Tuesday, December 02, 2014

Pod and Planet Fiction Contest Entry: Borrowed Time

“Who’s there?” Sam called out nervously.

There was no response and honestly Sam would have been terrified if there had been one. It had been two years since he had last talked to another human being and this wasn't the first time that being all alone on the outpost had gotten to him. He sighed and turned back to the repairs on the drone.

-------------------------------------------------

“Shit, Sam! That’s… that’s bad, man, god, I’m so sorry!” 

Samual Dumonte (just Sam to his friends) was still numb with shock and could only nod. He took another swig of his drink and felt the cool liquid burn a little on his tongue before letting it slide down his throat into his traitorous body.

“Did the doctors say if there is anything they can do?” Gerry, Sam’s closest friend and co-worker at the factory, asked. “Like, chemo or surgery or something? Anything?”

“No,” he muttered. “Its everywhere. Too much for chemo the doc said. The treatment would kill me before its all gone.” 

“Well shit.” Gerry turned back to his drink and shook his head. “You hear about all those new nano therapies on the net, I thought maybe one of those... “ he trailed off. 

“Benefits don’t cover those. Too expensive I guess.”

The friends sat in silence for a couple minutes. 

“Does Jane know?”

Sam shook his head, fearing that his voice would break. What am I going to tell Jane? he thought to himself. How are her and the kids going to make it without me?

-------------------------------------------------

The mining drone was repaired with a new controller board and the carapace was all closed up. Sam keyed the command on his command pad and a robotic arm dropped down from the ceiling and lifted up the slumbering drone and moved along a track on the ceiling to deposit it in its charging cradle. Numbers flashed on the readout showing it would need at least ten hours to recharge the depleted batteries. 

“Have a good sleep 202,” Sam called to the repaired drone. He checked his pad and entered some commands to instruct the drone to resume mining duties on the next rotation. “Back to work tomorrow, you slacker.” He scrolled down and made a mental note that another drone in that shift required routine maintenance. “Looks like I’ll be working on your buddy 204 next.”

As he turned around and started walking out of the main drone garage, an airlock door opened at one end of the dimly lit space and four drones the same model as MD-202 shambled in covered in scratches and micro meteor pits from years worth of mining the last veins of veldspar and scordite from the massive planetoid the outpost was built upon. One by one they marched under the spot where the robotic arm could pick them up and carry them to one side where a station awaited to pressure wash the rock dust and debris from their frames and then the meter long multi-legged drones would be carried over to their own charging cradle beside their repaired shift-mate. Soon all five drones would be cleaned and hibernating side by side. Afterwards, the robotic nanny would move up to another parallel track and start picking up and awaking five different mining drones to send them out the airlock for their twelve hour shift exploring the airless surface and drilling boreholes for the precious ores.

Sam didn't wait around to watch the process as he had seen it play out hundreds of times before and he knew the simple garage AI would inform him if there was a problem. He walked through the doors into a corridor that led to a second smaller garage where another problem awaited.

-------------------------------------------------

“Hello Mr. Dumonte, please have a seat.”

Sam eased himself into the comfortable chair and couldn't help but stare out the office window at the view of the city from this high up. 

“So, Mr Dumonte… can I call you Sam? Sam, I've looked over your file and I really think you will be a good fit for us.”

“Oh yeah?” Sam asked sarcastically. “Does my file also mention the part where my body is riddled with cancer?”

The man on the other side of the desk, Mr. Golipe, put down his tablet and folded his hands with a very patient look on his face. “I am quite aware of your condition, Sam, and I think we can help with that.” He reached over to one side of his desk and picked up a data sheet that activated at his touch and he turned and placed it in front of Sam. “Have you heard of nano therapy?” he asked. Sam made no move to pick up the sheet. “Its a treatment that works with traditional therapies by using specially programmed nanobots to-”

“I know what it is,” Sam interrupted, “and I also know how damn expensive it is!” He leaned forward. “I don’t understand, why am I here? Gerry’s friend said you might be able to help but I don’t see how!”

Golipe’s expression never changed at Sam’s emotional outburst. Seeing that his guest was finished, he started again. “We have need for a drone maintenance specialist like yourself for a position that we’ve had a significant amount of difficulty obtaining applicants for.”

“Position? You want me to work for you? Did you not hear what I told you about me dying?”

“Of course! But its like this, Sam,” he leaned closer, “we have several mining facilities that are near the end of operational life but can still be profitable with a skeleton crew maintaining our automated drone drilling operations. One of them in particular we believe we can run with a single technician as long as they are willing to put up with some minor hardships such as solitude and isolation.

“That’s where someone like you comes in, Sam. Its actually still profitable for us to pay for the treatment and pay you an equivalent salary to what you earn now on the factory floor… as long as you agree to work for us for a certain period of time.”

“‘Period of time’? What does that mean?”

Golipe looked a little sheepish. “Ten years.”

“Ten years?! You want me to go to some forsaken outpost by myself for ten years?”

“Let’s be frank, Sam, we both know you have no options left. What’s your wife going to do to provide for herself and the kids? We both know what happens to kids left to their own devices when the parents have to work so much to simply put food on the table and a roof over their heads.” He leaned back and let his face soften a little. “Look Sam, this is a good deal. Your wife won’t need to work two jobs and she’ll be there for the kids. You get to live. And in ten years you get to come back and maybe play with grand kids. Your other option is to go home now and die in what, two months? Three?”

Sam looked away dejectedly, ashamed to let the other man see tears welling in his eyes. He looked out the office window and let his mind wander for a minute until the pain in his heart subsided a little.

“OK,” he said quietly, “how do we start?”

-------------------------------------------------

In the smaller garage there was a rack of berths, each about 30 cm high by 30 cm wide and twice as deep, stacked five wide and five high. In all of the 25 spots except one there rested a small drone that was plugged in and charging after an 18 hour shift. They were collectively referred to as Semi-Autonomous Mining Drones, or SAMDs, and they were numbered 001 to 025. And they were a serious pain in Sam’s ass. 

