Saturday, February 14, 2026

Attack of the Canoptek Creepers

 Time for a Kill Team match against Tinqiu and his new kill team, Canoptek Circle. I'll be taking my trusty glass cannon Corsair Voidscarred.

The match is on Volkus, with the Crit Op being straight up Loot.
Building looks nice in the sunlight.
The Necrons take razor wire and mines to reduce Eldar movement through the middle.
Led by the fearsome geomancer, there are three scrubs, a reanimator, a dude-who-buffs, and two big guys with big guns.
The Riders of the Sunless Night.


The Felarch, heavy gunner with wraithcannon, and Wayseeker deploy on the left flank.
In the middle the Shade Runner, Fate Dealer, and Soul Weaver. On the far right, the Hunter and Starstorm Duelist secure the Loot point. 
The Kurnathi Blademaster has rushed into the middle.


The Circle take cover as they prepare to approach.
The gods sleep.


The Shade runner and Soul Weaver take high ground. The Wayseeker will do a warp fold on the soul weaver and switch his place with the Fate Dealer for sneaky silent sniper shooting.

The Geomancer secures the left flank.

After turning point 1, the pieces are in position.
The heavy gunners, afraid of the wraithcannon, look for opprotunity to open fire but the Eldar hug the shadows.

The Felarch, in a sacrifice move, charges kills the Buff-Dudes necron, securing a Kill Objective point. Then he plants a beacon for a Tactical Objective point. The Geomancer makes him pay for the affront but the damage is done.


In the centre, the Kurnathi and a Creeper trade blows but the Hunter already secured the objective.
The Necrons offer a sacrifice of their own to take the Loot objective on the left.


The Shade Runner chargers the heavy gunner on the vantage, slicing him for ten damage! "He's not even wounded," laughs Tinqiu.

The Starstorm duelist issues a challenge to the Geomancer. The challenge is denied as gauss streams render rhim to peices.
The other Big Guy moves forward on the right flank.

At the beginning of turning point 3 (I think) the Corsairs have a decent lead but the Necrons are angry!
The Fate Dealer wings the Geomancer but fails to down him, while the WaySeeker secures the left loot objective and plants his own beacon.
In the centre, the Shade Runner is easily overpowered and the big guns come into the open as the eldar heavy gunner is killed.
Down to 4 wounds, the Geomancer summers nanites to heal him.
The geomancer rushes to order his gunners to fire, fire, fire!
So exposed, the Kurnathi charges and slices off the Necron leader's head. He would die in return but his soul stone would have an honoured spot in the Hall of Souls.
At the end of the game, the Necrons had made it close but the Corsairs held on for victory, 16 to 13.


Great Game!

Wednesday, December 31, 2025

Skirmish in the Suburbs

 Thunder and I got together with two friends to let them try Legions Imperialis. First time with my table completely painted (and the armies too).



The Dark Mechanicum of Pyros Majora


The Solar Auxilia of Unknown Origins

The completely painted board! Huzzah! Simple mission of try to take the objectives.

The teammate I was advising is Steve.

While Thunder advised Shwafia.

On one flank the Warhound Titan and the Leman Russ Vanquishers led the charge.


On the other the Baneblades and SA Command would try to hold the line against the Serperos and Acastus Astrerius Knight, Ser Castor.

Let's rumble!

The Arch Magos and his Myrmidon Secutors secured a middle objective while theWarhound tried to destroy the bulding with his melta but failed.

The Charonites were air dropped and garrisoned a building to threaten the Scintilax brain bots and blunt the charge of the Errax stalkers.
Two more air transports arrive at the East middle point and drop off Terchio that garrison the large administrative building, while the Draconson and transports move up.

The Serperos detachment advances while shooting, while Ser Castor conversion beams a baneblade into an explosion. The tech thralls sercue a building on the home East objective.

The Krios Battletanks are targeted by the Leman Russes and other Warhound missles. The lose three and break and withdraw from the table.

The other Baneblade secures a road.


Ursurax assault troops advancing up the far east get bombard by two detachments of Basilisks but take only minor casualities. 

On turn 2, an Errax charges into Terchios in ruins. A pitched battle ensues.

The Ursurax charge a Basilisk position and wipe them out.

Meanwhile, on the far west the Harpax swarm the Sentinels and chop them up.

The Scintilax advance to secure the middle West obejctive, and survive the Dracoson's fire to overwatch the Charonites as they charge.

On the East, Ser Castor targets the admin building and brings it down with its powerful Conversion beamers, killing all the Auxilia inside! 
The Serperos advance on the now vacant point and rain fire on the advancing empty transports.


With the night getting late, we decided to call it a draw. The Loyalists had a victory point lead but the Traitors felt like the had some momentum to turn the tide. 

Great fun! Hope our newbies get the itch to try again.