Showing posts with label Solar Auxilia. Show all posts
Showing posts with label Solar Auxilia. Show all posts

Thursday, March 12, 2026

AMBUSH!

 Last month I got together with Thunder for another riveting game of Legions Imperialis. 

We decided to do a 2000 point game, the mission AMBUSH where he would be defending a line across the table and I would be attacking from both sides.

The Knights of House Victrix and their Mechanicum allies.


The Solar Auxillia and their Imperial Fist allies

Mechanicum setup on the north side.

Automated sentries in a building and dreadnoughts on the point in the west.
Robot bombs! 

In the centre, the predators and marines fortify.

In the east, Charonites in transports and the overall commander.

In the south, the Knights prepare to assault.

In the east, the Solar Aux sentinels move into the difficult terrain of a crater ("they won't bomb here again, right?") while vanquisher (valcador?) tanks move into position.
Baneblade turns its guns to the north.

The board.

In the centre, the fearsome Ceratus Knight Atropos charge in and use their lascutters to devastating effect. The plus 11 CAF helps too.

The robot bombs blow up beside the Krios battletanks but they survive.


The tech marine and tech thralls try to steal the north point but the SA move into position to prevent that.

In the east, the Questoris and Acastus knights move into position.
The Acastus Knights Asterius turn their conversion beamers on the baneblade and convert it into scrap metal.
The drop landers drop off the troops and the zoom over to contest the north point.
The Predators are destroyed by the Cerastus knights, and they shrug off the return fire.

Here comes the flame termplate! The tech thralls in the building are completely wiped out, leaving the tech priest to himself, but two Krios survive yet again.
The Questoris knight Styrix and Magera wipe out the sentinels.

The board again, start of turn 2.

Casualties for the mechanicum are mounting quickly, but the knights are doing ok.



In the centre, the Cerastus knights get charged by the Imperial Fists, but they would find that a tough battle agains the imposing knights.

On the far east, the Arch Magos and Mrymidon Secutor charge and chase off the entire Basilisk detachment.

At city during war.

The Solar Aux charge in to try and bring down the Ceratus knights through sheer weight of numbers, while the Armiger Knight Moriax detachment moves into to assist.

Turn 3 start, the knights are starting to lose numbers.

In the west the Moriax knights engage the dreadnoughts to try and secure the west point.



In the centre, the last Atropos knight slowly falls to one knee, slashing with his lascutter like an ancient sword. He stands still! Thunder is NOT IMPRESSED.


While the Moriax knights took out dreadnoughts, the Imperial Fists refuse to give up the point.


The tank divisions in the east are destroyed by the Questoris and massive Acastus knights, but the Ogryns hold out.
In the north, the Mrymidon Destructors attempt to hold the point against the leman russes. It does not go well.

In the end, he could not get that last Cerastus knight.

Nevertheless, the Loyalist Solar Auxillia hold the line and defeat the ambush despite heavy losses. Final score, 41 for the SA/Imperial Fists, 21 for the Knights/Mechanicum.

Great game!



Wednesday, December 31, 2025

Skirmish in the Suburbs

 Thunder and I got together with two friends to let them try Legions Imperialis. First time with my table completely painted (and the armies too).



The Dark Mechanicum of Pyros Majora


The Solar Auxilia of Unknown Origins

The completely painted board! Huzzah! Simple mission of try to take the objectives.

The teammate I was advising is Steve.

While Thunder advised Shwafia.

On one flank the Warhound Titan and the Leman Russ Vanquishers led the charge.


On the other the Baneblades and SA Command would try to hold the line against the Serperos and Acastus Astrerius Knight, Ser Castor.

Let's rumble!

The Arch Magos and his Myrmidon Secutors secured a middle objective while theWarhound tried to destroy the bulding with his melta but failed.

The Charonites were air dropped and garrisoned a building to threaten the Scintilax brain bots and blunt the charge of the Errax stalkers.
Two more air transports arrive at the East middle point and drop off Terchio that garrison the large administrative building, while the Draconson and transports move up.

The Serperos detachment advances while shooting, while Ser Castor conversion beams a baneblade into an explosion. The tech thralls sercue a building on the home East objective.

The Krios Battletanks are targeted by the Leman Russes and other Warhound missles. The lose three and break and withdraw from the table.

The other Baneblade secures a road.


Ursurax assault troops advancing up the far east get bombard by two detachments of Basilisks but take only minor casualities. 

On turn 2, an Errax charges into Terchios in ruins. A pitched battle ensues.

The Ursurax charge a Basilisk position and wipe them out.

Meanwhile, on the far west the Harpax swarm the Sentinels and chop them up.

The Scintilax advance to secure the middle West obejctive, and survive the Dracoson's fire to overwatch the Charonites as they charge.

On the East, Ser Castor targets the admin building and brings it down with its powerful Conversion beamers, killing all the Auxilia inside! 
The Serperos advance on the now vacant point and rain fire on the advancing empty transports.


With the night getting late, we decided to call it a draw. The Loyalists had a victory point lead but the Traitors felt like the had some momentum to turn the tide. 

Great fun! Hope our newbies get the itch to try again.