The major part of Sam’s job was to keep the drones, both the larger controlled ones and these smaller self directed ones, operational via routine maintenance and as needed repairs. For the larger versions this was straightforward and relatively easy, even enjoyable for him at times. But the smaller versions frequently broke and malfunctioned in new and frustrating ways and it seemed to be getting more frequent all the time. Most of the time all he had to do was wipe the memory and re-install the operating system, but sometimes he had to open them up and replace components or entire boards. It was time consuming and difficult and he hated it. 

Today the berth for SAMD-023 was empty. Sam sighed as he took out his pad and brought up the SAMD control suite and navigated to 023’s panel. He hoped he wasn't going to find out the drone had gotten stuck out on the surface; that would require a dangerous expedition that would take hours and leave him exhausted and filthy. That never happened with the big drones, he bemoaned. But the info screen showed him that 023 checked through the airlock at the end of the shift with all other 24 drones as expected. So where was it? 

He walked over to the airlock and looked through a grimy window to confirm it just didn't get stuck in between the two doors. Sam once spent a day searching mining pits in the poorly fitting exosuit just searching for a drone that was sitting in the airlock. But it was empty this time. 

He turned around and scanned the garage. It wasn't a large space but there were cabinets, tool boxes, and spare parts strewn around, enough assorted detritus from repair projects over the years to hide a small drone. He poked around and checked under the workbenches but there was no sign of the errant drone. Sam stood in the centre of the room and surveyed it while scratching his head. “Where the hell did you go, you little shit?”

Then he heard a fainting scratching sound coming from one side. Triangulating the sound by swiveling his head back and forth, he moved slowly towards a bench that was adjacent to a cabinet along the wall. He had checked under the bench and in the cabinet (how the hell the drones ever managed to get into the cabinets and close the door behind themselves he never could quite figure out) but he had neglected to check the gap between the bench legs and the cabinet that the workbench's surface overhang necessitated. Sam got down on his hands and knees again and saw that, sure enough, 023 was in the tight gap trying to do something at the back against the wall. 

“Come here you piece of crap,” he muttered as he reached his arm in and tried to gently grab one of the six legs. They were pretty sturdy for navigating the rough terrain of the asteroid’s surface, searching crevices and cracks for deposits of ores that the larger dumb drones might have missed, but Sam knew from experience that it didn't take much pressure to bend them enough to require lengthy repair or replace session at the workbench. He hated these things; they were nothing but trouble.

He couldn't quite reach so he laid flat on his stomach and angled his shoulder to push a few more inches in. His fingers brushed against one flailing metal appendage so he strained his shoulder into the gap and stretched his fingers as much as he could. “There!” he exclaimed as he got a grip on the leg and started to pull on it. “Come on now, looks like someone needs a re-image…”

As Sam got to his knees and had almost got the scrambling drone out, he felt a lancing pain on his arm just above his wrist. He screamed and whipped the drone out and violently threw it into the centre of the room, then he clutched his fiercely throbbing arm to his chest. Cursing he inspected the damage and saw a cut in his lower forearm about 6 cm long and deep enough to cause a flap of his skin to be loose. The mining laser the drone used to cut him had cauterized most of the wound and the cut was almost parallel to his arm so that it luckily avoided any major arteries or the bone, but there was still a lot of blood and considerable pain. Nothing life threatening, as far as Sam could tell, but it hurt like a son of a bitch. 

He felt his temper flaring to uncontrollable heights and his eyes locked on to the offending drone as it was righting itself on the floor and trying to flee with one leg wrenched in a non-functional angle. Sam marched over to it before it could crawl under yet another bench yelling, “YOU LITTLE SHIT!” He kicked the drone hard with his steel toed boot away from cover and it went flying through the air until it struck the airlock door with a clang and the sound of snapping metal. It skittered to a stop on the open floor again and valiantly tried to escape on only three working legs but Sam was right on top of it in an instant, stomping with his heavy boot this time instead of kicking. “I HATE YOU! I HATE THIS PLACE!” he scream, every word punctuated by a stomp that caused more pieces to bend and break each time. 

He stopped. His leg was sore from the unfamiliar strenuous activity and his arm throbbed from the injury and he felt a little nauseous, either from the loss of blood or the pain or both. The remains of 023 twitched at his feet and it was apparent it would not be going anywhere else. Muttering that he would clean this mess up later, Sam turned and marched out the garage door to the corridor cradling his injured arm.

He paid no attention to the 24 optical sensors that followed his progress.

-------------------------------------------------

“OK, I think we’re clear. Warping.”

Sam wasn’t sure if the heaving in his stomach was caused by the aftercare drugs he was on or the after effects of the stargate travel. He clutched his barf bag and tried to think about anything else but his stomach.

“How you doing back there?” the captain of the shuttle, a gangly youth that went by the name of Gore Vodden, asked over his shoulder.

“I’ll live,” Sam replied.

The pilot laughed. “I get it! Because the cancer’s gone, right? Yeah, you’ll live now, freaking nanos set you straight. You feel like shit now but once your body cleans out the sludge you’ll feel good as new.”

Sam had to agree; he felt sick to his stomach and weak as a newborn, but the near constant aching pain all over his body and in his bones was gone. For the first time he felt hopeful for a future despite missing his wife and kids like crazy already. Trying to take his mind off that train of thought, he asked Gore, “You said we were clear back there. Clear of what?”

“Oh the usual,” Gore responded casually, “sometimes Sanshas, sometimes capsuleers, sometimes Ammatar border patrols.”

“Wait, ‘Ammatar border patrols’? I don’t understand, we’re not in Federation space anymore?”

“No sir! Derelik region.” 

“I don’t understand, I thought the outpost I am supposed to manage was in our space.”

Gore chuckled as he flipped some switches and allowed the ship to drop out of warp near another stargate. “You assumed it was in the Federation, mate, but did you ever confirm? Just a sec.” He activated the shuttle’s engines and maneuvered it towards the gate. “Hold on.” Sam felt his stomach drop as the stargate generated a wormhole to suck the ship through. Seconds later his stomach returned to him in a upset state again as they reappeared in space in a new system. Gore punched some keys and the ship turned on its axis and accelerated into another stomach tossing warp, then he turned his seat around and addressed his passenger straight on.

