Showing posts with label Blooded. Show all posts
Showing posts with label Blooded. Show all posts

Wednesday, October 22, 2025

Kill Team Day Oct 2025

 A bunch of us got together and played multiple games of Kill Team! Here are some pictures.


Void Dancers Harlequin Troupe with Mr Maugan Ra standing in for a Death Jester.

Some Hearthkin Salvagers looking for loot.

Battlefield from Classic Kill Team era.

Intercessor space marine team, aka the Death Bears.


Spooky Necron Hierotek Circle!

I got to face off against the Death Bears in my first game.

My Black Storm Legionnaires take up position to secure from objectives from the foul false emperor Death Bears!

The Bears came to crash the party.

On the west flank a bear makes an early move to be ready to secure a point in turn 2.


On the east flank, the Shrive Talon and Balefire Acolyte move to do the same but the Bears burst through the door, bolt pistols blazing.

Back on the west, the Chosen advances with super hot plasma pistol spewing super hot plasma.

The Annointed wasted no time and summoned the beast right away.

Two Bears move up to grab the middle in turn 2.

The gunner uses his super hot plasma to hunt a Bear that killed the Shrive Talon.

The heavy gunner uses his reaper chain cannon to skin a Bear.

The Chosen charged and used his daemonic blade to slice a Bear in two.

The Bear commander charged and leaped to reach his fist over the wall and crushed the skull of the Acolyte.

In the centre the annointed rips a Bear up but the other centre bear charged and killed the heavy gunner.

Despite being wounded from his fight with the heavy gunner, the Bear charged up the ladder and killed the gunner.
A bloody battle but the Death Bear's early success in securing more objectives pays off.

My Next game was my Blooded versus some Space Marine Scouts on a secure the long way board.

 
The scout sniper takes the high ground early and started to take aim at the enemy gunner and sniper.

The Blooded Ogryn and Grenadier move up in cover.

A scout moved up on the west point and early in turn two the Orgyn charge, his Avalanche of Muscle and power maul taking down the imperial stooge. The Agitator moved up behind him to secure the point, while the Flenser charged and fought another scout, slicing him with a blade.

The Enforcer and Butcher await their opening.

The scout sniper takes aim at the back of the Ogryn's head.

The Blooded Trench Sweeper survives a barrage from the heavy bolter!


It looked like scouts would retake the west point when BOOOOM! The grenadier whipped the diabolik bomb satchel and killed two of the enemy. 

In the centre structure the Chieftan and melta gunner take out scouts to secure the building.


The sniper and heavy bolder desperately try to take out targets fast enough, but there is just too many Blooded!
The almost dead Enforcer and terrified grenadier hunker in cover as they wait out the clock to win the game.


Victory for Quintara!!


Miscellanous shots.





Monday, June 02, 2025

Bloody Sunday

 "You hear that?" 

"Hmmm? What?"

"Chanting," the soldier said lowly, "They are coming."

The second man sighed. "Did we get confirmation we can pull back?"

"No," he replied. Grimly he lifted viewers to his goggles. "I think they have an ogryn." 

"Dammit." Another sigh. "Well then.... for Cadia?" 

"For Cadia."

* * * * * * * * * * * * * * 

On Sunday I got together with Tinqiu and sent in my Blooded Traitor Guard versus his veteran Kasrkin. The board was Volkus #4, the mission, Extraction. 

The 12 members of the Blooded spread out across the deployment zone but the heavy concentration was on the west flank.

In the centre were men ready to support either side while guarding the middle objective.

The Kasrkin in cover ready to take high ground and rein down accurate Hotshot lasfire.
The board is ready.

The Ogryn rushed up the flank, forcing the sniper to reconsider his position or get charged next turn.
The plasma gunner hunkers down behind a portable barricade.
On the east flank, a trooper advances.

In the east stronghold, the Kasrkin melta gunner moved inside to get ready for turn two but the traitor Enforcer moved up and riddled him with bolt pistol rounds. He survived... for now.
Seeing an opprotunity to get first blood, the traitor sharpshooter ran up and finished him off!


The Kasrkin moved into position on the high ground for turn two.

At the start of turn 2 (on the back of some serious lucky init rolls even though the rereoll was forced), the Enforcer ran up and power fisted the trooper on the east flank.



The sharpshooters trading fire! The loyalist was a better shot but could not get the kill shot.
In the centre, the flenser searched for the objective but it was not there.... where could it be?

Back on the east flank the Kasrkin commander charged and cut down the Enforcer, and was quickly patched up from his wounds by the medic. Is this the start of the Kasrkin's turnaround?
In the west stronghold the Vox operator moved in to start the search but a tropper ran up and fired over the wall, missing his shots.
The Ogryn charged the trooper at the wall and severely wounded him but failed to kill. The Melta gunner ran up to shoot the recon operator but also failed to kill.  The traitor melta gunner was cut down! The Traitor Cheiften ran in and searched for the Objective in the west stronghold and found it, but was sniped dead for his efforts. The pendulum has swung to the Kasrkin! The Traitors are panicking as their numbers dwindle faster than the Loyalists!


(Imagine masssive explosion)
The traitor grenadier ran up and whipped his dyabolic bomb at the Kasrkin and killed two, the recon operator and the grenade launcher gunner. The traitor plasma gunner killed another. The Pendulum began to swing back.


The Kasrkin sniper has the high ground, can he turn the tide?



At the beginning of turn 3, things are desperate for the Imperials. The traitors have scored 5 points to 0 for the crit op, while the Kill Op is in their favour but not by much. Both sides have a a point or two in the tac op.

On the west flank the Butcher charges and kills the commander while the medic stocially prepares to hold his ground.

In the centre the jubilant Grenadier's armour is shredded by return fire desspite the smoke, but instead of hiding he whips krak grenades ineffectually at the high ground shrouded in smoke. The trooper makes him pay for his insolence.

The Flenser runs up under the shadow of the ruins while the Corpseman secures the objective marker.

At the end of three turns the Kasrkin were mathematically out of the chance of winning (they could not get close enough to secure the objective and even wiping me out did not get enough points to catch me if I did nothing else) so we called it there after a vicous and hard fought battle.