Friday, May 26, 2017

Making Virtual Universes Feel Real

A long time ago when I first started into EVE I wrote a piece about how hard it was to go from PvE content to PvP content. I can't find the post (you try finding things on a blog after 11 years of writing) but I remember imploring CCP to make NPC targets act more real to ease the transition for players from mission and ratting content to actually fighting other players. That is to say, making the NPCs try things like warp ins, warp outs, webs, scrams, reps, etc. In other words, make PvE more like fighting other players so that a mission runner has a clue about how to engage another player and understand that a battleship does not mean auto-win any one on one fight.

Over the years CCP has been making strides at improving the complexity of the Artificial Intelligence of various NPCs and the Blood Raiders shipyards is the latest example of that. Not only are there logistic ships that repair other NPCs, they have logic for on grid warps, focus fire, siege mode, and other player-like fleet decisions and actions. And the encounter itself has logic to help scale the NPC response to continue to give a challenge when more player ships are engaged.

Its not perfect; EVE players are notoriously good at finding optimal paths in such things, but its nice start. The Blood Raiders shipyard, NPC mining fleets, and Drifters versus Imperial Navy event last fall are all indicative of an overall effort to use NPCs to make the universe feel more alive rather than a two dimensional backdrop to the players actions. I wholeheartedly approve of such efforts as it improves immersion and enjoyment for players, and it opens up a new type of rich content.

I hope CCP continues on this path.

Tuesday, May 23, 2017

Unenthused

Now that the first Blood Raiders Sotiyo structure has been destroyed on Tranquility I want to blather on a bit.

I think the big thing that took the wind out of my sails for writing about the meta-game of EVE this spring was a Fanfest that left me feeling underwhelmed. The biggest reveal from the event was the new PvE content starring the Blood Raiders and the Engineering Complex and while I think its cool and the right direction to take PvE content in the game, I was struck by how far from affecting me or my alliance it was. Not only in terms of being large alliance level competitive content, but also occurring in regions far from my space. I understand that if its successful that the concept can be adapted to other NPC groups and expanded to all area of space in some form, but for now its simply inaccessible content to my group in EVE.

I have some excitement for the news about Refineries and the new method of moon mining that was announced before Fanfest, but unlike the Blood Raiders raid it is content that is months away in the best case scenario.

To make matters worse, I was disappointed by the lack of involvement available to people not at the Fanfest for the roleplaying event with the Kyonoke plague. I wanted to do or see something, moving an alt to the system and sitting on the event grid, but alas it was not meant to be.

And on top of all that, a lot of the podcasts are gearing up for Alliance Tournament and I've got zero interest in that scene.

So with no new combat ships, modules, or any direct or indirect changes to faction warfare even whispered about, ennui set in. Not enough that I wanted to stop playing the game in either my PvP or industrial roles, but enough to lose interest in putting fingers to keyboard for the blog or listening to podcasts.

Fortunately, the feeling seems to be dissipating a bit. We'll see how it goes.

Tuesday, May 16, 2017

Writer's Block

I seem to be suffering from writer's block.

I'm still in EVE and playing when I can, but the words for the blog have not been coming. Part of it is due to being extremely busy in real life but the large part is due to the fact that Fanfest has come and gone and nothing in my area of EVE is going to change much for the next 6 months. No faction warfare changes, no radical ship changes or additions, and no new content.

I still enjoy taking fleets out and hanging with my FEDUP allies, but nothing of note to blog about.


Monday, May 08, 2017

Audit Final Results

With the audit complete I was able to determine how much I wanted to payout for the dividend and then calculate the new value of shares.

This morning I paid a 20 billion ISK dividend payout to the 4000 shares, and subtracted that from the final numbers for the value of the corp. That still left the corp at a 28.45% increase in value over the 6 month period. I then increased the buyback value of the class 2 shares from 15 million ISK each to 19.2 million ISK each. The handful of outstanding class 1 shares increased in value from 5 million ISK to 6.4 million ISK, and the class 3 shares representing my personal investment increased to an even 9 million ISK.

I do not expect as good results over the next 6 month period simply because the early Azbel sales represented a significant portion of this past period's results. That being said, I'll strive to continue to increase the value of their investment for my shareholders.

Now, off to market to get the factories humming again!

Thursday, May 04, 2017

Audit Progress

The first thing to do for the audit is make a list of everything the corporation owns. Thankfully, this is pretty straight forward.

