Sunday night as fleet was forming there were reports of an Astrahus citadel being anchored in Ostingele in Placid and its 15 minute repair cycle would fall right in the middle of my fleet. For those unaware, a citadel or engineering complex take 24 hours to anchor, and then have a 15 minute repair cycle before coming fully online. That 15 minute window is the best opportunity to attack and destroy them before the full defenses come online and its only open to attack at certain vulnerability windows throughout the week. And Ostingele is of particular importance to us right now as its where we are clashing with Black Shark Cult of Caldari Militia for control.
Since it was Superbowl Sunday the fleet was smaller than normal, only 12 of us to start, swelling to 15 by the time we got underway. After an unproductive fight with a clever Nightmare pilot in Fliet, we arrived in Ostingele with 11 minutes left in the repair cycle. Not a problem; any shooting at the structure pauses the repair cycle so if we decided to attack, we had all the time we needed.
We arrived on grid with the structure at the Fedmart NPC station 3800 km off. There was no defense fleet. The structure was owned by a 4 man corporation, alts we figure. Rumours in intel put them as alts of Northern Coalition Dot however, so we figure attacking it will bring some attention.
But we're in tech 1 cruisers (except one snowflake in a tier 3 Legion) so what do we care? We engage and wait for the defenders to show up.
90% structure remaining - Haha this is funny, we're so gonna die.
70% - OK, this is weird.
50% - We're halfway through. We might actually do this?
30% - Cyno 24 AU away, is that them coming for us? Thanatos on grid! No wait, its on the Fedmart station... getting ready to launch fighters? No, it docked.
10% - This is so nerve wracking!!!! They are going to chase us off in the last few percent, I know it!
Then it counted down the last few percent counted down and it exploded in an extremely satisfying flash of light as it gave birth to a new sun. I got top damage in my humble Thorax and the whole effort took ~45 minutes for 15 of us, 3 in logistics cruisers.
Good to know.
Showing posts with label Astrahus. Show all posts
Showing posts with label Astrahus. Show all posts
Tuesday, February 07, 2017
Friday, May 13, 2016
Astrahus Experiment Was A Success
The whole idea with plunging into the citadel construction was to try something new and see if I could make a boatload of ISK while doing so, and if Astrahus production would be a revenue source going forward to compliment capital construction.
I'm happy to report that 1) boatload of ISK was made and 2) seems to be a very profitable activity going forward.
I built 5 Astrahus so far and made just under 5 billion ISK profit, including the one Astrahus I donated for zero profit to Aideron Robotics, and I was not even gouging the market for as much as I could have. As you can see by the graph above, the price of an Astrahus appears to be settling in the 1.5 billion range which is still pulling in about 400-500 million ISK profit for me and my current stockpiles of Planetary Interaction materials. With the capital production, I was happy with a return of 100-200 million per unit so those citadel numbers are amazing.
Long term, within the coming months, I expect Astrahus prices to normalize in the 1-1.2 billion ISK range depending on how the price of planet materials fluctuates in that timeframe. I doubt we'll ever see a 600 million ISK Astrahus unless the market becomes oversupplied since they are so easy to build and the supply outstrips demand as the rush diminishes to POS like levels.
For the second BPO I purchased, I don't need it to rush production so I've sent it to the copy labs to make BPCs to sell. If you want one, let me know and I can hook you up.
Meanwhile, I updated all my spreadsheets and have been consolidating mineral stockpiles at my staging system to restart the Ninveah Enterprises Moros line once more. It seems the capital changes have not negatively impacted Dreadnoughts in general or the Moros in particular so its time to get back on that horse.
To illustrate just how profitable the Astrahus experiment was, I made 6.6 billion ISK profit building 17 capitals and compared to 5 billion ISK on 4 Astrahus citadels (disregarding BPO costs of course). My shareholders are extremely happy.
For the record, I've invested 50 billion ISK in new and researched BPOs for Project Vulcan, including the 12 billion for the two Astrahus BPOs. My shareholders supplied 5 billion of that ISK to purchase the ME10 Moros BPO.
