Showing posts with label Kroot. Show all posts
Showing posts with label Kroot. Show all posts

Wednesday, October 30, 2024

Farstalkers are my Kryptonite

 Got together with Thunder for a game of Kill team, Brood Brothers versus Farstalker Kinband.

The board was Gallowdark #6, the Crit Op was Power Surge


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Kroot ready with the portable barricade.

Broody Boys getting ready to aim downrange.



The Magus and his crew.

I don't know any of the Kroot operatives.

Three objectives, each turn one of them is the power surge, activate for a VP. Hold them at end of turn for more VP, max 2 per turn.
Hound and familiar rush forward to secure the first conduit.


Kroot fortifying the second.

Sniper takes aim at another hound only to wound it! The portable barricade makes an appearance. 
The commander orders his troopers in!


End of turning point one. I lose initiative and choose objective 1 as the surging conduit.


Blam! Seek light means conceal won't save the agitator.

Sniper is forced to finish off the hound before it becomes a problem. With his conceal shot already wasted, he has to engage.

One Kroot warrior blocks the hatch after surviving a frag grenade, while another Kroot lines up a tight hatch to hatch shot.


Commander and Iconward reroute the power, but at what cost?

Magus charges and whacks the Kroot with the force staff but fails to kill it! Yet another instance of the Brood Brothers failing to close the deal. The Primus would not have messed this up, that's for sure. ;)

The demo charge killed a Kroot, but the others will not let the sapper do anything else.

The Magus finally gets through the door, charges a Kroot with one wound left, only gets one hit with his Biogun (2 attacks, 4+ lethal) even though he has a reroll, and the Kroot pull out a Uno reverse, get to resolve first, and parry the Magus hit! Then hit him with a second die! The humiliation! Now the Magus cannot use his third APL to kill anyone either. Complete game winning move by the Kroot.

The Vox operator, the only guardsman with a lasgun, shows why its a decent weapon killing a Kroot in one shot. MVP for me right there.


Meltagunner still looking for targets, but is feeling vulnerable so closes the door.

Kroot with bowcaster comes in and finishes off the Vox Operator. No more overpowered lasgun shots for you!

Beginning of Turning Point 4, the lone meltagunner ponders his options. He makes a move to try and get a counteract kill but is eliminated first. 


The kroot mastered the Crit Op, the Kill op was close, but not in this image the Kroot picked up 3 points I think from their Tac Op to win by 11 to 7... more maybe more, its all fuzzy. It was a comfortable margin but not an blowout.

Great game!
















Monday, March 04, 2024

Eat or be Eaten

 Got together with Thunder and played a game of Kill Team. We did missing 1.2 of Soulshackle, Awaken the Control Cores. In the image below the board is seperated into two zones, the smaller zone at the top of the image (aka Control Room) where there are control panels that activate the other panels in the larger bottom zone (aka Engineering). Get VPs for using the activated bottom consoles as well as controlling a majority of them. There are four walls that are breachable to allow us to connect the two areas as well as get more access to the centre room.


Thunder was using his Farstalker Kinband while the Black Storm Chaos Legionaries were back for more. I deployed four marines in the Control Room side room on my right, looking to gain complete control of that area with an eye to blowing a wall to connect my forces. The Kroot deployed only three so I was feeling good, while the rest looked to control the Engineering section.


The Heavy Gunner and Annointed charged into the control room blasting a Kroot through the other open door while my Champion shouts orders.


Carefully peaking the main corridor.


The other two Kroot in the Control Room were shot down but the Long Sight Kroot the head off the Champion with one shot, scared the heavy gunner into retreating, and threatened to close the door on the Annointed who was losing control of the daemon within...







The Kroot move into the core of Engineering uncontested.


The central control console in the middle room is entered by the balefire Acolyte who throws a  massive ball of fire into a group of Kroot and hounds, killing two and wounded the others!


The opening turning point was bloody for the Kroot but wounds are starting to accumulate on the marines...




As the heavy gunner retreats from the Control Room, the Daemonic Annointed bashes through the door before the Long Sight can close it, and the Kroot is ripped apart.





But the Kroot easily secure the main Engineering room.

As the plasma gunner advanced in the main corridor, a Kroot hunter (who killed the Balefire Acolyte) ran up in the centre room, planted charges, and blew the wall wounding the plasma gunner. Then it charged and stuck a huge knife in his belly. The Shrive talon extracted revenge but the value of controlling the Control Room was not being felt as the Engineering consoles were being dominated by the careful Kroot.

AS Turning Point 4 ended, the Kroot victory points showed a commanding lead and victory goes to the Kinband!