universal alt was causing problems as I sought to send her off to wormhole space. Well, here is post where I describe the reason I'm trying to ship her off to unknown space.
My low sec planetary colonies were doing well after I mastered the art of colony layout for efficiency, but I wanted to increase volume of production without adding a second character with colonies. I would have liked setting up shop in null sec but didn't want to break my alt's neutrality to null sec politics so that high sec remained safe, nor did I want to deal with hostile gate camps at crucial pipeline systems.
The perfect solution appears to be wormhole space: null sec resource volumes with possible easy access to high sec with diminished threat of gate camping. Working with my long time former mentor Nhi'Khuna from Drone Mutiny blog the search began for an appropriate wormhole system.
What Defines Appropriate?
My goals are to produce POS fuel for my corporation and alliance. I did some spreadsheet calculations and came to these rough numbers:
In essence, the ratio of needed POS fuel items was roughly equal to the ratio produced per cycle (ignoring the different cycle times as you go up the chain, some fine tuning will be required as time goes on) so I am quite confident that a system with Plasma/Lava planet(s) along with some Gas and Barren would suffice, with Storm filling in for Gas in a pinch.
My associate located an excellent C2 wormhole with a static high sec exit that suits our purposes perfectly, with a plasma and lava combo and some gas and barren to fill out the needs. He's started colonization and I'm working on moving into system this week as the stars align and I get some time.
Dicey Negotiations
Of course, the system is not unoccupied already. A small corp is living there and is hesitant about working with us, but have agree on paper to a non-aggression pact. That doesn't mean we'll be safe or even safer, but its better than pure hostility. As long as we don't infringe greatly on their resource gathering which appears more directed at harvesting sleepers than planets, we should be OK.
My low sec planetary colonies were doing well after I mastered the art of colony layout for efficiency, but I wanted to increase volume of production without adding a second character with colonies. I would have liked setting up shop in null sec but didn't want to break my alt's neutrality to null sec politics so that high sec remained safe, nor did I want to deal with hostile gate camps at crucial pipeline systems.
The perfect solution appears to be wormhole space: null sec resource volumes with possible easy access to high sec with diminished threat of gate camping. Working with my long time former mentor Nhi'Khuna from Drone Mutiny blog the search began for an appropriate wormhole system.
What Defines Appropriate?
My goals are to produce POS fuel for my corporation and alliance. I did some spreadsheet calculations and came to these rough numbers:
In essence, the ratio of needed POS fuel items was roughly equal to the ratio produced per cycle (ignoring the different cycle times as you go up the chain, some fine tuning will be required as time goes on) so I am quite confident that a system with Plasma/Lava planet(s) along with some Gas and Barren would suffice, with Storm filling in for Gas in a pinch.
My associate located an excellent C2 wormhole with a static high sec exit that suits our purposes perfectly, with a plasma and lava combo and some gas and barren to fill out the needs. He's started colonization and I'm working on moving into system this week as the stars align and I get some time.
Dicey Negotiations
Of course, the system is not unoccupied already. A small corp is living there and is hesitant about working with us, but have agree on paper to a non-aggression pact. That doesn't mean we'll be safe or even safer, but its better than pure hostility. As long as we don't infringe greatly on their resource gathering which appears more directed at harvesting sleepers than planets, we should be OK.
Wednesday, September 15, 2010
An ALTernate Problem
I discovered a flaw in all my machinations this past week. Too many eggs in one basket.
Allow me to elaborate. I have my main combat character Kirith who does combat in various ships and nothing else. My alt Korneilia does hauling (Freighter, Orca, and Transport ships), cynoing for Kirith's caps, probing, and Planetary Interaction.
The problem arises because I decided to set up planetary interaction in a wormhole (another post about that some other day) and realized that having one solid alt to do all alt activities leads to problems, such as:
- Korneilia cannot fly the Orca for storage in the wormhole and a hauler for picking up safely from planets
- while Korneilia is in the wormhole I have no cyno alt
- if Korneilia leaves the wormhole I have no holding alt to probe my way back in
What about secondary combat alt Kla'strit you say? He's even more focused on combat than Kirith was and has no cyno skills, no hauling skills, and no probing skills, and his sec status means most of high sec is unavailable.