“Look, I know you’re confused but all you need to know is that you keep your head down out here. We’ve got several installations like this around Derelik and none of them have had any trouble with the locals. I don’t know for sure but I figure our bosses have agreements in place behind the scenes. Whatever, if there are any problems you just put your hands up and ask to speak with the nearest Federation consulate. Got it?”

Sam could only nod.

“Alright, as you know your job is to keep the lights on and drones running. Every month a transport will show up and pick up the ores the drones have mined, your reports, and any mails to be forwarded home to your family. It will drop off a supply package of fresh food, any parts you requested last month that you need for the drones, and any mails from home. Probably some latest holos too if the runner pilot is a decent human being.

“Now sometimes the runner doesn't get through or gets delayed or whatever. Don’t panic, the station has stores of rations that will last you several months so you won’t starve and we won’t forget you’re out here. Just keep things running and find yourself a hobby because you’re going to get bored out here fast. The computers have a few thousand holos but you’ll find they run out sooner than you think. So, yeah, find a hobby. Paint, draw, build models, whatever. The station’s recreation area has all that kind of stuff in storage from when it was crewed by a few hundred people so feel free to make use of it.

“Speaking of making use of it, don’t slack on taking your medicine! You’re all alone out here and the auto-doc in the infirmary is good but not that good. Follow your doctor’s instructions, stay healthy, take your medicine. If the auto-doc prescribes some pills, you swallow them, got it?” He waited until Sam nodded. “Good, there was one guy who thought he knew better and almost died from an infection.”

The ship started to drop out of warp and a vaguely spherical asteroid loomed on the screen as Gore turned back to the controls. “We’ll be docked in five minutes. Got any questions?”

-------------------------------------------------------------

Sam hated going into the interior of the outpost.

Even though the accommodations were more spacious on the executive level and, as the only person still here, he had his pick of the rooms, he preferred his smaller room on the lower level that was closer to the exterior because some of the corridors between his room and the garages and the machine shop actually had external windows and starlight or the occasional sunlight augmented the artificial lighting and made him feel less trapped. 

The only reasons he needed to go into the interior was if there was a problem with the station’s fusion reactor (which never happened), or he needed to get some more food from the main freezer in the main cafeteria (which was rare), or a trip to the infirmary was required (which happened more often than he preferred).

Since there was no one living or working in the interior, the thermostats were turned way down and the lighting was set to dim and only came on when motion sensors detected something. As Sam made his way to the infirmary he was dripping blood every few steps from the wound on his arm which was starting to really hurt now that the adrenaline from his rage was wearing off. 

The infirmary door didn't automatically open when he approached unlike almost all other doors on the station as there was a manual control to ensure no infectious agents were released unintentionally into the general air ventilation. In the past Sam considered hot wiring the door and installing a motion sensor to save himself the three seconds it took to hit the door open command on the keypad and then the confirmation button but there always seemed something more important to do. Right now he was wishing he taken the time as his arm hurt like hell.

The door hissed open and the lights sprung to life as he stumbled in. Fortunately the auto-doc station didn’t require a lengthy boot up time (“Another Quality Product by CreoDron”) and as he laid down on the bed it wasted no time getting to the point. “What is the nature of the injury?” it inquired.

“Arm, cut, bleeding,” Sam replied tersely. He knew the voice recognition program of the machine would only clue into certain terms in sentences so you could save some time by only feeding it the terms it needed to get started.

“It appears you have a serious laceration on your right arm, is this correct?”

“Yes.”

“Have you had any treatment for the laceration on your right arm already?”

“No.”

“I am about to provide medical treatment for the laceration on your right arm, is that acceptable?”

“Yes, Yes! Get on with it already!”

“Please hold still while I provide medical treatment to your right arm for a laceration.” If Sam had been feeling slightly less pain, he would have punched the thing right in the control pad.

Two restraints popped out of the side of the machine and held his army firmly above and below the bleeding cut, and then another arm with various instruments came around from the other side and reached over Sam to start cleaning the wound and binding it up. The process only took about five minutes and ended with a shot of painkillers that immediately started to take the edge off the worst of the pain.

“There! I am all done providing treatment for the laceration on your right arm. Is there any other medical issues I can help you with at this time?”

“No, I’m good,” he replied as he sat up and felt his head starting to get fuzzy from the drugs.

“Excellent. I am sending a prescription to your pad for antibiotics for you to start tomorrow to prevent any complications from infection. I didn't detect any but it is best to be safe. Have a good day!”

Sam trudged to the door as the auto-doc went back into hibernation mode and he gave his head a shake as he keyed the door open. It only took two tries and then he was able to stumble into the corridor while yawning. “I need a nap,” he moaned. The infirmary door closed behind him and he found himself in a pitch black corridor.

“What the hell?”

-------------------------------------------------------------

“OK, I’m clear of the docking ring. You’re on you own now, Sam. Good Luck!”

“Fly safe,” Sam responded, copying what he remembered hearing the station docking control say when they set out in the shuttle to come to this outpost. It must have been the right thing because Gore smiled and he gave a salute to Sam before disconnecting. 

He sat back in the control room chair and looked around. There was consoles for at least seven people and an overview holo table at the back where a few more could keep an eye on things when the station was fully operational. But right now there was just Sam. 

He had never felt so alone. He missed his wife and kids terribly and vowed to write to them every day even though his messages would only be picked up every month or less by the transport that came for the minerals. He missed his friends like Gerry even if he was a dumbass. He missed his old life.

But on the other hand, without the nano therapy treatments the company paid for he would have been on his death bed right now as the cancer consumed his body from the inside. Ten years of loneliness and boredom in exchange for the rest of his life seemed like a good deal when was all said and done.

“After all,” he said out loud to no one with a smile on his face, “I’m living on borrowed time now.”

-------------------------------------------------------------

Sam’s drug addled mind took a few seconds to puzzle out why he was still standing in darkness. He fumbled his pad out of his pocket and used its glow to confirm that he had not suddenly gone blind. He could see the wall on either side and the horizontal edge on the wall where the concealed lighting would normally shine from when the door opened but right now it was dark. Occasionally a section of lighting would expire and require changing but Sam had never heard of an entire corridor’s lighting blowing at once on both sides. 

