Wednesday, December 31, 2025

Skirmish in the Suburbs

 Thunder and I got together with two friends to let them try Legions Imperialis. First time with my table completely painted (and the armies too).



The Dark Mechanicum of Pyros Majora


The Solar Auxilia of Unknown Origins

The completely painted board! Huzzah! Simple mission of try to take the objectives.

The teammate I was advising is Steve.

While Thunder advised Shwafia.

On one flank the Warhound Titan and the Leman Russ Vanquishers led the charge.


On the other the Baneblades and SA Command would try to hold the line against the Serperos and Acastus Astrerius Knight, Ser Castor.

Let's rumble!

The Arch Magos and his Myrmidon Secutors secured a middle objective while theWarhound tried to destroy the bulding with his melta but failed.

The Charonites were air dropped and garrisoned a building to threaten the Scintilax brain bots and blunt the charge of the Errax stalkers.
Two more air transports arrive at the East middle point and drop off Terchio that garrison the large administrative building, while the Draconson and transports move up.

The Serperos detachment advances while shooting, while Ser Castor conversion beams a baneblade into an explosion. The tech thralls sercue a building on the home East objective.

The Krios Battletanks are targeted by the Leman Russes and other Warhound missles. The lose three and break and withdraw from the table.

The other Baneblade secures a road.


Ursurax assault troops advancing up the far east get bombard by two detachments of Basilisks but take only minor casualities. 

On turn 2, an Errax charges into Terchios in ruins. A pitched battle ensues.

The Ursurax charge a Basilisk position and wipe them out.

Meanwhile, on the far west the Harpax swarm the Sentinels and chop them up.

The Scintilax advance to secure the middle West obejctive, and survive the Dracoson's fire to overwatch the Charonites as they charge.

On the East, Ser Castor targets the admin building and brings it down with its powerful Conversion beamers, killing all the Auxilia inside! 
The Serperos advance on the now vacant point and rain fire on the advancing empty transports.


With the night getting late, we decided to call it a draw. The Loyalists had a victory point lead but the Traitors felt like the had some momentum to turn the tide. 

Great fun! Hope our newbies get the itch to try again.





Monday, November 24, 2025

The Underhive Drop

Report 67A-Kappa

Hive North Secondus - Underhive

M41007.487

Author: Inquisitor Yonil Terum, Seal #1129878

At approximately 1400 the 22nd Aquilon Squad of 3rd Regiment used their grav chutes to drop from sub level 14 to sub level 43 to attempt to intercept data scrapers attached to comm lines on sub level 44. During their approach their auspex showed movement from the Fraterinty of the Celestial Emperor, aka the Brotherhood, towards the data caches.

The 22nd engaged the Brotherhood on level 44, and were subsequently forced back with high casualities despite a vigorous defense. Only 2 data scrapers were retrieved by the survivors.

* * * * *

Tinqiu and I got together for another round of Kill Team! This time my deadly Brood Brothers versus the elite Aquilons.

The crit op was Loot and the board was a near assymetrical Galowdark.

The Brood brothers spilt into two forces, one on each flank.
The Aquilons chose to drop in as needed.

On the right small room the Aquilons moved up in force.
In the centre hallway, the Aquilons start to drop in cover.
In the large left room the plasma gunner goes on guard in cover, blasting an Aquilon that dropped from a vent in the corner of the room trying to get the drop on the Brood Commander.

The Primus leads his squad on the charge into the small right room. And by leads I mean from the rear.

In the centre hallway the Aquilons prepare to open the doors and unleash firepower into the Brood.
The small right room is going to be a blood bath.
The grenadier drops in with his melta bomb with designs to whip it at some Brood in the big left room.
At the back of the hallway the sniper in all black gives cover fire.
Turning point two, preparing the rush!
The Vox operator carefully looks over his squad.

The Grenadier opens the hatch and whips the meltabomb at the Brood commander who dies in a conflagaration. 

The Brood sapper runs into the small room and whips his demo charge at the Aquilons, killing one and wounding the duelist.
The duelist is finished off by the melta gunner.

In the centre the familiar skulks...

... before charging and tying up the sentry gun.


The plasma gunner and sniper fire into the centre hallway through the open hatch.


The Aquilon gunner with meltagun drops in and kills the Agitator who Shock maul the grenadier to death. 


In return, the sniper wounded the gunner.

In the small room, the Sergeant and trooper try to clear the enemy. The primus moved in and killed the Sergeant with his deadly needlegun.


At the start of turning point 3, the numers thin.


Jimmy the knife charges the trooper who fights him off, heals himself, and then kills the sapper. The Primus charges into the centre hallway and fights two troopers, killing them both.


The wounded plasma gunner fires into the hallway before succumbing to his wounds.
The Sniper runs into the centre hallway and no scope shoots the retreating trooper, killing him to secure the victory.


Final score, 15 to 14 as we both picked Kill Op as the secret primary.
Great Game!