To combat this issue of too many responsibilities being handled by Korneilia alone, I'm training up two other alts to help out. Old alt Korannon who is my trading alt is getting some fresh use by becoming a cyno pilot, while I'm training a new character up as secondary prober and hauler. This won't take long and will give me some flexibility in managing my combat life and my industrial side projects.
Allow me to elaborate. I have my main combat character Kirith who does combat in various ships and nothing else. My alt Korneilia does hauling (Freighter, Orca, and Transport ships), cynoing for Kirith's caps, probing, and Planetary Interaction.
The problem arises because I decided to set up planetary interaction in a wormhole (another post about that some other day) and realized that having one solid alt to do all alt activities leads to problems, such as:
- Korneilia cannot fly the Orca for storage in the wormhole and a hauler for picking up safely from planets
- while Korneilia is in the wormhole I have no cyno alt
- if Korneilia leaves the wormhole I have no holding alt to probe my way back in
What about secondary combat alt Kla'strit you say? He's even more focused on combat than Kirith was and has no cyno skills, no hauling skills, and no probing skills, and his sec status means most of high sec is unavailable.
To combat this issue of too many responsibilities being handled by Korneilia alone, I'm training up two other alts to help out. Old alt Korannon who is my trading alt is getting some fresh use by becoming a cyno pilot, while I'm training a new character up as secondary prober and hauler. This won't take long and will give me some flexibility in managing my combat life and my industrial side projects.
Tuesday, September 14, 2010
Coalitions - Why?
As null sec politics continues to evolve and the disintegration and destruction of Atlas and Against ALL Authorities alliances plays out, it is becoming obvious that coalitions are the norm and not the exception.
Coalition - a group of alliances with degrees of cooperation, coordination, and integration.
Couple that with the changes wrought by Dominion's new sov mechanics that leads to the introduction of more and more smaller alliances rather than the multi-region spanning empires of the past, and coalitions seem to be growing in complexity and variety. For example, you have the "many alliances on equal footing" of the Northern Coalition which can be contrasted to the "Big Brother - Little Brothers" coalition that Against ALL Authorities led with the New Providence Holders.
But why do coalitions exist?
I'm not looking for the easy answer here as anyone with two brain cells to rub together can see the advantages of outnumbering your opponent. Hell, the origins of coalitions goes all the way back to the first two amoebas in the primordial soup agreeing to split a meal out of a third.
No, the real question I'm asking today (and hoping to start answering) is why do coalitions exist in Eve? In other words, why are alliances, with no upper limit on size, not the top level organizational grouping? After all, there are disadvantages to a coalition compared to an alliance. You need to maintain some communication channels that can possibly be compromised; alliances have built in support for mail and chat channel. You need to maintain standings not only with other coalition members but other entities that have good/bad standings to your coalition (i.e. the infamous "well he shows neutral to me"). Jump bridges, cyno beacons, outposts, POS access... they are all tied to alliance membership and are difficult to share to coalition members (I know jump bridges can be utilized but can anyone confirm you can only "see" cyno beacons of alliance members?).
So why are coalitions becoming the default top level organizational entities?
1) Pride of the Flag. No one wants to bend their knee to someone else's flag. In other words, if you worked hard in an alliance to build it up, you don't want to throw away to join another alliance. This is also a primary reason why corporations don't often merge into one despite having many of the same goals.
2) True integration is difficult. While two alliances might work well together in a coalition, merging into one alliance means a lot more day to day interaction and determining who is responsible for what. Very few (if any) successful alliances are operated under a council of equals. So if two dictatorship alliances are to merge, who becomes the boss?
3) In order to integrate, you have to dismantle. Current mechanics are such that in order for two alliances to merge, one has to drop all its sovereignty, upgrades, standings, etc. Too much hassle.
4) Leaving alliances are costly, leaving a coalition is not. Pretty much for the same reasons above
And the most important one...