“Something must have happened to the main fuse for this section,” he thought to himself and he considered trying to bring up the station’s electrical schematics to find out where this corridor’s sub station was located, but the drugs in his system and throbbing in his arm convinced him this was something that could wait until later. 

Using the light from his pad he made his way down the hall. The dark seemed to make the cold feel colder and he felt a chill race up his spine. He didn't like being in the enclosed confines of the interior of the station at the best of times and the oppressive dark only made his anxiety worse. 

As he made his way around a curve in the corridor he caught a glimpse of his pad’s glow being reflected off something on the floor. He slowed his advanced as the light reached out and illuminated more and then stopped as his heart pounded in his chest and the cloudiness of the drugs was washed away on a new wave of adrenaline.

There in the middle of the hall was 11 of the small Semi-Autonomous Mining Drones, all of them facing their sensor arrays towards Sam, sitting perfectly still. Out of the corner of his eye he saw two more on the wall, using their pincer limbs to grasp on to the polymer surface, and between them he could see the melted edges of a hole. His eyes darted over to the other side of the corridor to see a matching hole there and at this angle he could see damage electronics and it was no longer a mystery to Sam why the lights had failed in this part of the outpost.

Intellectually he knew there had to be a rational reason for the drones’ actions, like maybe a broken AI subroutine that had propagated to other drones when they shared the shift’s neural networks, or even a virus that had come in on the software updates from the last supply ship. But instinctively Sam knew it was time to run.

He turned and nearly tripped over his own feet, his boots feeling extra heavy and clumsy. He heard the skittering of many mechanical legs start to move behind him and his heart rate spiked as pure terror raced through him. He pounded down the hall, the glow from his pad in his hand throwing frantic shadows on the walls in front of him as he pumped his arms. He saw the door to the infirmary come out of the gloom ahead of him and he slowed enough to take a quick look behind. The sight of the drones racing after him convinced Sam to run even harder. 

Sam grunted as he slammed into the door and accidentally dropped his pad which landed face down and plunged him into complete darkness. “NO!” he screamed as he scrambled on his hands and knees searching for the dropped tool. His fingers brushed it and he grabbed it and in the glow he could see the drones still skittering towards him at full speed and only about 10 meters away. He lunged to his feet and pounded his fist on the keypad for the door and it lit up so he could stab at the Open command. The interface seemed to take forever to refresh with the confirmation command but it finally displayed and he frantically stabbed at it too. 

The door started to slide open and Sam’s relief was cut short as he felt something pull on his pant leg. He spun through the door, kicking with his heavy boots at the floor that seemed to writhe with mechanical bodies. The panic gave his kicks extra power and he felt a couple satisfying thumps as his boots connected and sent a couple drones flying. He backed into the infirmary and tried to hit the emergency door close command on the inside keypad but another drone leaped up and landed on his leg and bit its claws into his flesh. Sam screamed and took a step back to keep from losing his balance but now he was too far away to hit the emergency close button. He dropped his pad as the lights of the infirmary allowed him to see and tried to peel the drone on his leg off as its laser started to bite into his work overalls while he reached out with his other hand to order the door closed.

Another drone launched itself at him and this time it hit him square in the chest. He lost his balance and fell backwards and started flailing at the drone on his chest. He screamed at the top of his lungs as the laser of the one on his leg burned through his clothes and sliced into his flesh. Another drone latched on to his uninjured left arm and pinched hard as its laser ripped through the exposed back of his hand, and the drone on his chest had maneuvered high enough to aim its laser at his face.

Not like this, Sam thought. Not like this.

----------------------------------------------------------

Internal Memo:
Reports from the field indicate the Reduced AI Architecture project has proven untenable. Recommend immediate termination.
J. Golipe
VP R&D Operations

Monday, December 01, 2014

First Draft Complete

That was intense, must remember to start earlier next time. Tonight and tomorrow is the proofreading and re-writes as needed, and then submit!

Thursday, November 27, 2014

Shhhhhhh.... Writing!

I'm concentrating on my Pod and Planet entry for the next few days so quiet on the blog front for the next few days.

Wednesday, November 26, 2014

Return of the King

Last March I had three posts discussing the meta of ship hull sizes in the current low sec Meta. In Downward Pressure I talked about all the mechanic changes that encouraged the meta to favour smaller ship sizes. Then in Swimming in a Shark Tank I looked specifically at Battlecruisers and Battleships and their available roles in low sec and concluded that "Battleships need more abilities that other classes can't perform" in order to see more general use of the hulls. Finally in Battleship Ecosystems I talked about where Battleships might carve a niche in the meta of low sec without reverting to the "large ships only" meta of previous years.

One factor I missed in all the theorizing about the downward pressure on Battleship use in low sec was the psychological power of the ever-present threat of capital hotdrop from low sec powerhouse on any battleship operations.

Imagine you are a moderate sized faction warfare entity in this past summer and have an opposing IHub to bash to take a system. You suspect the enemy faction will form up to resist so you consider a battleship fleet that can deal the damage necessary to bash the IHub but also the tank and firepower to fight off the enemy fleet. HOWEVER, you operate within the jump range of several powerful low sec entities with access to dreads, carriers, and titans and have been known in the past to hotdrop fleet of any considerable tonnage or value. They have scouts/spies and cyno alts everywhere and the jump range of battleship-blapping dreadnoughts (with Loki webbing of course) means they can reach the entire warzone with ease any time they please.

When combining that factor with all the other downward pressures I talked about in terms of mobility and cost, the decision for fleets in the warzone was to avoid battleships and use cheaper and faster Attack Battlecruisers for when DPS was needed, and anything smaller for all other operations. Even if a hotdrop didn't occur all the time, it happened enough to create a chilling effect on the use of battleships; natural selection on ship types if you will.

Phoebe changed that dynamic much like it changed everything else related to capital ships.

With a massive jump range nerf and jump fatigue penalties, using capitals (or titan jump bridges) became a strategic decision instead of a tactical one. I've discussed how this limitation on large scale capital operations opens the door to small scale use of fewer capitals by smaller entities in local scenario, but the unexpected upshot of Phoebe is the Return of the Battleship fleet.

