Showing posts with label Kill Team. Show all posts
Showing posts with label Kill Team. Show all posts

Saturday, February 14, 2026

Attack of the Canoptek Creepers

 Time for a Kill Team match against Tinqiu and his new kill team, Canoptek Circle. I'll be taking my trusty glass cannon Corsair Voidscarred.

The match is on Volkus, with the Crit Op being straight up Loot.
Building looks nice in the sunlight.
The Necrons take razor wire and mines to reduce Eldar movement through the middle.
Led by the fearsome geomancer, there are three scrubs, a reanimator, a dude-who-buffs, and two big guys with big guns.
The Riders of the Sunless Night.


The Felarch, heavy gunner with wraithcannon, and Wayseeker deploy on the left flank.
In the middle the Shade Runner, Fate Dealer, and Soul Weaver. On the far right, the Hunter and Starstorm Duelist secure the Loot point. 
The Kurnathi Blademaster has rushed into the middle.


The Circle take cover as they prepare to approach.
The gods sleep.


The Shade runner and Soul Weaver take high ground. The Wayseeker will do a warp fold on the soul weaver and switch his place with the Fate Dealer for sneaky silent sniper shooting.

The Geomancer secures the left flank.

After turning point 1, the pieces are in position.
The heavy gunners, afraid of the wraithcannon, look for opprotunity to open fire but the Eldar hug the shadows.

The Felarch, in a sacrifice move, charges kills the Buff-Dudes necron, securing a Kill Objective point. Then he plants a beacon for a Tactical Objective point. The Geomancer makes him pay for the affront but the damage is done.


In the centre, the Kurnathi and a Creeper trade blows but the Hunter already secured the objective.
The Necrons offer a sacrifice of their own to take the Loot objective on the left.


The Shade Runner chargers the heavy gunner on the vantage, slicing him for ten damage! "He's not even wounded," laughs Tinqiu.

The Starstorm duelist issues a challenge to the Geomancer. The challenge is denied as gauss streams render rhim to peices.
The other Big Guy moves forward on the right flank.

At the beginning of turning point 3 (I think) the Corsairs have a decent lead but the Necrons are angry!
The Fate Dealer wings the Geomancer but fails to down him, while the WaySeeker secures the left loot objective and plants his own beacon.
In the centre, the Shade Runner is easily overpowered and the big guns come into the open as the eldar heavy gunner is killed.
Down to 4 wounds, the Geomancer summers nanites to heal him.
The geomancer rushes to order his gunners to fire, fire, fire!
So exposed, the Kurnathi charges and slices off the Necron leader's head. He would die in return but his soul stone would have an honoured spot in the Hall of Souls.
At the end of the game, the Necrons had made it close but the Corsairs held on for victory, 16 to 13.


Great Game!

Monday, November 24, 2025

The Underhive Drop

Report 67A-Kappa

Hive North Secondus - Underhive

M41007.487

Author: Inquisitor Yonil Terum, Seal #1129878

At approximately 1400 the 22nd Aquilon Squad of 3rd Regiment used their grav chutes to drop from sub level 14 to sub level 43 to attempt to intercept data scrapers attached to comm lines on sub level 44. During their approach their auspex showed movement from the Fraterinty of the Celestial Emperor, aka the Brotherhood, towards the data caches.

The 22nd engaged the Brotherhood on level 44, and were subsequently forced back with high casualities despite a vigorous defense. Only 2 data scrapers were retrieved by the survivors.

* * * * *

Tinqiu and I got together for another round of Kill Team! This time my deadly Brood Brothers versus the elite Aquilons.

The crit op was Loot and the board was a near assymetrical Galowdark.

The Brood brothers spilt into two forces, one on each flank.
The Aquilons chose to drop in as needed.

On the right small room the Aquilons moved up in force.
In the centre hallway, the Aquilons start to drop in cover.
In the large left room the plasma gunner goes on guard in cover, blasting an Aquilon that dropped from a vent in the corner of the room trying to get the drop on the Brood Commander.

The Primus leads his squad on the charge into the small right room. And by leads I mean from the rear.

In the centre hallway the Aquilons prepare to open the doors and unleash firepower into the Brood.
The small right room is going to be a blood bath.
The grenadier drops in with his melta bomb with designs to whip it at some Brood in the big left room.
At the back of the hallway the sniper in all black gives cover fire.
Turning point two, preparing the rush!
The Vox operator carefully looks over his squad.

The Grenadier opens the hatch and whips the meltabomb at the Brood commander who dies in a conflagaration. 

The Brood sapper runs into the small room and whips his demo charge at the Aquilons, killing one and wounding the duelist.
The duelist is finished off by the melta gunner.

In the centre the familiar skulks...

... before charging and tying up the sentry gun.


The plasma gunner and sniper fire into the centre hallway through the open hatch.


The Aquilon gunner with meltagun drops in and kills the Agitator who Shock maul the grenadier to death. 


In return, the sniper wounded the gunner.

In the small room, the Sergeant and trooper try to clear the enemy. The primus moved in and killed the Sergeant with his deadly needlegun.


At the start of turning point 3, the numers thin.


Jimmy the knife charges the trooper who fights him off, heals himself, and then kills the sapper. The Primus charges into the centre hallway and fights two troopers, killing them both.


The wounded plasma gunner fires into the hallway before succumbing to his wounds.
The Sniper runs into the centre hallway and no scope shoots the retreating trooper, killing him to secure the victory.


Final score, 15 to 14 as we both picked Kill Op as the secret primary.
Great Game!