5) Alliances function like corporations should have.
This is the crux of the issue. The reason we have coalitions is because alliances are not proper alliances; they are parent corporations. What I mean by this is that a lot of functionality that should be the purview of corporations in null sec mechanics has been subjugated into alliances. Corporations should own space, not alliances. Alliances should merely be a wrapper for corporations to control standings with a common channel and evemail grouping. This would allow corporations to move to and fro alliance groupings without having to dismantle everything they have built up (excepting jump bridges).
If alliances became lighter and less solid entities, the solidity and derived power diverted to corporations, than alliances could be more encompassing as culture and identity are locked in the corporations and not alliance. There could be a Northern Coalition alliance as individual corporations become the stakeholders in the space and outposts.
This, of course, will never happen. CCP has too much code invested in alliances as they are now and it is easier to allow things to hobble along as they have evolved than to upset the applecart again.
Still, a guy can dream.
Coalition - a group of alliances with degrees of cooperation, coordination, and integration.
Couple that with the changes wrought by Dominion's new sov mechanics that leads to the introduction of more and more smaller alliances rather than the multi-region spanning empires of the past, and coalitions seem to be growing in complexity and variety. For example, you have the "many alliances on equal footing" of the Northern Coalition which can be contrasted to the "Big Brother - Little Brothers" coalition that Against ALL Authorities led with the New Providence Holders.
But why do coalitions exist?
I'm not looking for the easy answer here as anyone with two brain cells to rub together can see the advantages of outnumbering your opponent. Hell, the origins of coalitions goes all the way back to the first two amoebas in the primordial soup agreeing to split a meal out of a third.
No, the real question I'm asking today (and hoping to start answering) is why do coalitions exist in Eve? In other words, why are alliances, with no upper limit on size, not the top level organizational grouping? After all, there are disadvantages to a coalition compared to an alliance. You need to maintain some communication channels that can possibly be compromised; alliances have built in support for mail and chat channel. You need to maintain standings not only with other coalition members but other entities that have good/bad standings to your coalition (i.e. the infamous "well he shows neutral to me"). Jump bridges, cyno beacons, outposts, POS access... they are all tied to alliance membership and are difficult to share to coalition members (I know jump bridges can be utilized but can anyone confirm you can only "see" cyno beacons of alliance members?).
So why are coalitions becoming the default top level organizational entities?
1) Pride of the Flag. No one wants to bend their knee to someone else's flag. In other words, if you worked hard in an alliance to build it up, you don't want to throw away to join another alliance. This is also a primary reason why corporations don't often merge into one despite having many of the same goals.
2) True integration is difficult. While two alliances might work well together in a coalition, merging into one alliance means a lot more day to day interaction and determining who is responsible for what. Very few (if any) successful alliances are operated under a council of equals. So if two dictatorship alliances are to merge, who becomes the boss?
3) In order to integrate, you have to dismantle. Current mechanics are such that in order for two alliances to merge, one has to drop all its sovereignty, upgrades, standings, etc. Too much hassle.
4) Leaving alliances are costly, leaving a coalition is not. Pretty much for the same reasons above
And the most important one...
5) Alliances function like corporations should have.
This is the crux of the issue. The reason we have coalitions is because alliances are not proper alliances; they are parent corporations. What I mean by this is that a lot of functionality that should be the purview of corporations in null sec mechanics has been subjugated into alliances. Corporations should own space, not alliances. Alliances should merely be a wrapper for corporations to control standings with a common channel and evemail grouping. This would allow corporations to move to and fro alliance groupings without having to dismantle everything they have built up (excepting jump bridges).
If alliances became lighter and less solid entities, the solidity and derived power diverted to corporations, than alliances could be more encompassing as culture and identity are locked in the corporations and not alliance. There could be a Northern Coalition alliance as individual corporations become the stakeholders in the space and outposts.
This, of course, will never happen. CCP has too much code invested in alliances as they are now and it is easier to allow things to hobble along as they have evolved than to upset the applecart again.
Still, a guy can dream.
