Showing posts with label moons. Show all posts
Showing posts with label moons. Show all posts

Thursday, July 20, 2017

The Great Moon Mining Operation Migration of 2017

The devs released a blog detailing more information about the upcoming Refinery structures and the changes to moon mining:
For anyone looking for a TL;DR here’s your convenient summary:
 Refineries coming this winter
 New Moon Mining Paradigm
Must extract ore from moon to space, mine and reprocess it to get the moon materials
Refineries use exclusive moon drill service module to extract ore from moon to space
Only one Refinery can mine each moon at a time
New Ores
20 New moon ores that are mined from moon extraction
Reprocessed into 1 main moon material and other minerals (moon or regular)
Only available in asteroids created from moon drill process
Moon Composition and Distribution
Moon composition to be a percentage of different ores
Mix of moon ores and existing ores
Full reset of moon distribution on Expansion Release
Moon Survey Improvements coming in August
Friendlier looking UI for results of Moon Composition
“Copy to clipboard” function
Indication of probe missing target
Timer for results from each probe
We can look at the provided information and make some predictions.

1) The current profit centre of buying raw moon material and refining it in a POS to resell on the market for a profit will cease to exist for all intents and purposes due to the ease and security of setting up a Refinery. No more dealing with POS  mechanics like setting them up, fueling them, and silo micro management. When ease of production comes into play, profit margins decrease.

2) The redistribution of moon ores will cause some upheaval in null and low sec space, not only because the location of valuable moons will have changed, but moon mining operations requires actually miners to extract the wealth for refining, thus alliances will need to be close enough to guard the structures and pilots using them.

3) Small groups (alliances/corps) making money from moons will be more difficult as the number of trusted people needed to run a moon mining operation increases. I.e. operational security is easy when its two people running it, but loose lips/spies will make it harder to extract the wealth without more cost.

4) It will be easy for smaller groups to get into low end moon mining as mid range value moons will actually be profitable. Right now a moon is either valuable or not, but the new model where many ores of different types and amounts will make more moons feasible for mining.

I plan to exploit this moon land rush by building as many of the refineries as I possibly can this winter.

Thursday, March 23, 2017

The End of Passive Aggressive Income

Yesterday CCP introduced the final of the trio of new Upwell structures that will replace Outposts and Player-Owned Starbases: Refineries.

Refineries will come in medium and large sizes with prices between that of Engineering Complexes and Citadels. Like the earlier Upwell Structures they will have docking and tethering ability as well as the whole suite of standard structure features like storage, fitting, insurance, repair and corp offices. They will be able to fit the same set of basic Standup modules as Citadels and Engineering Complexes. As we continue to add more features to the basic Upwell framework both before and after the release of Refineries they will gain those upgrades as well. The benefits of the larger sized Refinery will primarily come from increased defenses, more generalized rigs and increased docking capabilities, with all the core Refinery functionality available in both Medium and Large versions.
Refineries are intended to be the hub of resource collection and resource processing operations. At launch these operations will largely revolve around reprocessing ore, mining moons, and reacting advanced materials together to create composites. In the future we will continue to look for opportunities to tie more resource collection and processing functions to these structures. For instance, mining buffs and support roles provided by the structure are not out of the question over the medium-term, and we are interested in investigating the possibility of shifting the sov mining upgrade role from Infrastructure Hubs to Refineries eventually.
What's really interesting is the new mechanic that will replace current moon mining:

Here’s a walkthrough of the process currently planned for the new moon mining system:
1. A refinery that is deployed close enough to a moon can fit a special moon drilling service module. Fitting of this module will only be an option if no other drills are fit to other Refineries around the same moon, so only one structure can mine each moon at a time. This service module gives the owners the ability to designate how large of a fracking operation they wish to begin, with larger chunks taking longer time to prepare.
2. The moon drilling module begins blasting a chunk of the moon away from its surface and dragging it towards the structure. This process takes between one and several weeks depending on the choices made by the structure owner. Observers can watch the chunk move through space as a way of estimating when it will reach the Refinery.
3. Once the chunk of moon rock has completed its journey into space, the Refinery can use its drill module to detonate the chunk into a minable asteroid field. The exact time of the detonation is controlled by the owners of the Refinery within limits. If the chunk is left unattended long enough it will disintegrate into the asteroid field on its own.
4. The new asteroid field that appears with the explosion of the chunk will contain new types of valuable ores that will yield moon minerals when reprocessed. The composition of the field will depend on the composition of moon materials available in the moon. The field will generally remain far enough away from the Refinery structure that you won’t be able to effectively mine it from docking range but close enough for a pilot controlling the Refinery to be able to cover the friendly miners and/or attack uninvited guests.
5. Once the chunk has exploded, the drilling module can begin fracturing a new part of the moon to start the process again.
The time scale for this whole cycle will be controllable by the owners of the Refinery, within constraints. Longer cycle times will mean more ore generated in each explosion.
This is a fascinating and fundamental change. Let's call the POS moon extraction technique "moon mining" and the Refinery technique "moon fracking".

Moon mining can be an extremely lucrative activity for a corporation or alliance to engage in, but tends to be a) mostly passive and b) run by a small number of people in the organization. Once a POS is setup and the moon extracting modules running with the correct silos connected, the operation becomes one of moving extracted materials around, setting up reactions, transporting to market, and ensuring fuel levels of the tower are maintained. Overall, not a lot of people required.

Moon fracking, on the other hand, still has the setup of the Refinery and onlining of the module, but the actual resource gathering step will require a mining fleet in order to gather the extracted moon minerals from the newly formed asteroid field. Suddenly the operation has to leave the safe confines of a force field and venture out into space to get those valuable ores. Suddenly the process requires other people working together. Suddenly its possible to disrupt a moon mining operation without having to reinforce a tower.

This dramatic shift means that one of the pillars of a successful alliance / coalition, i.e. a dependable income stream that is difficult to disrupt without a large scale attack, is now more exposed to outside interference and requires more members of the organization working together to accomplish what a small number did before. This will make it easier to topple organizations from without (attacking the miners) and from within (low participation).

If I were in a large coalition right now, I'd be making plans on how to put the incentives in place to get pilots into these moon fracking cleanup fleets.

Monday, August 19, 2013

Bottoms Up

When the Goons announced that they (read: the greater CFC) would be renting out space I was flabbergasted as that was one of the distinguishing marks of some CFC propaganda: "we're not weak slumlords, we are a coalition of the willing that work together and the weak are not welcome". Not to mention the years of scamming people trying to get into Goonswarm itself or its space.

In an analysis piece at Jester's Trek Ripard Teg looks at the reason for this game changing move and wonders if this is a good thing or not:
Now in practice, this hasn't mattered since Dominion was released in late 2009, and the reason -- ironically enough -- was the moons themselves. In a lot of ways, they acted as control rods for the nuclear reactor of a large sov alliance. We refer to "the north" as a unit because that's where the tech moons tended to be clumped and for the longest time a single coalition held "the north." That single coalition has changed over the years but the natural boundaries have not. Alliances in that area took the valuable moons, and then humans being human and because we like clean endings and round numbers, tried to establish buffer zones at the regional borders. Once those borders were established, the alliances behind them tended not to stray too far from home because few alliances could project power across a wide enough sphere to both launch invasions far from home and protect the moons held there.
But now those moons aren't worth as much, are they?
Alliances used to measure their budgets based on the number of moons they held but as I established yesterday, that's unlikely to be a thing for much longer. Alliances will probably be a bit more casual about losing moons knowing full well that individual moons here and there probably aren't going to be fought over to the extent that they have been, they won't be defended quite so vigorously, and they'll therefore be easier to take back when needed. To a large extent, EVE has lost a conflict driver... a pretty big conflict driver.