I'm happy to report that 1) boatload of ISK was made and 2) seems to be a very profitable activity going forward.
Market Data as of May 13 |
I built 5 Astrahus so far and made just under 5 billion ISK profit, including the one Astrahus I donated for zero profit to Aideron Robotics, and I was not even gouging the market for as much as I could have. As you can see by the graph above, the price of an Astrahus appears to be settling in the 1.5 billion range which is still pulling in about 400-500 million ISK profit for me and my current stockpiles of Planetary Interaction materials. With the capital production, I was happy with a return of 100-200 million per unit so those citadel numbers are amazing.
Long term, within the coming months, I expect Astrahus prices to normalize in the 1-1.2 billion ISK range depending on how the price of planet materials fluctuates in that timeframe. I doubt we'll ever see a 600 million ISK Astrahus unless the market becomes oversupplied since they are so easy to build and the supply outstrips demand as the rush diminishes to POS like levels.
For the second BPO I purchased, I don't need it to rush production so I've sent it to the copy labs to make BPCs to sell. If you want one, let me know and I can hook you up.
Meanwhile, I updated all my spreadsheets and have been consolidating mineral stockpiles at my staging system to restart the Ninveah Enterprises Moros line once more. It seems the capital changes have not negatively impacted Dreadnoughts in general or the Moros in particular so its time to get back on that horse.
To illustrate just how profitable the Astrahus experiment was, I made 6.6 billion ISK profit building 17 capitals and compared to 5 billion ISK on 4 Astrahus citadels (disregarding BPO costs of course). My shareholders are extremely happy.
For the record, I've invested 50 billion ISK in new and researched BPOs for Project Vulcan, including the 12 billion for the two Astrahus BPOs. My shareholders supplied 5 billion of that ISK to purchase the ME10 Moros BPO.
Monday, May 09, 2016
Kirith's Grand Emporium
Aideron Robotics is in a rebuilding phase of corp life, recruiting and expanding fleets. Part of that expansion of activity as the decision to learn more about citadels by trying to deploy on in our home system and defend it.
A citadel is deployed in space and is invulnerable for 24 hrs while its built. Then, after its deployed it has 15 minute window in order to repair itself and get its shields up. The citadels you hear about getting destroyed are all getting hit during that repair period.
After seeing some other low sec citadels getting blown up good we debated holding off but decided to go ahead as the death rate was relatively low and we felt that even the experience of defending it would be a good lesson. I donated an Astrahus to the corporation and we planned to deploy it Saturday with the aim of it coming out of construction during our prime Sunday night fleet time.
In the hour lead up to the go live point we prepped a large fleet and dispatched scouts to watch the two entrance systems to Fliet. I expected reports of a large hostile T3 or battleship fleet any minute as the countdown continued. At the fifteen minute mark we were keyed up to undock as powerful fleet as we could muster which is either impressive or unimpressive depending on what we were facing.
And yet, intel reported nothing... WAIT, a lone pilot in a nemesis, perhaps a cyno for a black ops fleet or titan bridge? Silence... but nothing.
The timer hit zero and the citadel was online but vulnerable. We quickly attempted to put fighters into it and began a hilarious routine in which we 1) couldn't figure out at first where the fighter bay was, then 2) discovered neither of the two leaders trying to use the fighters had the new skill trained, and 3) when I tried to take control of the citadel (amazing feeling by the way) I lacked permissions! Finally we got squared away and I was able to load and launch fighters which I used to attack a friendly unfit Incursus as a test. By the way, the key to activate the move mode for fighters is 'Q' only if you left the default key bindings. The more correct thing to say is that the Approach key binding is the same as the fighter move mode command.
The 15 minute timer expired and our citadel, named Kirith's Grand Emporium thanks to my donation, was safe! OP SUCCESS!
We're going to use it to become more familiar with Citadel mechanics and defending/attacking them. Welcome to the Citadel Age.
A citadel is deployed in space and is invulnerable for 24 hrs while its built. Then, after its deployed it has 15 minute window in order to repair itself and get its shields up. The citadels you hear about getting destroyed are all getting hit during that repair period.