Without the constant threat of hotdrop from more distant entities, Battleships retake the throne as the best fleet to use for general application of heavy combat. The combination of tank, damage, and range along with micro jump drives give a battleship fleet the power to take on and hold the field against many other fleet types. This is valuable for strategic operations where holding the field is the primary objective compared to simple roaming and random encounters. While local capital are still a factor to consider, they typically don't have the numbers or backup to be an existential threat to the battleship fleet in low sec; indeed the opposite is true as we find that battleship fleets are a greater threat to small scale capital use in low sec than other capitals!

Due to the large spread in numbers, wealth, and abilities of low sec entities, not to mention the inherent nature of faction warfare complex size restrictions impacting fleet composition, I don't foresee large hull warfare dominating to the exclusion of all others. Indeed, the preliminary stats on the Amarr Confessor Tactical Destroyer promises some great fun at the lower end of the scale (both for the pilot of the ship and the pilots of the ships that get kills of them). But make no mistake... the King has returned and he's pissed.

Aideron Formup


Tuesday, November 25, 2014

I am like Prophet, No?

Back in September I charged that ISBoxer is equivalent to botting:

In essence, ISBoxer is just a bot that doesn't have a preset script to follow, but rather follows you.
-THIS UNIT IS WATCHING MASTER-

This is why I think CCP is wrong on this issue and should change their stance. A bot is a bot is a bot. It shouldn't matter if the bot is independent or dependent on the player for their instructions, it still allows a single human to sustain larger operations over long periods of time with fewer mistakes than a human without using ISBoxer would be able to. It doesn't matter that it does not affect the economy or is not a tool of the Real Money Traders. Its a bot, and CCP should make it an exploit.
The number of commentors that disagreed with me was quite staggering, but one entity did agree with me: CCP.
Based on the discussion in this area and our will to be more clear and concise with the community regarding this part of our rules, we have decided to also apply this two-strike policy to prohibited forms of Input Broadcasting and Input Multiplexing as of January 1st 2015.
We would like to add, however, that we will not be taking action retroactively and will only be policing this policy as of January 1st, 2015.
Input Broadcasting and Input Multiplexing of actions with consequences in the EVE universe, are prohibited and will be policed in the same manner as Input Automation.

This includes, but isn’t limited to:
• Activation and control of ships and modules
• Navigation and movement within the EVE universe
• Movement of assets and items within the EVE universe
• Interaction with other characters

MUHAHAHAHAHAHAHA!!

Minority Report

So I'm sure you've all seen the latest EVE trailer by now:
This is an awesome video. For those of us immersed in EVE it is a condensed version of the anticipation and joy and the sometimes admiration for our opponents that we feel on a weekly basis. The existing playerbase loves it and all reports point to new accounts and characters skyrocketing. This IS Eve!

Well, sorta.

Look, I hate to be a Debbie Downer here but this trailer is very misleading and the many of the people joining the game are going to be in for a shock.

I was playing Sunday night. FCing in fact. I had a good night as my fleet had a few roaming PvP fights that we won, one that we whelped, and a strategic op to defend a POCO timer. Three hours of consistent and interesting PvP activity, but if it was recorded and included in that video it would have been condensed down to less than 30 seconds.

I'm willing to bet that each of the group operations captured in that trailer accounted for 2-3 hours of play time, or in other words, 10-20 hours of PvP (and some PvE) activity squeezed like a fruit for a couple minutes of worthy trailer.

This is an awesome video, and it accurately captures the best parts of EVE, the parts that keep us logging in for years at a time (myself included), but it is NOT EVE.

Friday, November 21, 2014

More Details On Tech 3 Destroyers

Crossing Zebras had an excellent interview with CCP Fozzie and CCP Rise and some new details about the Tech 3 Tactical Destroyers were revealed.

- The most likely way to switch between the modes will be new buttons on the left hand side of the HUD near the cargo and camera and scanner buttons, probably three mutually-exclusive radio buttons, as the functionality is intrinsic to the hull as opposed to a fitting choice.

- Their strength is in switching modes between sniper, speed, and defense so while in one of those modes they will NOT be stronger than contempories specially fitted for those roles. I.e. comparing a Cormorant Sniper to a Tactical Destroyer (aka TacDes) in sniper mode we should see the specialized ship perform better. That being said, they did say that the comparison should be more against the Harpy in this example as its more of the equivalent contemporary in terms of power and price.

- As per above, a TacDes should be in the same ball-field as assault frigates in terms of price (extreme interpretation on my part here)

- The role switching will be done through switching ship hull bonuses

- The relevant bonuses will be very race themed and geared to very straight forward roles. I.e. the Amarr Confessor won't get a neutralizing bonus in one mode as it makes the modules useless in other modes. Basically, you should not feel like you want to change your ship fitting per mode. I expect to see a laser range bonus for sniping mode, speed bonus for speed mode, and armour resistance increase in tank mode, for example for the Confessor.

In my mind, its like having a beam laser fit Corercer with a module on the ship that switches between tracking enhancer and energized adaptive nano membrane and overdrive injector when clicked.

Wednesday, November 19, 2014

Gallente Tech 3 Tactical Destroyer: Drones or Guns?

I got into a discussion in the super secret podcast channel with Connal Tara of Fly Reckless podcast fame about whether or not the Gallente version of the new Tech 3 Tactical Destroyers should be a drone ship or a gun ship.

His point of view was that Gallente does not need another drone platform as they are "rather prevalent after all" and my counter argument was that the line overall has more gun ships and that except for the Ishtar there are no decent choices for advanced drone ships in the Gallente line.

I thought I would use my blog here to expand on my point.

