Showing posts with label Statistics. Show all posts
Showing posts with label Statistics. Show all posts

Thursday, April 20, 2017

Warzone Dynamics

In response to my last post where I said "[w]ithout intervention, Faction Warfare is going to wither and die" commenter Easy Esky asked:

How specifically is it dying? Has there been a noticeable decrease in the number of players in FW systems? Is there a way to overview LP volumes to see it reduced? Just looking at the number of ships killed in FW zones, is it smaller? I ask these questions, because if you can demonstrate actual decline then it will get traction with CCP.
Wasn't there a massive resurgence by the Caldari which saw them win against odds to take Gallante down? Events like this do not speak of a declining play style. 
I readily admit that I have no interest in wading through the records from ZKillboard or some other database and finding the statistics. I blog for fun of writing and have no time in my busy life to dedicate to that kind of project.

But I can tell you my impressions from being active in the warzone over the past multiple years, as well as talking to other players.

Yes, there was a massive resurgence by the Caldari militia that was fueled by new Alpha pilots from the Ascension release, and it saw them push Gallente down to tier 1 and took some long held systems like Vlillier and Nennamailia.

And yes, Federation Uprising had a tough campaign more recently against Black Shark Cult in the south of the warzone.

But the overall activity in the warzone outside of those conflicts has been quieter in my impression, and since the conclusion of those campaigns the opposing militia has seemed more subdued than ever.

Let's take a 5 second look at Black Rise kills for the past two years and a bit:


As you can see, Black Rise's heyday was late 2015, started to lose steam in 2016 until the Ascension release which powered the big spike on the right, but as 2017 wears on and the Alpha wave peters out we see declining numbers (and yes, the drop off on the end of the graph is the incomplete for April).

Now, one can look at that graph and say "March is usually slow as spring gets people out" but I counter with this: concurrent players is averaging higher due to Alphas but Feb and Mar for Black Rise were amoung the low points for the past two years. The rising tide of alphas is leaving the main battleground of Faction Warfare behind.

If I were a real journalist, or even am amateur one which I am not, I would sit down and spend a few days running over Zkillboard stats and player logins and what not, trying to prove that Faction Warfare is stagnating. I don't have the time. But I hope someone at CCP is taking the time to check on the health of this gameplay and see if it needs a shot in the arm.

Wednesday, November 04, 2015

Warship Wednesday - Stats

While I wouldn't say I'm obsessed with my statistics in World of Warships, I definitely keep and eye on them and try to improve over time.


I've pointed you at the Warhshipstats.com website before, and it remains a constant site to visit because it keeps track of historical data so I can watch as my win percentage rate goes up and down. The statistics page on World of Warships' main site is also very useful because it has some more detailed stats and layout that makes it easier to compare ships of the same class, or the best results for certain ships.

I peaked in my win percentage at 52.27% on Sept 9 and stayed close to 52% until mid October. My average damage peaked in early October at just over 40K per game. Then in mid October both stats took a nosedive to around 51% for win rate where it has stabilized, and my average damage has fallen to over 38K per game. I say 'nosedive' but really both are pretty minor in the grand scheme of things.

I suspect I know the reasons for both drops. For one, my win rate and damage are still correcting from the sheer power of the pre-nerfed Imperial Japanese Navy aircraft carriers who were dominating for me up until half way through my tier VII Hiyru. With 200 battles they have my best win rate of 55% and average damage 54K per game. Even in my tier VIII Shokaku which I never had pre-nerf I'm still doing 53% win rate and 60K avg damage per game.

But I've been playing my carrier less as I started up the Russian Destroyer and German Cruiser lines. In lower tier battles (I through to III) it doesn't often matter how well you do, sometimes people still learning the game on the other side of the map can lose it for you, so win rate suffers a bit. I've finally gotten to tier IV in both lines and I noticed an improvement in win rate as a result.

Average damage is a weird stat to cover overall as well. If you do nothing but carriers and battleships, as I did for a long time, average damage will be a lot higher than a captain focusing on cruiser or destroyer lines. Plus if start doing more low tier matches, average damage is lower as those ships just plan do less damage. Since I've started both working more on destroyers AND in low tiers, my average damage has dropped a lot and will continue to do so as I maintain a balanced approach.

All of this is to say I'm overall pretty happy with my statistics right now. I'm not the best player but I feel confident I'm middle of the road, solid and dependable most of the time.

My best ships based on ships I've used for more than 5 battles:
Win rate: IJN Tenryu cruiser (III), 87.5% over 8 battles
Average Experience: IJN Ryujo carrier (VI), 1796 over 46 battles (pre-nerf)
Average Damage: IJN Ryujo carrier (VI), 66,054 over 46 battles (pre-nerf)
Kill Death Ratio: IJN Ryujo carrier (VI), 5.69 over 46 battles (pre-nerf)
Ship Kill Rate: IJN Ryujo carrier (VI), 1.61 over 46 battles (pre-nerf)

Hmmm... ok, ignoring the pre-nerf carriers for those last four?
Average Experience: IJN Shokaku carrier (VI), 1771 over 15 battles
Average Damage: IJN Shokaku carrier (VI), 60,475 over 15 battles
Kill Death Ratio: IJN Shokaku carrier (VI), 5.00 over 15 battles
Ship Kill Rate: USN Omaha cruiser (IV), 1.40 over 25battles

I guess I'm just my best when I'm in my carrier!