Showing posts with label Necrons. Show all posts
Showing posts with label Necrons. Show all posts

Saturday, February 14, 2026

Attack of the Canoptek Creepers

 Time for a Kill Team match against Tinqiu and his new kill team, Canoptek Circle. I'll be taking my trusty glass cannon Corsair Voidscarred.

The match is on Volkus, with the Crit Op being straight up Loot.
Building looks nice in the sunlight.
The Necrons take razor wire and mines to reduce Eldar movement through the middle.
Led by the fearsome geomancer, there are three scrubs, a reanimator, a dude-who-buffs, and two big guys with big guns.
The Riders of the Sunless Night.


The Felarch, heavy gunner with wraithcannon, and Wayseeker deploy on the left flank.
In the middle the Shade Runner, Fate Dealer, and Soul Weaver. On the far right, the Hunter and Starstorm Duelist secure the Loot point. 
The Kurnathi Blademaster has rushed into the middle.


The Circle take cover as they prepare to approach.
The gods sleep.


The Shade runner and Soul Weaver take high ground. The Wayseeker will do a warp fold on the soul weaver and switch his place with the Fate Dealer for sneaky silent sniper shooting.

The Geomancer secures the left flank.

After turning point 1, the pieces are in position.
The heavy gunners, afraid of the wraithcannon, look for opprotunity to open fire but the Eldar hug the shadows.

The Felarch, in a sacrifice move, charges kills the Buff-Dudes necron, securing a Kill Objective point. Then he plants a beacon for a Tactical Objective point. The Geomancer makes him pay for the affront but the damage is done.


In the centre, the Kurnathi and a Creeper trade blows but the Hunter already secured the objective.
The Necrons offer a sacrifice of their own to take the Loot objective on the left.


The Shade Runner chargers the heavy gunner on the vantage, slicing him for ten damage! "He's not even wounded," laughs Tinqiu.

The Starstorm duelist issues a challenge to the Geomancer. The challenge is denied as gauss streams render rhim to peices.
The other Big Guy moves forward on the right flank.

At the beginning of turning point 3 (I think) the Corsairs have a decent lead but the Necrons are angry!
The Fate Dealer wings the Geomancer but fails to down him, while the WaySeeker secures the left loot objective and plants his own beacon.
In the centre, the Shade Runner is easily overpowered and the big guns come into the open as the eldar heavy gunner is killed.
Down to 4 wounds, the Geomancer summers nanites to heal him.
The geomancer rushes to order his gunners to fire, fire, fire!
So exposed, the Kurnathi charges and slices off the Necron leader's head. He would die in return but his soul stone would have an honoured spot in the Hall of Souls.
At the end of the game, the Necrons had made it close but the Corsairs held on for victory, 16 to 13.


Great Game!

Friday, May 24, 2024

The Mists of Beta Decima

Got to play on new Beta Decima terrain a couple weeks back and it was pretty decent. Made some mistakes but to be expected for me on new terrain.

I took my Eldar Voidscarred Corsairs kill team against Thunder's Hierotek Circle. The goal of the misson was to control vantage points by the end of the game, and you could use the middle top terrain feature to remove opponent's vantage tokens.


 I advanced up the middle with some of my best operatives looking to rush and control the slower Necrons.


The Teknomancer ordered the Deathmark sniper to inflitrate the tower from his pocket dimension. 


Then using the vantage points on his side of the board, he spotted and neutralized my Flearch leader and wounded many others with some precision shooting. Reeling in light of my poor positioning, I charged up the tower to knock the Deathmark down... but not out.


The early casualties are hurting the Eldar, especially as the knocked Necron reanimate and start fighting again. Feeling that my early misstep in the middle cost me the game, I charge with abandon to cause as much damage as possible to restore my honour.



The Necrons take full control of the power tower and remove my tokens with ease while my Fatedealer sniper works from safety to shoot as many of those metal heads as possible.



My wounded Kurnathi with his double swords charged the wounded Immortal and dispatched him but soon died in return.


Finally the apprentek cackled in delight and muttered "that is for last game" as the Fatedealer was flanked and easily killed.



Conclusion: I made one early mistake and followed it up with several other smaller missteps. Some lessons about Beta Decima were learned and I promise next time to give those Necrons a run for their money.

Monday, March 18, 2024

The Battle for Ghazgull's Shoe

 Got together with some friends and played some Kill Team, booya. The mission was an Octarius mission where there are three scrap piles and you have to search them for a relic, in this case, sumpreme Ork warlord Ghazgull Urg Thrakka's lost shoe. You get VPs for searching, VP for finding the relic (roll a D6, 6+ its found), and 2 VPs for controlling the relic at the end, 3 if an operative is carrying it.

I was using my sneaky Kommands against Steve and the Necrontyr Hierotek Circle. We deployed in opposite corners and got to work!

I started out splitting up in three directions, big force for left and centre, and a couple orks for the farther right pile.


The Necrons also split with the main man Technomancer controlling the centre with the infiltrating Deathmark getting prime real estate.


I decided to get aggressive and sent the Dakka boy to throw some slugs at Steve directly. I did not roll well.


The Technomanced took personal offense at that and nuked the Dakka boy.


But Steve's real fear was the sneaky Bomb Squig.


The Kommando grot swung into action (literally) and grappling hooked his way to the centre pile to do a search. No shoe, but I get a VP.



The bomb squig made its move, dashing over the top of the terrain to end turning point 1.



The Necrons reinforced the centre and started to remove Orks, the breacha boy was not quite hidden enough as arcane energy zapped him, and the bomb squig took a perfect shot between the eyes. 






But the advancing Nob, Slasha boy, and Snipa boy searched and found the relic in the far left jumk pile. Orks at 3 VPs, Necrons 0.



The Deathmark zotted the Snipa boy with ease, but the Nob and Slasha boy crashed into the Necron lines as the Burna boy charged up the middle and the regular Boy causes chaos in the far right.


 


The Nob charged the Technomanced and crushed him easily. The Burna boy killed a guardian. The Boy killed a plasmacyte. Things are looking good....





But the Necrons still have the better shooting. 


Turning point 4, the Technomancer and two other Necrons reaminate. The Technomancer retains initiative, and rushes to pick up the objective. The Nob can only chase but not enough action points to fight! Might the Necrons force a draw?!








The Slasha boy, with an extra action from the Nob. throws knives to wound the scrab drone, charges and kills the reanimated guardian, and then in overwatch with a -2 to BS, throws more knives to finish off the scarb. Play of the game!





At the end of the firefight phase, I use my last CP to allow the Nob to "Krump Him!" and fight the Technomancer immeditately! This time there is no escape and the Necron is vanquished, giving contorl of the shoe to the Kommandos. Final score, 5-0.