Ship Hull Type
Atron Frigate Guns
Incursus Frigate Guns
Tristan Frigate Drones
Catalyst Destroyer Guns
Algos Destroyer Drones
Thorax Cruiser Guns
Vexor Cruiser Drones
Myrmidon Battlecruiser Drones
Brutix Battlecruiser Guns
Talos Battlecruiser Guns
Dominix Battleship Drones
Megathron Battleship Guns
Hyperion Battleship Guns
Ares Frigate Guns
Taranis Frigate Guns
Enyo Frigate Guns
Inshkur Frigate Drones
Nemesis Frigate Missiles
Eris Destroyer Guns
Deimos Cruiser Guns
Ishtar Cruiser Drones
Phobos Cruiser Guns
Eos Battlecruiser Drones
Astarte Battlecruiser Guns
Kronos Battleship Guns
Sin Battleship Drones
Proteus Cruiser Mostly Guns

As you can see by my quick chart, most of the ships are gun ships and of the 9 drone ships you see 5 are tech 1 and only 2 of the tech 2 drone ships are main combat ships as opposed to expensive specialty ships. Specifically, the awesome Ishtar heavy assault cruiser and the Ishkur assault frigate which I find rather underwhelming compared to its Tech 1 Incursus ancestor.

On the other hand, there are 16 gun ships excluding the Proteus, 8 of them tech 2, with 3 of them what I would consider "combat" ships: the Taranis, Enyo, and Deimos. Also, if you count the Proteus which is often found in a gun setup when used as a combat ship, that's yet another advanced Gallente ship with guns.

So yeah, I feel that I would most like to see the new tech 3 Tactical Destroyer as a advanced drone boat to balance the scales a bit.

Tuesday, November 18, 2014

EVE Industry Status Tool v0.1 Complete

My experiment in Python coding is complete for a first iteration. I present to you, EVE Industry Status Tool version 0.1.

Click to embiggen.
Its rough. No, really rough. I need to work on widget placement strategy, I want to explore tabs because some statuses are more important than others, I want to look into adding contract status, corporate office asset lists, etc. But overall I'm pretty pleased, it gives me 90% of the information I need at a glance without having to log in or fight with EVEMon.

If anyone wants to beta test it, let me know. It requires no installation, just a zip file you unzip to a folder, and a config file you edit to put in your CEO's appropriate key and validating code.

EVE ONLINE NOW

Zloco @4d3m1RR asked on twitter "What is thi EVEOnline Now? now.eveonline.com #tweetfleet"

So I went to the address and I found this:

It appears to be a unified page of dev blog posts and images. Was this announced and I missed it?

Monday, November 17, 2014

Pod and Planet Fiction Contest

The annual Pod and Planet fiction contest is once again upon us!

As it sounds, it's a fiction writing contest, for stories based on EVE. The stories can be set in the rich world of the New Eden milieu, or in the background of the interactive game world. Your choice-- write, create, sharpen up your story-telling skills, and maybe win a nice prize.

This will be the third one of these in three years. Check out the Reading Bank page for links to the 165 tales the EVE community produced in the first two contests. There was some surprisingly good stuff. By pro writers, regular writers, and people writing fiction for the first time ever. We have some really intelligent and talented people playing this game.
There are 32 billion ISK worth of prizes including a 4 billion ISK top prize. My entry from last year is called The Life of Nina Cruse and while I'm really proud of that piece I was quite bummed when it didn't even register in the honourable mentions for its category. I talked to one of the judges and I suspect that my liberties with the neural transfer technology might have rubbed some of the lore master judges the wrong way in the category that was meant for fiction true to the lore.

No matter, its a new year and a new contest and I plan to enter again! If you have a writer hiding in you I hope you enter too. You have until December 3rd.

Friday, November 14, 2014

Thera Thoughts

Now that I've had time to ruminate about Thera and the related new one hundred Shattered Systems (will they collectively be called S-space or T-Space?) I feel I can pontificate about what these new systems mean.

Thera will be a Fight Club
Akin to low sec, I think we will find that Thera will be a system that no one can completely lock down so medium sized groups will be forced to live along side smaller groups that prey upon the unwary. Logistics should not be too difficult since there is a large number of k-space connections to be made and the four stations will have manufacturing services, but any sort of PvE content or mining will be next to impossible which will limit the upper limit on organizational size (pilots need to make money!). The end result will be a lot of small scale PvP with all classes of ships, especially battleships since there will be no threat of capital escalation threats. Think of any low sec "capital" system like Nennamailia, Huola, Amamake, etc but on a larger scale.

Large Warp Distances Emulate System Jumps Without Bottlenecks
The super large size of Thera means its possible to localize control and combat in various areas with the likelihood of interference from other parts low (although climbing as time goes on in a fight). This reminds me a lot of combat throughout a low sec constellation, except without the bottlenecks in movement that jump gates create. Thera will feel like a small constellation more than a large system, as long as CCP provides enough CPU power.

Standard Shattered Systems will be Day Tripping Systems
Without any ability to set up a POS for long term habitation, normal s-space (I'm going with s-space) will be used by wormholers and k-space day trippers for PvE activities when the opportunity presents itself, but no one is going to live in them. Hunters will check them for contacts when they connect to them too, but I expect the

Small Ship Shattered Systems will be Wastelands
I appreciate what CCP is trying to do here, i.e. create a set of systems that encourages smaller ship activities that have a lower barrier of entry to lower skill point pilots, but... these systems are not going to have even daytrippers very interested in them. Even with the Wolf-Rayet effects I suspect the ships are going to have a slow time doing PvE, and PvP needs a base of targets to escalate to the point where PvPers run into each other often enough while hunting. I picture these systems to be like non-faction warfare low sec systems that lack stations, planets, and moons. Desolate.

Fuck POSes
I find it very interesting that there are no moons in s-space, including Thera. One can speculate that since originally Wormhole space was intended to be a place players visited for PvE and PvP for short or extended stays, but not actually lived in (hence the lack of ice mining for POS refueling), CCP was taken aback when players simply adapted to the logistics involved in importing POS fuel and made their homes in all levels of w-space anyways. So new s-space seems to say "Fuck POSes" by making sure it is impossible to set them up instead of merely difficult or improbable. Never bet against player ingenuity.

The lack of POSes in s-space will severely limit the ability of players to setup shop in these systems. Will small groups find a way to get an Orca or three in a system and try to live out of them by being very careful when they log the Orca pilot on? I'm sure someone will try it (I did it in a class 1 wormhole for a year).

Overall I get the feeling that s-space is meant to be like NPC null sec in how its a jumping stone between k-space and full on w-space.

* * * * *

Now, some questions I don't have answers for.

How does Thera and s-space relate to the new space and the new jump gates? Does it represent the first wave of new space, or completely just an extension of w-space?

