Showing posts with label Tempestus Aquilons. Show all posts
Showing posts with label Tempestus Aquilons. Show all posts

Monday, November 24, 2025

The Underhive Drop

Report 67A-Kappa

Hive North Secondus - Underhive

M41007.487

Author: Inquisitor Yonil Terum, Seal #1129878

At approximately 1400 the 22nd Aquilon Squad of 3rd Regiment used their grav chutes to drop from sub level 14 to sub level 43 to attempt to intercept data scrapers attached to comm lines on sub level 44. During their approach their auspex showed movement from the Fraterinty of the Celestial Emperor, aka the Brotherhood, towards the data caches.

The 22nd engaged the Brotherhood on level 44, and were subsequently forced back with high casualities despite a vigorous defense. Only 2 data scrapers were retrieved by the survivors.

* * * * *

Tinqiu and I got together for another round of Kill Team! This time my deadly Brood Brothers versus the elite Aquilons.

The crit op was Loot and the board was a near assymetrical Galowdark.

The Brood brothers spilt into two forces, one on each flank.
The Aquilons chose to drop in as needed.

On the right small room the Aquilons moved up in force.
In the centre hallway, the Aquilons start to drop in cover.
In the large left room the plasma gunner goes on guard in cover, blasting an Aquilon that dropped from a vent in the corner of the room trying to get the drop on the Brood Commander.

The Primus leads his squad on the charge into the small right room. And by leads I mean from the rear.

In the centre hallway the Aquilons prepare to open the doors and unleash firepower into the Brood.
The small right room is going to be a blood bath.
The grenadier drops in with his melta bomb with designs to whip it at some Brood in the big left room.
At the back of the hallway the sniper in all black gives cover fire.
Turning point two, preparing the rush!
The Vox operator carefully looks over his squad.

The Grenadier opens the hatch and whips the meltabomb at the Brood commander who dies in a conflagaration. 

The Brood sapper runs into the small room and whips his demo charge at the Aquilons, killing one and wounding the duelist.
The duelist is finished off by the melta gunner.

In the centre the familiar skulks...

... before charging and tying up the sentry gun.


The plasma gunner and sniper fire into the centre hallway through the open hatch.


The Aquilon gunner with meltagun drops in and kills the Agitator who Shock maul the grenadier to death. 


In return, the sniper wounded the gunner.

In the small room, the Sergeant and trooper try to clear the enemy. The primus moved in and killed the Sergeant with his deadly needlegun.


At the start of turning point 3, the numers thin.


Jimmy the knife charges the trooper who fights him off, heals himself, and then kills the sapper. The Primus charges into the centre hallway and fights two troopers, killing them both.


The wounded plasma gunner fires into the hallway before succumbing to his wounds.
The Sniper runs into the centre hallway and no scope shoots the retreating trooper, killing him to secure the victory.


Final score, 15 to 14 as we both picked Kill Op as the secret primary.
Great Game!


Thursday, April 10, 2025

Death From Above

 I got together with the Lord Solar of the Tempestus Aquilons, Tinqiu, for a vicous game of Kill Team with my Blooded getting its first look at a real opponent. 

The Blooded ready for action.

The back of the Aquilons minus their Tempestor who was hiding in a bag at the desk. We found him.

The crit op was Sabotage: hold objectives for VPs, or sabotage the objective in the opponents territory for a VP.


Official Mascot of the Aquilons.

The Aquilons kept most of their models in reserve, giving me very little info to go on in TP 1.

I sent 4 Blooded to contest the big chamber, while the rest would flood in and try and hold the point 3 chamber.

Lots of barricades in the big point 1 chamber, but where are the Aquilons?


There they are, securing chamber point 2 and making sure no one opens that door.


With the sniper and plasma gunner ready to lay down supporting fire, and the Trench sweeper and Butcher ready to charge, the Aquilons avoided entering chamber 1 right away.

The servo sentry arrived ready to blast through the door into chamber 1.

Turning point 2 and the Butcher uses the portal barricade to guard the point.

The Aquilons surprise attack chamber three buy dropping directly in, the Grenadier throwing his meltabomb on the Orgryn who did not survive. The Enforcer charged the Grenadier but failed to quickly dispatch him while the Precursor then dropped in and killed the Traitor Grenadier who dyabolic bomb did not cause any harm. It took the Flenser's knives to finish off the Grenadier Aquilon.

The casualties begin to mount.

The Corpseman and the Vox operator reinforce the reeling Blooded in chamber 3.

Meanwhile, in the corridor the Aquilons debate opening the door to Chamber 1 while the Tempestor and friends secure chamber 2. The Blooded leader sliced the gunfighter stem to root as he tried to rally the troops.

More mounting casualties.

The melta and plasma gunners drop in and sabotage the point! Scoundrels! But the Enforcer survived the onslaught as he orders the Flenser to charge.


At the beginning of Turning Point 3 I could feel the tide turning against me, and I forgot to take more pictures until the end because it was so intense. 

The 4 Blooded in the chamber 1 tried to reinforce chamber 3 but the advantage of the Aquilons started to gain momentum. While many Aquilons died in Chamber 3, all of the Blooded were sacrificed.


At the end the Aquilons held the field and sported a dominating 17-8 victory.


