I'm looking forward to the advent this fall of on grid boosting. I've advocated the removal of off-grid boosting many times in the past. While I'm sympathetic to the coordination issues that the new mechanics are going to introduce over the current boost-and-forget method, I really think the change is for the best in the long term interests of the game.
I'm most excited to experiment with new fittings and fleet roles to see how we can more easily integrate boosting into our gangs and fleets. Already command destroyers feature quite prominently due to their dual boosting/micro jump field abilities and I hold out hope that the com and ships will get a serious rebalancing pass as part of the boosting changes, or soon after. At the very least, a boosting Myrmidon supporting a Vexor fleet would be awesome, but I look forward to the Megathron fleet supported by a fearsome Eos command ship.
Best of all, it leaves me hope that a Flag ship class could arrive, Tech II versions of the Rokh/Hyperion/Abaddon/Maelstrom, with extra bonuses to boosting range and duration perhaps. I'd buy that for a dollar! (Or a billion).
This fall and winter promise to be very interesting...
Showing posts with label Boosters. Show all posts
Showing posts with label Boosters. Show all posts
Wednesday, August 24, 2016
Friday, December 14, 2012
Boosters Part 1: Eve’s Little Pick-Me-Ups
This post and the following post about boosters were originally written for Eve Tribune back in 2008. A lot of the information (if not all) is still accurate so I decided to post to my blog as a master class article. Enjoy!
Thursday, August 21, 2008
Damn Freighters
A former corp mate asked for my assistance in moving his stuff across high sec in my freighter and I agreed. He set up the courier contracts and I prepared the Galactica Fenrir-class ship for transport.
Ouch. The packages are up in the Citadel region and 27 jumps from where my freighter was. Then 10 jumps from pickup to drop off site one in Lonetrek. And then 34(!) jumps to the second drop off point. Finally 15 jumps back home.
Considering the freighter gets about 10-15 jumps per hour when autopiloting, I had a long night ahead. I finished the second drop off this morning after autopiloting all evening and giving Derranna a rest overnight; she still needs to make the 15 jumps home tonight.
Meanwhile, Kirith was doing drugs.
No, no, not recreational drugs. Combat Boosters. He was experimenting with them for an article I'm writing. I figured I needed to experience them directly to make sure the information I had gathered was accurate.
We are travelling out of town this weekend, taking tomorrow off and coming back Sunday. Thus no posting tomorrow.
Ouch. The packages are up in the Citadel region and 27 jumps from where my freighter was. Then 10 jumps from pickup to drop off site one in Lonetrek. And then 34(!) jumps to the second drop off point. Finally 15 jumps back home.
Considering the freighter gets about 10-15 jumps per hour when autopiloting, I had a long night ahead. I finished the second drop off this morning after autopiloting all evening and giving Derranna a rest overnight; she still needs to make the 15 jumps home tonight.
Meanwhile, Kirith was doing drugs.
No, no, not recreational drugs. Combat Boosters. He was experimenting with them for an article I'm writing. I figured I needed to experience them directly to make sure the information I had gathered was accurate.
We are travelling out of town this weekend, taking tomorrow off and coming back Sunday. Thus no posting tomorrow.
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