I mean, I understand the original intent behind war declarations. CCP wanted players to have the ability to fight over resources in the tightly controlled space of high sec so they gave corporations the ability to declare war on each other, removing the obstacles of CONCORD or sentry gun interference and removing any potential security status penalties.
CCP had visions of groups with roughly equal size and skills clashing in battles over moons and asteroid belts.
And this can still happen! But its vastly in the minority. Instead what the players use the mechanic for is basically extortion and seal clubbing.
Groups of veteran PvP players go around and declare war on groups of carebears, asking them for ISK or lose their ships / structures / etc, and if they have the nerve to stand up and try and fight, are bashed in the head via station games, blingy PvP ships, and more experience.
Not to mention the groups of players that just war dec everything they can and sit in trade hubs camping gates all day, using the mechanic as a way to bypass high sec rules.
Its a shitty mechanic that allows the experienced and strong players to prey on the newer and weaker players without consent or reasonable recourse and it sucks and I think it drives players away.
And now we have evidence from CCP indicating that it's true:
A comment was made in that summit that perhaps those numbers suggest removing war decs immediately. I wholeheartedly agree.
CCP Larrikin pulls up activity data for players of corporations that have wars declared against them and it shows considerable activity drops in all activities during the war. They also show that the low activity continues after the war ends. Brisc Rubal noted that the numbers here were so stark, it would justify immediately removing war decs as a mechanic and promising a fix after the fact. The CSM in general were surprised at how stark the numbers were and noted it was clear this mechanic was having a significant impact on player recruitment and retention.
The concept is flawed, built for a style of gameplay and environment that no longer exists. Get rid of it.
* * * * *
OK, now that its gone and the wailing and gnashing of teeth has died down, the game does need some mechanic to deal with competition over the actual things worth fighting over in high sec that should not have absolute safety. Not asteroid fields or trade hub jump gates (both of which already contend with suicide ganks), but rather structures.
I propose that once declaring war against corporations is gone, we replace it with the ability to bribe the NPC government agencies to look the other way while a structure is attacked. The owners of the structure can be attacked too, but only in that system. This would give casual / noobie / pacifist corps an option besides the "hire mercs or learn how to fight" (which really is "watch you get scammed or die horribly to experienced PvPers"). Or of course, what they do now, which is log out and stop playing.
Now that proposal is not fleshed out, its an off-the-cuff idea thrown out to show that I think a radical rethinking of high sec PvP needs to be done, and radical actions need to be taken. EVE desperately needs something.
Time is running out.