[...]
But if they're successful, the "big blue doughnut" has a chance of becoming much more fact than fiction. As I said, rental income scales very well and the eventual war between the CFC and N3 seems inevitable at this point. If the CFC starts conquering new regions in the south, they could find themselves once again in control of nearly unlimited wealth... wealth that the graph above shows would dwarf their previous fortunes made on the tech throne. And more importantly, wealth that would be even easier to maintain.
Without the natural control rods holding back the growth of sov and sitting on an easily scalable income source, it might be very tempting for the CFC (or N3, should they start winning the war) to just expand... and expand... and expand some more.
Did things just get better or worse?

Sorry for quoting so much but I wanted to make sure the context is clear of his post. To summarize, moon income has dropped in the Odyssey environment and the R64 moons conquered in Fountain, the casus belli for the conflict with TEST alliance, has proven insufficient for the addiction that is Space Communism. Ripard's concern is that the income from holding space and renting it out dwarfs that of moon income and, according to Ripard, scales well such that he envisions a coalition possibly growing and growing to encompass more and more space.

I've always had an issue with moon mining. Despite being a resource that has to be gathered, the fact that its gathered by a few specialized trusted people in an alliance/coalition in a secure facility that requires significant force to attack, with a reinforcement timer to allow defenders to rally. Entire coalitions of thousands of pilots were held up financially by the work of a fraction of the number of pilots in very secure working environments. After all, how many times did you see killmails for moon goo being moved from null sec to market? Moon POSes and jump freighters made it impossible to interdict that gravy train.

The resulting financial model is a Top-Down where for all intents and purposes the value of the moon goo is injected directly into alliance coffers and then filters down to the base via sov bills, jump bridges, and ship replacement programs. And only coalition warfare could sufficiently threaten it in any meaningful way.

Renting is completely different. The typical structure is that the pilots of the renting alliance work the "fields", i.e. belts and anomalies, to make ISK and a portion of that is collected via taxes or fees by the corporation, of which a portion (or all) is diverted to the renter alliance, which then pays a fee to the renting alliance. This bottom up model means that ISK is generated low on the pyramid by the pilots and has to filter up to the top before it filters back down as alliance activities.

I like this model better for several reasons.

First of all, more space being used. Instead of swathes of empty systems sitting idle because no one really needs to rat or mine to generate ISK there, the renters will put those "ghetto" systems to work and increase null sec population density. And what does increased population density mean? MORE TARGETS!

And not just an increase of targets for hostile entities, but in increase in vulnerable targets. Renters, as a generalization, tend to be less plugged into intel channels, have lower average PvP skills, and tend to be less attentive overall. Unlike reinforcing a moon, a small force can roam through a constellation and look for targets that they can kill and escape before the local policing alliance can respond.

Which brings us to another point: a concentrated effort to disrupt an alliance's financial backbone has more chances to succeed against a model with many small vulnerable ISK generators than few solidly defended ISK generators. Its simply harder to defend many points at once than fewer.

So, what about scalability? Ripard contends that the moons as alliance/coalition acted as "control rods" and prevented a coalition from growing beyond its natural boundaries, holding up the various incarnations of the coalitions in the north as examples. I'm not one hundred percent convinced by his reasoning. The original Northern Coalition existed prior to Technetium becoming super valuable and the boundaries changed many times over the years. I think the case is that the North is geographically natural zone for common defense, much like a similar zones in Fountain-Delve-Period Basis area in the south and the Dronelands in the east. The moon wealth that concentrated there for the past years has increased that natural zone, but is not solely responsible for it.

Will renting allow the CFC to grow beyond the North and Fountain? Well, renting is not a new concept in Eve and we've never seen a coalition that used renters grow abnormally large, even when its renter alliance grew to become one of the largest alliances in the game at the time (ref: Shadows of xXDeathXx).Granted, the Goon-led CFC is a different beast and if anyone could pull it off, they could.

But I have my doubts. I suspect the new world of landlord will be a hard hat to wear for the goons. Time will tell.