Showing posts with label Ship Icons. Show all posts
Showing posts with label Ship Icons. Show all posts

Monday, June 08, 2015

Iconic

I've long been a fan of overview modernization and was quite ecstatic when the dev blog came out to announce an overhaul of the icons to allow more information at a glance through the use of icons, specifically more ship icons:
To say I was floored as well as extremely happy would be an understatement. I have some minor concerns about the ship icons and how easy it will be to distinguish them on the overview when all is said and done, but I like the direction and the desired outcome.
There have been some reports from the community that a lot of people were unhappy and requesting a rollback to the old icons! *GASP*
*GASP*
Last night I had a fleet up and running and it was a good chance to see the new icons up close and in action and my reaction overall would be satisfied. I like that there is more icons for miscellaneous stuff like corpses and a greater variety of icons for agents in space versus other NPCs, I like that I can tell that a group is in destroyers versus battlecruisers in a glance, and generally approve of the direction being taken overall.

I'm not too sure about the hollow nature of the ship icons though, I found in my overview they tended to blend together when I was facing a mixed fleet: the frigates stood out from the cruisers, but the battlecruiser and more importantly the battleship icons blended in too well, just too many lines, not enough shape.

However, no request to rollback here, I like the direction.

If you're having trouble getting used to the new icons, I highly recommend downloading a copy of Rixx Javix's handy icon guide he created. Thanks Rixx!


Saturday, February 15, 2014

See All The Things

Immediate panic rose in my gut when I saw on Twitter some devs talking about the Overview. One wrong move, I thought, and they could break the whole game.

* * * * *

As an EVE pilot, I have a love-hate relationship with the overview. On one hand, I hate how it looks and how much screen space it can take up on my monitor, all spreadsheet-y and wide as I try and fit three different types of velocities on it.... what's that? Yes, three. The base velocity which tells me how fast the target is going so I know I or anyone else has a chance to catch it, the transversal velocity to give me an idea if my weapons can track it, and the radial velocity which is a measure of how fast they are moving away or towards me as if I was stationary which is useful for seeing when a target is approaching (and how fast) or running away. I also have the militia column so I can keep an eye out for Minmatar Militia awoxers, and the usual Name, description, and distance.

But while it takes up a lot of space, I love how much information it gives me at a glance. Distance, speed, name, type, whether they are a pirate or suspect or ally... an experienced pilot can look at an overview and in a split second know whether or not he is in position or in trouble.

It is the universal tool; every pilot has one, uses it (sometimes incorrectly), and needs it. There is no other option.

And then I started leading fleets.

As a line pilot in a fight, the FC calls the primary and I attack the primary while locking up nearby secondaries. My spatial awareness doesn't need to be very high. As a tackle pilot in a fleet or a solo pilot, I needed more spatial awareness to know which targets to burn for, which direction to burn off, how to slingshot opponents to catch them or get away, but it was all "where am I in relation to everything else" so I didn't need to pay too much attention to everything, just my general orientation and vector.

But as the FC, you need to know even more. The spatial orientation of your fleet including the tacklers, DPS ships, Logistics, and even your EWAR. Then you need to know where your enemy is and what they are flying and doing. The overview alone is not enough and that's why I've started flying zoomed way out with the range view turned on like so:
Click for full size.
In a battle with my fleet of ~20 or more against a hostile fleet I have that zoomed out as far as necessary to see everything happening on the grid, sometimes up to more than 100 km radius. This view, combined with the information in the overview, gives me the on grid information I need to make appropriate decisions.

How Can It Be Better?

That's the million ISK question, isn't it? Some ideas recently thrown around involve having the overview somewhere else: undocked into its own window so it can live on another monitor, or streamed to a mobile device... but these two ideas involve moving he overview away from where I need it most! So I'm not a fan.

Another idea was to suggest we could have more than 5 tabs and that multiple overview windows could exist, giving the possibility of seeing multiple views on the current environment at once. I can see some possibilities with these concepts but doesn't really address the amount of screenspace the overview requires for me.

I've seen some suggestions that more information could be moved out of the overview and to the sceen itself, perhaps things like velocity and type could be attached to the ship icon. However, this idea quickly falls down for me when we start having more than ten ships on the grid and all that information gets harder and harder to see and process.

But there are some things we could do to improve information visibility in the main view. I've suggested multiple times in the past (and CCP even tried it on SISI once) that the icons need to be updated to give more information at a glance than they do now, so you can tell a destroyer from a cruiser or battlecruiser on the grid with looking up the type, or a battleship from a titan. Furthermore, colours of the icons could be used to indicate a number of things from velocity to damage taken. Right now the icons show rough ship types (small, medium, large, industrial) and that's it. Using the icon could free information from the spreadsheet overview and put it on the field without cluttering the view.

I also think that more customization to the tooltip of hovering over an icon in space would be valuable. Right now you can hack in upgrades to your Targeting HUD but it would be nice for CCP to formalize that functionality and improve it.

Overall I think a few small changes like that could go far into giving pilots and fleet commanders more information at a glance without cluttering the display beyond usefulness.

Wednesday, November 13, 2013

YES PLEASE!

A small part of the new dev blog on the Interbus Ship Identification System (ISIS) talks about ship icons:

We started with a concept of a visualization tree which would give players high level information at a glance regarding the different roles and purposes of factions, ship groups and ships in the game. One of the first things we did was create icons for the ship groups in the game. This will exist in the ISIS only to begin with, but if these icons prove successful in giving quick feedback on ship groups, we don't see why they couldn't be used in other areas of the game.


Yes, please, let's get this into the overview and icons in space! They've toyed with this idea in the past as evidenced by what I found on SISI one day, and its something I've suggested time and time again.

Its time to get rid of those old square icons, make it happen CCP!