Will there be a public service made by a third party giving the current locations of Thera's statics so people can make roams there off the cuff? I bet its already being planned.

Does the concept of a huge system that emulates a small constellation have traction in future design plans? Will n-space (new space, natch) be made up of multiple Thera-sized systems? Will there be any wormholes or jump gates at all in n-space?

Wednesday, November 12, 2014

Google Analytics Site Report For Ovtober

I don't blog for the page hits, but Google Analytics likes to send an email every month telling me how unpopular my blog is anyways. I thought I would share this time.


 4500 visitors in a month? Not too shabby. Over a hundred a day if I do my math right?


 Shout out to my American friends and neighbours! That's right, neighboUrs!


 Where are all you unique visitors coming from?! Well, welcome to the blog anyways!


I don't know what's funnier, that I got two visits because of warhammer minis I have not touched in 6 years except to sell them, or another hit was "a person throwing another..." under a bus. That's right, come here for the best technique on taking someone by the scruff of the neck and throwing them under a bus.


 I wonder if they want me to sign up for Adwords?


 Huge shoutout to my favourite CSM Sugar Kyle for the blog referrals. And Ripard, I still miss your blog and I know I'm not alone.

That's right! Get out!

Tuesday, November 11, 2014

Thoughts on the Tactical Destroyers

An interesting question came up on Derping through War podcast regarding the new Tech 3 Tactical Destroyers and it got me to thinking about how these new ships are going to fit into and alter the meta.


The question on the podcast was did they think that these new destroyers would be able to fit into Small faction warfare complexes. For faction warfare pilots like them and myself, its a very relevant question because it impacts the attack and defense of those plexes very much.

Right now, smalls can be entered by Tech 1, 2, and faction frigates and Tech 1 and 2 destroyers. Since Tech 2 destroyers only have a moderate offensive and defensive advantage over the capable Tech 1 destroyers while having a much higher base cost (not to mention their primary role of firing interdiction probes which does not work in low sec), there is no real incentive to using them to dominate the small plexes. Tech II frigates, notably Assault Frigates, are on par with Tech 1 destroyers for the most part in this battlefield so either choice can work.

However, if Tech 3 destroyers are allowed into the small complexes as well, the power balance could be changed dramatically if these new ships boast offensive and/of defensive capabilities far beyond their Tech 1 cousins and Tech II frigates. It could potentially reach the point where the fleet with the most Tech 3 destroyers owns the small plexes and become required assets for a serious push on a system, thus freezing out smaller groups with less resources to pull upon.

I suspect that CCP will disallow them in the small plexes due to the precedent set for the Tech 3 cruisers. While Tech 1 and 2 cruisers can enter the medium complexes, Tech 3 cruiser cannot; they can only enter large complexes like all other ships.

In the end I suspect that the Tactical Destroyers will only be allowed in medium complexes where they compete for supremacy with cruisers, and that begs the question... how good will these things be in their three different configurations? Its not hard to imagine a ships with base Tech II stats but sports frigate speed in speed configuration, cruiser DPS in damage mode, and cruiser tank in defensive mode.

And that has some interesting possibilities.

Monday, November 10, 2014

Exercising Those Developer Muscles

Project Vulcan continues apace with Archons and the occasional Chimera for a corp mate being produced and sold on market for copious amounts of ISK.

The one frustrating part of the project is keeping an eye on all the moving parts in this operation that is spread across multiple characters: Buy orders, sell orders, industry jobs, contracts, and assets. Even with everything done through the corporation, I still need to log in to see what's going on or use a third party tool.

So being the masochist that I am, I decided the best course of action was to build my own little app that would allow me to see my status at a glance. I've got the API calls I need to make and decided that instead of trying to do a heavy C#/.Net app again I would do some playing around in Python.

Progress So Far
So far I got a window with a poorly placed listbox. Its been a busy day.

Friday, November 07, 2014

More on Thera

The name Thera appears to come from the Island that the Minoan civilization was living during the Bronze age when they were wiped out by a colossal volcanic eruption:
The island is the site of one of the largest volcanic eruptions in recorded history: theMinoan eruption (sometimes called the Thera eruption), which occurred some 3600 years ago at the height of the Minoan civilization. The eruption left a large caldera surrounded by volcanic ash deposits hundreds of metres deep and may have led indirectly to the collapse of the Minoan civilization on the island of Crete, 110 km (68 mi) to the south, through a gigantic tsunami. Another popular theory holds that the Thera eruption is the source of the legend of Atlantis.[4]
In EVE, could the Thera system and the other new hybrid low sec systems being added be the remnants of some old civilization related to the Sleepers, or the Sleepers themselves?

Thursday, November 06, 2014

Welcome to Thera

From TheMittani.com:
Finally, CCP Mimic and CCP Fozzie had a chat before finishing off the stream. Fozzie is quite happy with how Phoebe has been received so far, particularly the features his team (Five-O) worked on, like bookmarks in space. They quickly pivoted to Rhea, however. Fozzie announced that CCP was adding more systems to New Eden with Rhea - a collection of new wormhole systems with unique mechanics and features. One system in particular he expects will be popular and notorious in the future: Thera, the first ever named wormhole system.
Thera is to be a hybrid wormhole system with unique mechanics combining aspects of wormhole, nullsec, and lowsec space. No capital ships or POS will be allowed or built within this system, but (unlike every other wormhole system) it will contain NPC stations and landmarks. Like wormholes, it will have no immediate player reveal via local chat, along with NPC Sleeper enemies. It is expected to have static connections to k-space as well as constantly changing non-static connections to both k-space and w-space. Players can live in Thera and have no idea where they'll be connected to tomorrow. Thera will be a major part of the overall lore surrounding the expansions beginning with Phoebe (involving Sleeper tech and so on).

CCP Rise has apparently described what he expects Thera will be as "the Mos Eisley of EVE" - the lawless hub of the universe, attractive to alliances on deployments, sightseers, and PvP-hungry pilots. A unique sun, multiple unique nebulae, new station colors, and other new graphics will add to the flair. Thera is expected to be available for testing on SiSi in two weeks, with an accompanying dev blog and forum post.
To summarize: Upon Rhea's release, there will no longer be grades of medical clone, nor SP loss on podkill. Players will also have access to Thera, a roaming Dark Mirror of Jita with unique features and mechanics. Those are two very big reveals, and they've certainly ignited the passion of the community in stream chat, #tweetfleet, and elsewhere. Expect more coverage of these features as information becomes available.
Awesome!