Visiting the Corporation window I can quickly scan the deliveries and offices and copy the relevant items from the lists and paste them in the spreadsheet. In order to make it clear I've covered everything, I group items in the audit list by system they are found in, so for example, I've got Tritanium listed three times for three different locations.

Once deliveries and offices have been checked (as well as quick check in Impounded and Safety tabs to make sure I didn't forget something) I can check the In Space tab, showing my Engineering Complex. I took control of the structure and copied its fitting and ammo supplies to the spreadsheet.

Lastly I check the builds in flight and add them to the list. Fortunately, in anticipation of the audit I only have a few end products rather than a host of components to account for.

Now that I have the list of items, I need to apply a monetary value to them.

For most items, this is as simple as looking up on EVE-Central their highest buy order price at a market hub (because I'm not going to bum-fuck no where to get the best price on Coolant) and use that value, the thinking being if I needed to liquidate the assets as quickly as possible then that would be the price I would get. For some items, like the Moros in build, I have a buyer lined up with an agreed upon price that I used in the spreadsheet. And for the expendables, like the rigs on the Raitaru, I assign a value of zero as they are sunk costs and can't be recovered.

Finally I added the current wallet balance to the sheet and summed it up. Final total: 84,603,490,012.78 ISK, up from 50,295,522,390.26 ISK last November. That's a 68.21% increase in value if my math is right, so two thumbs up from this guy.

The next step is to determine the dividend payout which will decrease that 84 billion value and thus the percent increase in value of the corporation, and then I can calculate the new value of shares.


Monday, May 01, 2017

End of (6 Month) Year

Back when I solicited for Project Vulcan Phase IV, I talked about the dividend payout plan:
Investment Details
My manufacturing Corporation, Ninveah Enterprises, will create and issue 4000 shares, 2000 which will be for sale to the public, 2000 owned by me.
The 2000 shares for sale to the public will be sold at a price of 15,000,000 ISK/unit which when all sold will represent 30,000,000,000 (30 billion) ISK investment.
The 2000 shares owned by me represent the current corporate holdings of blueprint originals, blueprint copies, current stocks of materials, and liquid ISK estimated at over 50 billion ISK.
Shares will receive a dividend payout approximately every 6 months (in early May not later than May 30 and early Nov not later than Nov 30) after an inventory audit is performed to calculate the current net worth of the corporation and the value is compared to the previous net worth. If the net worth has gone down, no dividend will be paid out. The first dividend payout is scheduled for May 2017.

Here we are in the beginning of May and its time to discuss the details.

Back in November, the holdings of the corporation were about 8 billion ISK, and I had raised 42.195 billion ISK for the Industrial Complex project. This week I'm going to do an audit the same way; calculate the value of assets and capital the corporation currently owns. This will be complicated by the builds in flight (1 cap, 3 structures) and assigning a value to them (probably the highest buy order on common markets) but shouldn't be too much of a problem.

Once the audit is complete, I'll designate an amount of the liquid reserves for a dividend payout. Dividends are like a reward for shareholders owning shares and are not intended to replace the value of owning shares. After the dividend payout is accounted for, I'll calculate the percentage increase in value of the corporation and increase the value of the shares. What this means is that if you choose to sell any of your shares back to the corporation, they will be bought back at a higher value than you purchased them for. 

For example, Shareholder Jim owns 10 shares purchased in November for 15 million each. The dividend payout is 1 million ISK per share so he receives 10 million ISK in his wallet. The shares increase 10% in value so if he chooses to sell the shares back to the corporation, he receives 16.5 million ISK per share, or 165 million ISK.

"Can you give me a guesstimate on how much I can expect?"

Well, the corp wallet has ~37 billion ISK in it, so at the low end I expect that the value of the corporation has increased 50%. Starting point I'm aiming for a 10 billion ISK payout on 4000 shares, or 2.5 million ISK per share, and at least a 25% increase in share value. But we'll see how the numbers shake out, and I will be open with the calculations and decisions and reasons behind them.

Ultimately I want to make sure we are poised well for the fall/winter and the upcoming refinery structures being released. I don't imagine we'll have enough ISK for the large refinery BPO which will be more than the Azbel and less than the Fortizar (so guessing around the 50 bil mark) but definitely want to hit the ground running on the medium refinery BPO and builds.

SO, on to the audit!

Wednesday, April 26, 2017

Rough Times

Having a rough week, nothing serious, just in the dumps. Work, life, lack of fun, wearing me down.

Post coming about the dividend payout for my shareholders, maybe Friday (running the roads again tomorrow).

Take care of yourself.

AddThis button