After seeing some other low sec citadels getting blown up good we debated holding off but decided to go ahead as the death rate was relatively low and we felt that even the experience of defending it would be a good lesson. I donated an Astrahus to the corporation and we planned to deploy it Saturday with the aim of it coming out of construction during our prime Sunday night fleet time.
In the hour lead up to the go live point we prepped a large fleet and dispatched scouts to watch the two entrance systems to Fliet. I expected reports of a large hostile T3 or battleship fleet any minute as the countdown continued. At the fifteen minute mark we were keyed up to undock as powerful fleet as we could muster which is either impressive or unimpressive depending on what we were facing.
And yet, intel reported nothing... WAIT, a lone pilot in a nemesis, perhaps a cyno for a black ops fleet or titan bridge? Silence... but nothing.
The timer hit zero and the citadel was online but vulnerable. We quickly attempted to put fighters into it and began a hilarious routine in which we 1) couldn't figure out at first where the fighter bay was, then 2) discovered neither of the two leaders trying to use the fighters had the new skill trained, and 3) when I tried to take control of the citadel (amazing feeling by the way) I lacked permissions! Finally we got squared away and I was able to load and launch fighters which I used to attack a friendly unfit Incursus as a test. By the way, the key to activate the move mode for fighters is 'Q' only if you left the default key bindings. The more correct thing to say is that the Approach key binding is the same as the fighter move mode command.
The 15 minute timer expired and our citadel, named Kirith's Grand Emporium thanks to my donation, was safe! OP SUCCESS!
Wednesday, April 13, 2016
Astrahus Construction Update
Its been a month since I last updated about my efforts to prepare to build some Astrahus Medium Citadels, so let's do that, shall we?
I stockpiled what I thought was the materials required to build three Astrahus citadels and moved them to a building system in high sec (yes, you can build Citadels in high sec NPC stations). At that time it was looking like medium citadels were going to cost around 1.2 to 1.5 billion just in materials to produce.
A week later on, I logged into SISI test server and started looking at the blueprints and discovered some discrepancies compared to the dev blog. Namely, I could not see where the new Structure Fuel Blocks were going to come into play in the construction process. I asked on twitter and was directed to the Structure channel on Tweetfleet slack and there someone pointed me to an updated version of the dev blog at EVE Guardian website. There I learned that the ratios of PI materials had changed and Structure Fuel Blocks were completely removed.
The latter was especially important because the price of Strontium Calthrates was skyrocketing and was a major driver in the price climb of the materials cost. Removing the fuel blocks brings my material cost down to the 830 million ISK range which seems more reasonable. It does mean I have a ton of extra supplies to sell back to the market but I'll take any loss as a cost of preparation for April 27th.
With more confidence in the requirements I started building the required structure components for the first citadel. Now all I need is that sweet Astrahus Blueprint.
I stockpiled what I thought was the materials required to build three Astrahus citadels and moved them to a building system in high sec (yes, you can build Citadels in high sec NPC stations). At that time it was looking like medium citadels were going to cost around 1.2 to 1.5 billion just in materials to produce.
A week later on, I logged into SISI test server and started looking at the blueprints and discovered some discrepancies compared to the dev blog. Namely, I could not see where the new Structure Fuel Blocks were going to come into play in the construction process. I asked on twitter and was directed to the Structure channel on Tweetfleet slack and there someone pointed me to an updated version of the dev blog at EVE Guardian website. There I learned that the ratios of PI materials had changed and Structure Fuel Blocks were completely removed.
The latter was especially important because the price of Strontium Calthrates was skyrocketing and was a major driver in the price climb of the materials cost. Removing the fuel blocks brings my material cost down to the 830 million ISK range which seems more reasonable. It does mean I have a ton of extra supplies to sell back to the market but I'll take any loss as a cost of preparation for April 27th.
With more confidence in the requirements I started building the required structure components for the first citadel. Now all I need is that sweet Astrahus Blueprint.
Subscribe to:
Posts (Atom)