Monday, September 13, 2010
The Week That Was
It was a week of opposites. On one hand, my days were spent completely busy and stressful at the hospital while the Tiniest Carebear recovered from his skull surgery, but since only one parent could stay overnight and Mrs Kodachi refused to leave his side I found myself home alone in the late evenings with no responsibilities. (Carebear twins were with the inlaws.)
So I had several nights of gaming, mostly Eve with some Batman thrown in for variety.
- I helped kill a Taranis that logged off in our system with agression and we probed down. We also got his pod to help further his lesson.
- I assisted in a logisitics operation with carriers jumping down to low sec and back.
- I roamed in a HAC gang in a Rook and ended up dying first due to a nice IRC home defense fleet and a misstep on my part. I did get in on a killmail for a Hurricane though.
- Got to ride a Titan jump bridge for the first time when I took a Drake out in a shield tanking gang to help attack some systems in Geminate. No kills as the op ended just as we arrived and we jump bridged back to Vale of the Silent region.
- And last night on my official Eve night I took the plunge and got the Wyvern into a combat op led by Morsus Mihi where we reinforced two stations and two IHubs in adjacent systems. I didn't feel too special however since there was about 20 Morsus Mihi supercarriers and 2 titans in the op so I was lost in the crowd. Still, it was good practice and I learned a few things such as the lack of skills on the parking alt means Kirith jumps into a ship with every fricking module except one offline and needs a carrier ship maintenance array to get it back online fast enough. Sigh.
All in all, a good week of Eve. I'll be back to my stolen minutes here and there with Sunday evening as my main playtime but its all good.
So I had several nights of gaming, mostly Eve with some Batman thrown in for variety.
- I helped kill a Taranis that logged off in our system with agression and we probed down. We also got his pod to help further his lesson.
- I assisted in a logisitics operation with carriers jumping down to low sec and back.
- I roamed in a HAC gang in a Rook and ended up dying first due to a nice IRC home defense fleet and a misstep on my part. I did get in on a killmail for a Hurricane though.
- Got to ride a Titan jump bridge for the first time when I took a Drake out in a shield tanking gang to help attack some systems in Geminate. No kills as the op ended just as we arrived and we jump bridged back to Vale of the Silent region.
- And last night on my official Eve night I took the plunge and got the Wyvern into a combat op led by Morsus Mihi where we reinforced two stations and two IHubs in adjacent systems. I didn't feel too special however since there was about 20 Morsus Mihi supercarriers and 2 titans in the op so I was lost in the crowd. Still, it was good practice and I learned a few things such as the lack of skills on the parking alt means Kirith jumps into a ship with every fricking module except one offline and needs a carrier ship maintenance array to get it back online fast enough. Sigh.
All in all, a good week of Eve. I'll be back to my stolen minutes here and there with Sunday evening as my main playtime but its all good.
Thursday, September 09, 2010
Four Years
I almost quit that first week of Eve. After getting Worlds Collide Level 1 for the third time in a row and losing yet another ship to it, I was ready to go. But I hooked up with my friend Adam and he brought me into his corp and I saw the potential for this game. Today marks my fourth year in Eve Online. Allow me to indulge in a little retrospective.
Year One: MY GOD ITS FULL OF STARS
The year of complete newbishness. Moved around a lot following my core group of friends through several corps and a couple null sec adventures, one of which almost bankrupted me by the spring of 2007. I spent the summer of 2007 rebuilding my wallet and getting into Tech 2 invention which gave me a secure source of income. By the fall I had a better grip on things and re-hooked up with my original core friends for another try at 0.0 space in Fountain.
Year Two: Almost Know What I'm Doing
The adventure in Fountain falls apart as the alliance we are part of disintegrates so our core group splits up once more. In November '07 I joined M3 corp for two months and was really liking it, but my original core group came back with a new plan and I joined with them on the ground floor of a new corp to give it a go. The winter/spring of '08 was the longest stretch with a corp for me to that point, sticking with Strife 2.0 for 5 months before it all fell apart. The twins were born and I was forced to watch from the sidelines as the corp we worked so hard to forge splintered forevermore.
