I was four years old when I was taken to my first movie. It was summer and my parents took me in the old silver Camaro to the local Drive In where they were playing the big hit from last year: Star Wars. It was the summer of '78 and I was lost to space forever.
Over the years of my youth Star Wars, Star Trek, and anything else that involved space ships captured my imagination. I had hordes of space Legos and played for hours in the rec room in the basement buildings space ships and having imaginary space battles.
When I got into computers, space simulation games figured high on my list. Master of Orion series, Star Fleet battles, X-Wing & TIE Fighter, etc. Later as I got into table top wargaming, it was always the sci-fi elements that attracted me into Warhammer 40K instead of Warhammer Fantasy Battle. And Battle Fleet Gothic scratched an itch I never knew I had with its lumbering capital ships and epic space combat.
So one night when I was in the local Games Workshop cleaning up from a battle and I heard two friends talking about this MOO game called Eve, I was immediately intrigued. The one friends was describing how he had a cloaked stealth bomber and he was trying to get a drop on an enemy ship. I left the store very curious but leery; I had never liked the idea of a game you had to pay for every month.
I got on the internet and did some research. I learned about Eve's complexity and depth, sandbox gameplay, open-ended universe... but the only thing that really forced me to break my MMO virginity was the pictures of the sexy array of space ships and descriptions of space combat. I tried it out and the first time I undocked I was hooked.
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It may have been the space ships that drew me in, but its not what kept me here. For over two years solid I have played Eve and my desire has not been slaked. Pretty ships alone cannot be the answer, so what is?
One thing is the social aspect. Flying with other people, regardless of the activity, is often more fun than anything you can do alone.
Another thing is the PvP. Not just the one versus one fights, but all the complexities into fleets and maneuvures, traps, scouting, logisitics, etc. From what I've read, Eve is the closest thing to actually simulating warfare on a large scale in an MMO. We don't need battlegrounds or scenarios, those artificial constructs are superflous in a game where combat can occur anywhere or anytime. Its deep, engrossing, and a hell of a lot of fun.
Lastly its the number of options open to a player without having to "re-spec" or re-roll a character. I can do anything I want and Eve offers a lot of things to do.
* * * * *
I can't answer the last part of the question as I have never left Eve. I can't imagine right now even wanting or needing to take a break. And it would take an awesome game of epic proportion to draw me away from her, my first MMO love.
Update: Other participants of the Blog Banter.
- CrazyKinux's Musing: EVE Blog Banter #2: Space, the Final Frontier...
- Ombeve: OOC Blog Banter 2
- The Wandering Druid of Tranquility: Internet Spaceships is Serious Business
- Semper EVE: The Allure of EVE
- A Merry Life and a Short One: EVE Blog Banter #2 - This Is My Time
- Life in Low Sec: Blog Banter #2: EVE's Enduring Allure
- Inner Sanctum of the Ninveah: Eve Blog Banter - What Drew Me Into Eve?
- Roc's Rambling: Blog Banter #2: Staying Power
- Sahirs Journey: Why am I sitting in an internet spaceship?
- Diving into PsychDiver's Psyche: EVE Blog Banter #2: All I Ever Wanted To Be Was A Capsuleer
- Achernar: Just gathering intel
- Sweet Little Bad Girl: Blog Banter #2
- The Ralpha Dogs: The Appeal of the Never-Ending Story
- A Mule in EVE: Mule Psychology : EvE Style
- A Misguided Adventure: Blog Banter - Enduring Allure
- One Man and His Spaceship: Blog Banter 2 - November 2008 Edition
- Letrange's EVE Blog: That Banter Thing
- Diary of a Space Jokey: EVE Blog Banter: How'd I get here ?!
- I May Find Peace Within The Emptiness…: EVE Blog Banter #2: New Eden Bearhug…
- he Shard: EVE Blog Banter #2