CCP Its Well Past Time: Update Overview Icons

Way back in October of 2010 (four years ago!) I wrote a post about updating the overview in a post called Bring the Overview into 2011:
There is one thing that bugs me about the overview. We have 7 classes of ship sizes (frigate, destroyer, cruiser, battlecruiser, battleship, capital, and supercapital) and 3 sizes of icons to fit them all into such that Titans use the same icon as battleships.

(Please excuse my sad MS Paint skills.) The overview has more ability than that and we should encourage, nay DEMAND, that CCP address this deficit. ;-)

In order to be constructive, I have a proposal for new icon classifications.

As you can see, I propose using triangles to mix with the squares for sub capitals, and pentagons for capital and super capitals. For NPCs, perhaps something more subtle.

This small change will allow pilots to quickly pick out the various ship classes faster at a glance rather than having to add the ship type column and scan through it all the time.
(Yes, I know there is a rectangle for industrials even back then, I made a slight mistake.)

Then, for one brief moment in March of 2011 I was on Singularity server and was so happy to see this in a post called  CCP, Send My Cheque to 123 Hell Yeah!:
Today I had 15 minutes free so I logged into Sisi to fool around with the player character and check out any changes and I was shocked to be presented with new icons in the overview:


Their is a unique icon for capital (same one for the Wyvern FYI), battleship, cruiser/battlecruiser, and I dropped a kestrel from my hanger to see the new one for frigate. The effect is that you can immediately tell there is different hull types on the field at a glance without having to compare pixels on squares.
I approve.
Sadly, the changes didn't last for very long and were reverted back to the archaic four white boxes we still have today, despite the vast number of graphical improvements since then. This is a huge shame since the problem of the old icons has only gotten worse since then.

Consider what ship tiericide has done to the meta of PvP. Back in 2010 you probably needed to worry about the names and abilities of a handful of ships that were used and all others were curiosities piloted by newbies. Osprey? Bellicose? Breacher? Inquisitor? But with the removal of ship tiers and introduction of ship roles and constant ship balancing, not to mention the addition of more ships (Tech 3 cruisers, Attack Battlecruisers, mining frigates, and soon Tech 3 destroyers) to amount of information about ship hulls has increased dramatically while the limited information about ship hulls has remained pathetically small.

I don't think its no longer enough that the overview is changed to more accurately indicate ship hull size, I think we need to consider what can be done to change the icons to show at a glance ship hull size and role.

Here's a quick example chart to demonstrate what I mean:
GeneralAttackCombatSupportDisruptionIndustrial
Shuttleo
Frigatefxsdm
Destroyerd
CruiserFXSDM
Battlecruiser[F][X]
Battleship[[F]][[X]][[D]][M]
Capital[[C]][[M]]
Supercapital[[[SC]]]

Instead of four icons, there are 22 in this scheme I whipped up in two minutes which still ignores Tech 3 and faction ships which might consider some thought as well. Obviously substitute appropriate icons for the textual representations I used. The goal is that instead of memorizing hundreds of ship names and their associated sizes and hulls, a pilot can infer a ship's size and role by memorizing a handful of icons, or even have them printed out beside the keyboard for a quick lookup. This is especially important for new players getting into PvP who are facing an array of ships obfuscated by three squares and a rectangle. 

This is one of those times complexity would be a good idea in order to improve accessibility. Its four years overdue CCP, and it hurts your game. Fix it.

Wednesday, November 05, 2014

The Measure of a Game

So the question for this blog banter is how can we tell if CCP is succeeding with their new bold road map that has started with Rubicon expansion and started to accelerate with Phoebe that was released this week.

Personally, I feel there is only one measure that matters to us the players and that is people logged in:
Courtesy of EVE Offline
EVE is at its best when people are having interactions with each other, whether its the simple shooting another ship or working together to mine an asteroid, or the more complex interactions in the market, alliance politics, or corporate espionage to name a few examples.

And quite simply put, more people means more opportunity for interactions. You got 20,000 people logged in flying around 64 player-accessible regions (ignoring wormholes for simplicity right now) and that averages to 312 pilots per region. Get 30,000 people logged in and the average goes up to 468 pilots per region, over 150 pilots to have interactions with which can represent a couple extra fleets doing something per region for you PvP types, or more buyers for you manufacturing and market trader types. Each pilot added means an increased chance of interaction with all other pilots.

So the only measure of success I think counts is getting that Period Average number in the All Time concurrent login weekly averages to rise or at least stop falling. If it continues to drop, then CCP has failed with only the degree of failure (i.e. slow decline or catastrophic collapse imminent) the outstanding question.

Do things with others, and we need others for that mantra to work. Nothing else matters.

Monday, November 03, 2014

Blog Banter # 60 - Measuring Success

Welcome to the continuing monthly EVE Blog Banters and our 60th edition! For more details about what the blog banters are visit the Blog Banter page.

* * * * *

Jakob Anedalle of Jakob's Eve Checklist blog asks:
With Phoebe about to land, CSM Minutes now out, and more of CCP Seagull's vision from Eve Vegas it appears CCP has a bold roadmap, is making big changes, and is willing to take a hit in the short term to see it through. What do you see as the measurable signs that will tell us that they've succeeded? What outcome will we see as players? Is it concurrent player count or something else?
Get writing!

* * * * *

Participants:
Sand, Cider and Spaceships - They're CCP, They March On Fearlessly.
Eveoganda - On New Wings
Jakob's Eve Checklist - What's Op Success for CCP?
Mabrick's Mumblings - Measuring Success - Only One Thing Matters
The Nosy Gamer - Measuring Success
Inner Sanctum of the Ninveah - The Measure of a Game
A Missioner in Eve - metrics
Rinn's Rants - Metrics
Agressive Logistics - Nothing Succeeds Like Success
Fua Consternation - Corp Fratricide redux