That summer I participated casually in factional warfare and continued to train for the Chimera. By the end of year two I was ready to join a group again.
Year Three: I Got The Hang Of This Game Now
In the fall of 2008 I reapproached m3 crop and begged for another chance, seriously regretting leaving them last year. They accepted me back and I've called the corp home ever since (two years this month). Finally started to feel competent in the game and with my carrier. We spent the first half of that year living out of Task Murkon low sec and doing anti-pirate activities and some mercenary work. Then we joined Interpid Crossing alliance out in the Dronelands for some fighting against Red Alliance before Legion of xXDeathXx turned on IRC and kicked them out of null sec. We departed the alliance and regrouped in Tash Murkon.
Year Four: NOW WITH MORE VETERAN
At the beginning of my fourth year in Sept 2009 we tried Tactical Narcotics Team alliance in Wicked Creek but that ended quickly and ugly after merely a couple weeks. Frustrated we came back to our anti-pirate roots and found a home in Paxton Federation in Providence where for the next 8 months we flourished as a corp and really expanded our PvP experience.
During my time there I decided to consolidate my assets and ISK and go for the dreamed-of Wyvern supercarrier and manged to find a good price on one from a corp mate. Haven't used it in combat yet but soon... soon.
Unfortunately, stupid leaders in CVA allowed the Providence bloc to be pulled into an unwillable war and the great experiment that was Providence went down in flames, Paxton Federation being the last one to go. Despite being strong and united to the end the alliance did not survive its expulsion as half wanted to stay with CVA and half wanted to move on. As part of the latter group we moved on.
At the beginning of June we joined some old friends in RAGE alliance and moved into the Norther Coalition in Vale of the Silent region where we live today.
Year Five: IT BEGINS NOW
Here's to seeing what the new year brings.
Year One: MY GOD ITS FULL OF STARS
The year of complete newbishness. Moved around a lot following my core group of friends through several corps and a couple null sec adventures, one of which almost bankrupted me by the spring of 2007. I spent the summer of 2007 rebuilding my wallet and getting into Tech 2 invention which gave me a secure source of income. By the fall I had a better grip on things and re-hooked up with my original core friends for another try at 0.0 space in Fountain.
Year Two: Almost Know What I'm Doing
The adventure in Fountain falls apart as the alliance we are part of disintegrates so our core group splits up once more. In November '07 I joined M3 corp for two months and was really liking it, but my original core group came back with a new plan and I joined with them on the ground floor of a new corp to give it a go. The winter/spring of '08 was the longest stretch with a corp for me to that point, sticking with Strife 2.0 for 5 months before it all fell apart. The twins were born and I was forced to watch from the sidelines as the corp we worked so hard to forge splintered forevermore.
That summer I participated casually in factional warfare and continued to train for the Chimera. By the end of year two I was ready to join a group again.
Year Three: I Got The Hang Of This Game Now
In the fall of 2008 I reapproached m3 crop and begged for another chance, seriously regretting leaving them last year. They accepted me back and I've called the corp home ever since (two years this month). Finally started to feel competent in the game and with my carrier. We spent the first half of that year living out of Task Murkon low sec and doing anti-pirate activities and some mercenary work. Then we joined Interpid Crossing alliance out in the Dronelands for some fighting against Red Alliance before Legion of xXDeathXx turned on IRC and kicked them out of null sec. We departed the alliance and regrouped in Tash Murkon.
Year Four: NOW WITH MORE VETERAN
At the beginning of my fourth year in Sept 2009 we tried Tactical Narcotics Team alliance in Wicked Creek but that ended quickly and ugly after merely a couple weeks. Frustrated we came back to our anti-pirate roots and found a home in Paxton Federation in Providence where for the next 8 months we flourished as a corp and really expanded our PvP experience.
During my time there I decided to consolidate my assets and ISK and go for the dreamed-of Wyvern supercarrier and manged to find a good price on one from a corp mate. Haven't used it in combat yet but soon... soon.