Lessons Learned: 

I should have tried to use guard more to prevent the Aquilons from dropping in and toasting so many of my guys, and my failure to kill them as quickly as they dropped in meant I fell behind quickly, I also had my melta gunner way out of useful position and he did nothing, while my four guys in the chamber 1 were also overcommitted preparing for an attack that did not come. 

Next time there will be (more) blood!

Sunday, February 02, 2025

Blood Rain - Part 3

 Part 2 here.

Brasalion checked his chronometer. It was still three hours until the Thunderhawks would arrive to take them to orbit to the fleet. The extraction was supposed to the previous day but a second Imperial armada arrived in system and had forced the Black Storm cruisers to the other side of the planet. "Get yourselves to these coordinates," Helixian had transmitted, "and hold off until we get there."

"Easy for him to say," muttered the Chaos champion. The location used to be a mechanicus building of some import but had been reduced to ruins and rubble. There were no clear fire lines and the strongholds doors could not be secured.

He looked to the top of the ruins, where he saw an early dawn light glint off the barrel of a reaper chaincannon. Jogcest's enhanced ocular implants saw him in return and the half marine - half machine nodded. On the level below him Mardil's fingers played with blue warp fire with his eyes closed while he muttered extolations to their goddess. Elsewhere he heard the fidgeting of other marines eager for the waiting to be over. They were all warriors of action, not patience.

"I see a drop ship approaching," Jogcest reported on the comm link. "Imperial," he added after a moment. 

All around Brasalion he could hear bodies moving and weapons being checked. Mardil opened his eyes and dismissed the warp flames with a wave of his hands. "No quiet day in the legion, right my lord?" 

Brasalion nodded and grabbed his daemon sword. "Look lively men, and spare the trigger. We're running low on rounds and I hate to have to wade through a lake of gore to get to my ride!"  The men gave a cheer and shouted as one over the roar of the approaching enemy, "For Quintara!"

* * * * * 



Tinqiu and I got together to finish our mini campaign today, partaking in mission 3B Airborne Siege, even though I won 2B and 3C was supposed to be the final mission. We thought that 3B looked like a more interested 2B which was very slanted to the defenders.

I deployed in a mega stronghold with lots of shooting up on the vantages and the Chosen and Annointed holding the fort in the lower levels.

The Tempestus Aquilons, of course, did not deploy a soul to start. The goal for the attackers was simple: take the strongholds.

The imperials wisely dropped and rushed into cover. With all the marines on conceal there was little point in trying to stick a nose out of cover.

Tinqiu went for an enveloping attack, trying to use the ruins to approach as close as possible and deliver a one two punch. We are using the dataslated 1.1 rules so the legionaries are more vulnerable to piercing weapons.

On TP1 I had moved the Annointed out into the street with an eye to charging and killing up the middle to split the imperials up, but the once a game bombardment hit him for 9 damage while everyone else took some minor scrapes. And everyone was -1 APL. 

I was able to use the heavy gunner's reaper chaincannon to severely damage the heavy weapons turret machine, and a bolt pistol shot to finish it off. 

The Aquilions followed up with some las fire to finished off the daemon marine before he could try to power up or get healed.

In return, the balefyre acolyte used Life Siphon to drain the killer and give some health back to the heavy gunner who was coming under fire.

His commanding view of the street and 2+ Warded Armour made him a constant concern to the imperials. The plasma gunner landed and sent some plasma fire into the hardened positions of the enemy. Then, was covered in obscuring smoke the Tempestor threw before he advanced.

The melta gunner landed, took one look at the Icon Bearer with his double shooting bolt gun, and said "you must go."

"I mean, really really get gone." At Devastating 4 and piercing 2 (which is unmodified in the dataslate rules now) that was an impossible request to ignore.

The Chosen decided to run out and shoot the meltagunner with his plasma pistol but completely whiffed! In exchange, the grenadier whipped a melta bomb that failed to denotate properly. The Chosen was injured, but still alive with 5 wounds left! 

In his counteract, he charged the grenadier to avoid more shooting and hopes of healing himself later.

On both flanks the Aquilons go for the rear.


In a counteact shooting the reaper chaincannon removed the threat of the meltagun at the end of turning point 2.


At the beginning of turning point 3, the Legionaries win initiative and the Chosen begins to make up for his earlier misfire and begin to turn the tide. First he fights and obliterates the grenadier, heals himself a bit to 6 wounds left, and then uses the plasma pistol to shoot the Precursor with much better accuracy. 

Finally with his third APL he retreats into the stronghold to defend against flankers.

The aquilion plasma gunner shoots at the legionary plasma gunner and he becomes wounded, but the blessings of Quintara (aka Nurgle) keeps him on his feet. An activation later the legionary would fall to lasgun fire.

The reaper chaincannon takes down another Aquilon. They were not flashy kills but he's very consistent.

Finally the Tempestor tries to charge the Chosen in the stronghold through a doorway fight. He desperately needed one crit to kill the marine as the model inside the stronghold gets to fight first against those outside. But the Tempestor did not have luck on his side and he died while the Chosen still had a bit of life in his veins. 

With the Aquilons running low on models and the marines still having three models including two mostly uninjured, Tinqiu ordered the general retreat.

A great game and fun mini campaign, but definitely needs some work in the balance of mission.