Showing posts with label Voidscarred. Show all posts
Showing posts with label Voidscarred. Show all posts

Saturday, February 14, 2026

Attack of the Canoptek Creepers

 Time for a Kill Team match against Tinqiu and his new kill team, Canoptek Circle. I'll be taking my trusty glass cannon Corsair Voidscarred.

The match is on Volkus, with the Crit Op being straight up Loot.
Building looks nice in the sunlight.
The Necrons take razor wire and mines to reduce Eldar movement through the middle.
Led by the fearsome geomancer, there are three scrubs, a reanimator, a dude-who-buffs, and two big guys with big guns.
The Riders of the Sunless Night.


The Felarch, heavy gunner with wraithcannon, and Wayseeker deploy on the left flank.
In the middle the Shade Runner, Fate Dealer, and Soul Weaver. On the far right, the Hunter and Starstorm Duelist secure the Loot point. 
The Kurnathi Blademaster has rushed into the middle.


The Circle take cover as they prepare to approach.
The gods sleep.


The Shade runner and Soul Weaver take high ground. The Wayseeker will do a warp fold on the soul weaver and switch his place with the Fate Dealer for sneaky silent sniper shooting.

The Geomancer secures the left flank.

After turning point 1, the pieces are in position.
The heavy gunners, afraid of the wraithcannon, look for opprotunity to open fire but the Eldar hug the shadows.

The Felarch, in a sacrifice move, charges kills the Buff-Dudes necron, securing a Kill Objective point. Then he plants a beacon for a Tactical Objective point. The Geomancer makes him pay for the affront but the damage is done.


In the centre, the Kurnathi and a Creeper trade blows but the Hunter already secured the objective.
The Necrons offer a sacrifice of their own to take the Loot objective on the left.


The Shade Runner chargers the heavy gunner on the vantage, slicing him for ten damage! "He's not even wounded," laughs Tinqiu.

The Starstorm duelist issues a challenge to the Geomancer. The challenge is denied as gauss streams render rhim to peices.
The other Big Guy moves forward on the right flank.

At the beginning of turning point 3 (I think) the Corsairs have a decent lead but the Necrons are angry!
The Fate Dealer wings the Geomancer but fails to down him, while the WaySeeker secures the left loot objective and plants his own beacon.
In the centre, the Shade Runner is easily overpowered and the big guns come into the open as the eldar heavy gunner is killed.
Down to 4 wounds, the Geomancer summers nanites to heal him.
The geomancer rushes to order his gunners to fire, fire, fire!
So exposed, the Kurnathi charges and slices off the Necron leader's head. He would die in return but his soul stone would have an honoured spot in the Hall of Souls.
At the end of the game, the Necrons had made it close but the Corsairs held on for victory, 16 to 13.


Great Game!

Sunday, December 01, 2024

Sabotage the Bridge

I can't play Kill Team with others as often as I want so the NPO rules have been a godsend as now I can point at the table and say "I'm not playing with myself really, I'm playing agains the NPOs!"

Anyway, all that to say I played again against the NPOs, this time with the Corsairs against the Chaos Marines on the derelict Ribicon Dynastry, where the Void Hunters needed to sabotage the bridge controls before the chaos legion took them into the warp.

The board setup as the mission describes with lots of added flair from my ITD terrain collection.

91 wounds of Marines and a chaos Arbites.

The Void Hunters preparing to storm the bridge.

On the right.


Centre forces to fight over the main control.

The left flank.

On the left the marines take first blood as the Corsairs advanced too close to the blades.

On the right the chaincannon sends bullets flying through the open hatch.

The wraithcannon heavy gunner continues to prove his worth as he rips apart the marksman.

The Felarch tried the trick with the warding shield and once per game interrupt to bait and kill a brawler but my rolls were terrible and it killed the leader with one wound remaining.


The Fatedealer retreated to try and keep the marines from overrunning his position.

In the centre, both sides moved up but no shots were exchanged.

The mortally wounded brawler was finished off and the Eldar advanced on the right flank.

Turning point 2 starts and the marines have the initiative. Wasting no time, a brawler quickly dispatches the Shaderunner.

But the duelist's pistol barrage of fusion and shuriken return the death.

Seeing an opportunity where the NPOs left the centre objetcive too undefended, the gunner runs in and sabotages the control panel.

Furious, the heavy marksmen returns fire with deadly accuracy before the Arbites finishes the wounded corsair off.

On the right flank, the objective is sabotaged without effort.

On the left, the Marksman advanced and threw smoke so that the Fatedealer's return fire is not effective.

End of Turning point 2, the Eldar control the right flank while the marines control the centre, with the left flank locked in combat.

Turning point 3, the Eldar get initiative and the wraithcannon again proves its worth as it sends another NPO to the warp.
This gives the chance to the Marksman on the left to advance to negate the cover of the fatedealer. He survives the first salvo, but not the second.

The psychic Wayseeker uses the warding shield on the heavy gunner and goes on guard.

The renegade Arbites runs out and is quickly lightning struck.


Turning point 4 the heavt marksman in the control room comes out to shoot at the threat at the rear, but is quickly overwhelmed by the fire[power.

The last marine runs back to try to defend the last objective from being sabotaged, but the agile Eldar quickly ran in and destroyed it with ease.


Victory to the Eldar!