Unfortunately, stupid leaders in CVA allowed the Providence bloc to be pulled into an unwillable war and the great experiment that was Providence went down in flames, Paxton Federation being the last one to go. Despite being strong and united to the end the alliance did not survive its expulsion as half wanted to stay with CVA and half wanted to move on. As part of the latter group we moved on.
At the beginning of June we joined some old friends in RAGE alliance and moved into the Norther Coalition in Vale of the Silent region where we live today.
Year Five: IT BEGINS NOW
Here's to seeing what the new year brings.
Tuesday, September 07, 2010
Quota Met!
Sunday night I logged in and eagerly checked the capital channels for any ops going on where my Wyvern or Chimera could get involved. There had been a lot of fighting in several warzones through the week for the Northern Coalition so I hoped there was still some for me to get into.
Alas, nothing. There was a post about a possible cap op in twenty minutes but it looked like it got canceled. I checked for other conventional ops and found one being led by my alliance. It was deep in Geminate region bashing an offline POS so I was reluctant to try and make my way out there alone, but fortunately a reinforcement fleet was scrambled and I soon found myself targeting and shooting the unfueled tower.
Its not an exciting time to shoot something that can't shoot back, and there was no serious hostile presence in the area so it was a pretty laid back operation, but I caught up on chatting with the corp mates and planning with Nhi'Khuna about our little planetary interaction wormhole expedition.
Once the tower went down (with the help of a Br1ck Squad fleet) we cleaned up the POS mods around the wreck and headed back to base. I got in on ten killmails including the tower so I can claim the basic quota is met but really leadership likes to see your ten spread out over a few different engagements. No worries, I've got three more Sunday evenings in September and some possible Eve time later this week if all goes well with Tiny Man Carebear's surgery.
As a reminder, I won't be blogging for the rest of this week unless its something quick.
Alas, nothing. There was a post about a possible cap op in twenty minutes but it looked like it got canceled. I checked for other conventional ops and found one being led by my alliance. It was deep in Geminate region bashing an offline POS so I was reluctant to try and make my way out there alone, but fortunately a reinforcement fleet was scrambled and I soon found myself targeting and shooting the unfueled tower.
Its not an exciting time to shoot something that can't shoot back, and there was no serious hostile presence in the area so it was a pretty laid back operation, but I caught up on chatting with the corp mates and planning with Nhi'Khuna about our little planetary interaction wormhole expedition.
Once the tower went down (with the help of a Br1ck Squad fleet) we cleaned up the POS mods around the wreck and headed back to base. I got in on ten killmails including the tower so I can claim the basic quota is met but really leadership likes to see your ten spread out over a few different engagements. No worries, I've got three more Sunday evenings in September and some possible Eve time later this week if all goes well with Tiny Man Carebear's surgery.
As a reminder, I won't be blogging for the rest of this week unless its something quick.
Friday, September 03, 2010
This And That
1) No Fiction Friday this week or next. I'm watching the twins as the youngest carebear is at a pre-op appoint for surgery next week to fix a prematurely fused skull suture, and while I will be at work this afternoon I will be far too busy at lunch to write something. Next week is the surgery on Wednesday with a three day hospital stay so blogging will be non-existent altogether.
2) Got another load of ships up to null sec this morning before downtime. A Megathron, Rook, and PvE Tengu for me (sold some extra assets last night that gave a nice boost in ISK so went with the Strategic Cruiser), and I brought up a couple Falcons for a corp mate. I have one more ship on my "need" list, specifically a sniper HAC (thinking Eagle) but it will wait until I find a need to go back to Empire.
I'm really enjoying being back in the character and ships I'm used to. I enjoyed trying out the Minmatar ships in Kla'strit, and the Maelstrom is a PvE beast, but my heart will always be Caldari and railguns, with a sprinkling of Gallente for flavour.
