Battlecruisers.
Our Rogue Squadron doctrine applies to frigates, destroyers, and cruisers very nicely. For a quick refresher, check out this infographic:
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From last year so may have some inaccuracies now |
Sometimes, though, we run into situations where just a bit more power is called for. We have a Vexor Navy Issue loadout and even an Ishtar loadout, but it would be nice to be able to slot in a cheaper yet bigger ship that lends itself to natural training progression at a slightly lower cost. A Vexor Navy issue is 60+ million, but a Tech 1 Brutix is around 45 million, or a Myrmidon for 50 million. Not a huge savings but could potentially open up some interesting possibilities...
Except BOTH combat battlecruisers for Gallente have a big old bonus to Armour Repairer amount.
The issue lies in wasted opportunity. I want a ship that I can slot into Rogue Squadron cruiser sized fleet which make use of logistics for survivability, thus implying a good solid buffer armour tank. While one can make that work with the Brutix or Myrmidon, you are essentially wasting the bonus to armour repair amount. While that bonus is great if you are running active tanks, its not what I want in this case.
Why not the Talos, you ask? The attack battlecruiser comes with baggage such as a higher price tag than even the Vexor Navy Issue and battleship sized weaponry which I am not really looking for at this point.
What I want, what I really want, is a drone combat battlecruiser with a bonus to buffer armour tanking in the Gallente line. Since I can't have that, I'm going to take a look at the Amarr ships.