Showing posts with label Fliet. Show all posts
Showing posts with label Fliet. Show all posts

Monday, December 07, 2015

Very Brave

This weekend we discovered that Brave Newbies, part of the Caldari Militia, have set their sites on Fliet and Aideron Robotics. We tangled with them a few times on the weekend as they reinforced our POS and camped our station and I was impressed with their Tornado and Vigil fleet that we tried to engage with futility.

But the best part of being the focus of this large group of players is the propaganda:

And:

I love the shaded Merlins in the sky in that second one. Gives me chills.

I look forward to the conflict this attention promises to give. See you in space Brave!

Thursday, October 09, 2014

The New Coming Reality

UPDATE: After I posted this there was this Dev Post update which bumps Jump Freighter range to 10 light years, completely obsoleting my musings about supplying Nennamailia. The hazards of running a blog.

This Great Jump Nerf of 2014 is the gift that keeps on giving. As the playerbase moves from resistance and/or shock at the coming change to acceptance we start to see people thinking about what the new reality is going to be.


For us in Aideron Robotics it means analyzing what the warzone will look like from the perspective of a capital projecting force, something we have been reluctant to commit to in the past due to the bigger players in low sec like Pandemic Legion, Shadow Cartel, Overload Everything, and others.

Fortunately, using DotLan maps is not out of the question! It turns out that if you use a supercarrier with Jump Drive Calibration set to 0 you get a range of exactly 5 light years! So I plugged in those values and took a look at what the neighbourhood of Fliet was like.


The bolded red squares and circles are low sec systems in range, squares for ones with stations.

The total is 43 low sec systems in range spread over 6 regions. Notably not in that list are other Gallente Militia strongholds Vlillier and Nennamailia. In fact, both of those are 3 jumps away from us! The warzone just got a lot bigger for capital operations.

Locally, its not surprising that Heydieles and Old Man Star are within range, but one jump gate more to Ladistier and you are out of range. As you can see from the image above, Fliet and its constellation are sort of in a gap between Gallente space and Caldari space, explaining the large coverage of regions it reaches. Let's look at Old Man Star's range:


Just two jumps from Fliet and the number of systems in range is still 43, but now limited down to 4 regions and in Black Rise there are just two regions at the limit in range. Expanses between regions will be very important going forward all over the place. Gallente regions are very dense, look at what the Gallente stronghold of Nennamailia in Black Rise has in 5 light year range:


Just 22 systems in range and only in Black Rise and Placid regions, and more importantly the only low sec system in range with a station and connection to contiguous high sec is Kinakka, a system frequented by all manner of hostile forces.

In other words, while a jump freighter with supplies destined for Nennamailia can jump from high sec to the system safely enough, getting out back to high sec involves running the gauntlet through stationless and frequently contested Akidagi next door, or jumping to pirate infested Kinakka and getting to high sec there.

"Amateurs talk about tactics, but professionals study logistics."
- Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980

The war is going to be very interesting when this change goes live.


Tuesday, February 11, 2014

The Federation Strikes Back

Late in 2013 Aideron Robotics moved into Heydieles and fought a pitched battle against our Caldari Militia but ultimately were overwhelmed and turfed out.

We regrouped in nearby Yvangier which is not actually part of the warzone, and after the turn of the new year we decided to get back into the thick of things by moving to the warzone system of Fliet, next door to Heydieles.

Almost immediately after we moved in our old foes in the OLD MAN GANG alliance (part of Caldari Militia) began to assault the system and we quickly moved to a defensive posture, running plexes, recruiting pilots and allies, and holding the line.

Today we can celebrate:

Fliet is stable and in our hands. Now we need to hold the line and start pushing back at Heydieles.