3) I've been all over the skill training since completing the Tech II sentry drones. The alliance has a list of minimum reqs for cap pilots and I'm lacking in Remote Capital Hull repair and Triage mode for carriers which needs Logistics V; but I want to get a couple advanced implants installing in my carrier/supercarrier jump clone including a Talisman Omega (Cybernetics V) and a Siege Warfare Mindlink (Cybernetics V and Siege Warfare Specialist V). So I'm biting off for the implants first, then the alliance cap requirements, then Gallente Cruiser V. I keep putting those Tech II Gallente cruisers off but I will get them! Someday...
Meanwhile the alt is training for Covert Ops frigs for extra good probing, then more Planetary Interaction skills.
4) Labour Day weekend here in Canada coming up. We're not going anywhere but still will be busy hanging out at home and doing housework and playing with the kids. Quality time is important, eh? So podcast recording might be delayed or put off until Sept 13.
5) Count the freighters!
Taken at a gate near Jita. My alt is the Fenrir at the bottom.
2) Got another load of ships up to null sec this morning before downtime. A Megathron, Rook, and PvE Tengu for me (sold some extra assets last night that gave a nice boost in ISK so went with the Strategic Cruiser), and I brought up a couple Falcons for a corp mate. I have one more ship on my "need" list, specifically a sniper HAC (thinking Eagle) but it will wait until I find a need to go back to Empire.
I'm really enjoying being back in the character and ships I'm used to. I enjoyed trying out the Minmatar ships in Kla'strit, and the Maelstrom is a PvE beast, but my heart will always be Caldari and railguns, with a sprinkling of Gallente for flavour.
3) I've been all over the skill training since completing the Tech II sentry drones. The alliance has a list of minimum reqs for cap pilots and I'm lacking in Remote Capital Hull repair and Triage mode for carriers which needs Logistics V; but I want to get a couple advanced implants installing in my carrier/supercarrier jump clone including a Talisman Omega (Cybernetics V) and a Siege Warfare Mindlink (Cybernetics V and Siege Warfare Specialist V). So I'm biting off for the implants first, then the alliance cap requirements, then Gallente Cruiser V. I keep putting those Tech II Gallente cruisers off but I will get them! Someday...
Meanwhile the alt is training for Covert Ops frigs for extra good probing, then more Planetary Interaction skills.
4) Labour Day weekend here in Canada coming up. We're not going anywhere but still will be busy hanging out at home and doing housework and playing with the kids. Quality time is important, eh? So podcast recording might be delayed or put off until Sept 13.
5) Count the freighters!
Taken at a gate near Jita. My alt is the Fenrir at the bottom.
Thursday, September 02, 2010
Curses! Market Foils Me Again
Last night I was buying a Megathron and Rook and the related modules in high sec. It wasn't until about half way through I realized I was simply buying the cheapest stuff and not the cheapest stuff in Jita.
Doh! I now had stuff in 6 other stations in The Forge region besides Jita. Sigh. I contracted the stuff over to Korneilia for transport and set up the route, checking every 30 minutes or so over the evening to see if the freighter had arrived at the next system and docked up if it had to pick up one or two items.
One system was in low sec and I brought a Blockade Runner to pick up the items. Undocking there was a Hurricane ready and locked me up as soon as I started to align. Damn, lost my shields and most my armour but the two stabs in the lows ensured I escaped with my life. Thank goodness for tech II hitpoints and resists.
By the end of the evening I had everything in hold but was still five freighter jumps from base so I logged and picked it up in the morning before going to work.
I still need a few more ships but funds are running low. A donation of ISK to the corp for an infrastructure project along with these new ships have left the wallet running low, and the next paycheque from EON magazine is a while off. Might have to actually work for my ISK again! I can sell a couple of Kla'strit's ships that he doesn't need now that he's not in m3 anymore, and I am sitting on a pile of Graviton research points that Kirith has been building up for a long time that I can cash in for datacores.
Regardless, I have enough ships for null sec to participate in any PvP on this Sunday night. If we end up to be plexing, I can break out the mission running Rokh for now.
Doh! I now had stuff in 6 other stations in The Forge region besides Jita. Sigh. I contracted the stuff over to Korneilia for transport and set up the route, checking every 30 minutes or so over the evening to see if the freighter had arrived at the next system and docked up if it had to pick up one or two items.
One system was in low sec and I brought a Blockade Runner to pick up the items. Undocking there was a Hurricane ready and locked me up as soon as I started to align. Damn, lost my shields and most my armour but the two stabs in the lows ensured I escaped with my life. Thank goodness for tech II hitpoints and resists.
By the end of the evening I had everything in hold but was still five freighter jumps from base so I logged and picked it up in the morning before going to work.
I still need a few more ships but funds are running low. A donation of ISK to the corp for an infrastructure project along with these new ships have left the wallet running low, and the next paycheque from EON magazine is a while off. Might have to actually work for my ISK again! I can sell a couple of Kla'strit's ships that he doesn't need now that he's not in m3 anymore, and I am sitting on a pile of Graviton research points that Kirith has been building up for a long time that I can cash in for datacores.
Regardless, I have enough ships for null sec to participate in any PvP on this Sunday night. If we end up to be plexing, I can break out the mission running Rokh for now.
Wednesday, September 01, 2010
Meh, Its Only Worth a Billion
Last night while watching the kids I organized the carrier jumps from Teshkat in Task Murkon region to The Forge in the north, a total of three jumps. My alt would autopilot-trundle through high sec and then we would do the minute jump routine and then trundle to the next point while I was tackled by the carebears.
I've become very cavalier with my Chimera. Leaving Teshkat there was three reds in system and in the old days I would have never undocked, preferring to wait until the local environment was more placid. But last night I was like "its only a billion ISK" and undocked without even scouting the station grid. I suppose flying the 20 billion ISK Wyvern has made everything else look replaceable.
Well, there was a big nasty red Domi waiting outside the station for me but I didn't even register a pulse increase. Ctrl+space to stop without voiding the undock timer, pop the cyno in the destination system, and jump as soon as timer was clear. The Dominix tried to bump me but I was nothing but an outline of a shadow by the time he got close.
The rest of the jumps were uneventful. This morning before downtime I delivered the first load of my PvP ships to null sec and later today / tonight I'll go back to low sec to get the next load while delivering Kla'strit's mini-fleet back to empire. Once back in empire I'll do my shopping for another battleship and a few tech 2 cruisers and I should be set to go for the weekend.
It's good to be in the Ninveah again, but it feels so small and vulnerable.
I've become very cavalier with my Chimera. Leaving Teshkat there was three reds in system and in the old days I would have never undocked, preferring to wait until the local environment was more placid. But last night I was like "its only a billion ISK" and undocked without even scouting the station grid. I suppose flying the 20 billion ISK Wyvern has made everything else look replaceable.
Well, there was a big nasty red Domi waiting outside the station for me but I didn't even register a pulse increase. Ctrl+space to stop without voiding the undock timer, pop the cyno in the destination system, and jump as soon as timer was clear. The Dominix tried to bump me but I was nothing but an outline of a shadow by the time he got close.
The rest of the jumps were uneventful. This morning before downtime I delivered the first load of my PvP ships to null sec and later today / tonight I'll go back to low sec to get the next load while delivering Kla'strit's mini-fleet back to empire. Once back in empire I'll do my shopping for another battleship and a few tech 2 cruisers and I should be set to go for the weekend.
It's good to be in the Ninveah again, but it feels so small and vulnerable.
Cage Match Promotion
Eve SOB over at his blog is trying to organize a frigate cage match:
My own ranting has left me considering a more positive reaction to apparent dwindling of solo PvP action. The idea in my head is simple and revolves around organizing a last pilot standing fight to the death for as many brave and/or crazy frigate pilots who choose to sign up and enter the “CAGE” system to fight.I think these types of planned events are awesome and fully support this initiative although the chances of my participation are low due to time constraints. Go over there and read the whole thing and give him some support.
Of course there will be an entry fee, rules, and prizes for the participants all wrapped into a semi regular event where frigate junkies can get there solo PvP on. Sure you could bring a group, but in the end only one pilot gets the gravy.
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