Showing posts with label Azorius. Show all posts
Showing posts with label Azorius. Show all posts

Wednesday, February 05, 2020

Cleaving and Trawling

Since it was February and the month of love due to Valentine's day I decided to go wild and try and Mono Red aggro deck. Well, also because I had accumulated a bunch of Embercleaves so why not? I also decided it was time to try out "traditional" play, i.e. playing Best of 3 games and using a sideboard between matches. 

This is the deck I settled on:

Deck 4 Runaway Steam-Kin (GRN) 115
4 Light Up the Stage (RNA) 107
4 Tin Street Dodger (RNA) 120
4 Scorch Spitter (M20) 159
4 Shock (M20) 160
4 Embercleave (ELD) 120
4 Fervent Champion (ELD) 124
3 Robber of the Rich (ELD) 138
3 Castle Embereth (ELD) 239
3 Anax, Hardened in the Forge (THB) 125
4 Infuriate (THB) 141
2 Phoenix of Ash (THB) 148
17 Mountain (THB) 285
Sideboard
4 Unchained Berserker (M20) 164
4 Claim the Firstborn (ELD) 118
2 Embereth Shieldbreaker (ELD) 122
3 Redcap Melee (ELD) 135
 It did not go well. I stopped after going 5-9 record.

Part of it was learning the deck I admit, learning when to mulligan, which order to cast spells, how to get your attack through, etc. And I know people have ranked high with similar decks, but this version felt so finicky, that is to say if your lands didn't come in just right, or you flooded, it petered out fast. And everyone knows the key cards to remove to disable it.

There are other red aggro decks I'm tempted to look into, but really the whole experience left a bad taste in my mouth. So I decided to try out something else I had my eye on: Blue White Dream Trawler Control:

Deck
4 Absorb (RNA) 151
4 Hallowed Fountain (RNA) 251
2 Dovin's Veto (WAR) 193
4 Teferi, Time Raveler (WAR) 221
1 Tranquil Cove (M20) 259
2 Castle Ardenvale (ELD) 238
2 Castle Vantress (ELD) 242
4 Banishing Light (THB) 4
4 The Birth of Meletis (THB) 5
4 Shatter the Sky (THB) 37
4 Omen of the Sea (THB) 58
1 Thassa's Intervention (THB) 72
4 Thirst for Meaning (THB) 74
3 Dream Trawler (THB) 214
3 Temple of Enlightenment (THB) 246
6 Plains (THB) 279
8 Island (THB) 281
Sideboard
2 Narset, Parter of Veils (WAR) 61
1 Dovin's Veto (WAR) 193
3 Aether Gust (M20) 42
1 Glass Casket (ELD) 15
1 Mystical Dispute (ELD) 58
2 Sorcerous Spyglass (ELD) 233
1 Elspeth Conquers Death (THB) 13
1 Elspeth, Sun's Nemesis (THB) 14
1 Heliod's Intervention (THB) 19
2 Whirlwind Denial (THB) 81
I've had better success in initial testing, going 5-2. The basic idea is similar to other UW control decks I've run last fall where I delay and put off their creatures until I dominate the board. The big difference is that this deck does so with the impressive Dream Trawler instead of waiting for opponent to give up.
If you can get this guy to land on the board, it will quickly dominate the game. Power it up with some draw card spells and its game over.

One thing I will say about Best of 3 though is that its far more mentally exhausting than Best of 1. Sideboarding cards in and out is stressful, control decks tend to take longer already, and one match can easily take 25 minutes for three games. Take a look at these 5 test games:

And if you lose a 22 minute match? I find it more of a blow than losing a 10 minute match. I want to get better and I think learning the ins and outs of Best of 3 is important, but I'm not sure I want that to be my main playstyle.

Monday, December 16, 2019

Getting the Hang of Controlling the Game

On December 4th I talked about trying to learn control decks in Magic the Gathering. This was a learning opportunity and I threw myself into it with the usual starting disaster I have trying anything knew. I'm just not a natural at anything I try, I can't see the combos and strategies like others can, I need to learn them from falling down a lot.

And boy did I ever. Fall down a lot I mean.

I was not having luck with the Azorius deck I was trying so I borrowed one from my friend's lists and did even worse. I went back to the Esper control deck I started with and had a bit more luck, but still couldn't make headway on the ladder.

Finally I heard about Ben Stark playing Ally Warfield at the Mythic Championship with an Azorius deck and decided to check out his list. It was even simpler than the ones I had previous tried so I loaded it up and gave it a try. This new deck, combined with some very painful lessons-learned, started to click and I finally climbed my way out of Gold 4 to Gold 3 and then Gold 2 this past weekend.

So far a 63% win rate and while it has not been completely smooth sailing up the ladder, its definitely a lot more consistent than I was experiencing earlier.
My version of Ben Stark's Azorius list for Bo1 ladder play.


And why is that?

First off was the learning curve. When you play with aggro creature-heavy decks or even mid range decks you get value from things on the board, not in your hand. Its second nature to cast things as soon as possible to get the maximum value from them, taking into account what your opponent is doing and how to get around things of course. But at the end of the day, the heuristic to use as much of your mana base as possible each turn is ingrained into my psyche.

But with a control deck every spell has to be weighed against what spells you can't cast if you cast this one. Hesitation, patience, playing the (very) long game are all called for. Its literally like playing a different game, and while I knew in my head that it was a different play style, I had to learn it in my heart and learn new instincts. That took a while.

Another factor was that the first couple decks I crafted, the Esper control and Azorius decks, were based on Best of 3 matches and I suspect that they suffered when playing Best of 1 matches. Control gets more powerful when it can customize the list for colour hate and the opponent's play style in matches 2 and 3 I think.

The Ben Stark deck on the other hand, was a simpler version of the Azorius deck and I found it surprising at the lack of win conditions. Just a few Gadwicks and Brazen Borrowers, how can this be? But it turns out that once you have control of the game in hand, a couple creatures and some 1/1 from the Ardenvale Castle are all you need to win.

Which brings me to my last point: control decks seem to have a lot more decision points involved. My normal decks have decision trees with 2 or maybe 3 branches at each point; control decks seem to have 4 or 5 branches each turn and making the wrong move can be disastrous (as evidenced by my record). Playing control is not for the casual match!

Now that I feel like I'm getting the hang of how this deck plays, I can see the attraction of control decks, the feeling that you are playing multi-level chess while your opponent is playing tic tac toe. Its intoxicating.

Next step is to ride out the rest of the December season and see if we can't get that Platinum level once again!

Wednesday, December 04, 2019

Trying to Take Control With Esper and Azorius

With the November season in the books I started the December season with a new Esper control deck I found on the internet and wanted to try.

This deck required a lot of rares to craft (mostly those dual lands) but I had hopes that this would work out and I could learn about the ins and out of control decks more intimately.

It did not go well.

After 23 matches I had a 26% win rate, 6 wins, 17 losses.

I'm pretty sure the problem is me and not the meta. There are a lot of decision points with a deck like this: when do I wipe the board, when do I hold off for a counter spell, do I counter this spell or that one? So many decisions and so many chances to do the wrong thing.

Against aggro decks I seemed to get down to low life before I got enough mana to take control and against other control decks I was simply out played. But there is some good news; I started off 2-13 and then went 4-4 so it was getting better.

I decided to switch to an Azorius control deck as I hoped it would be simpler to learn how to use and I didn't have any rares left to craft something in other colour pairing really. it has a number of similarities to the Esper control deck with Teferi and counter spells but the win condition is based on the Agent of Treachery and Mass Manipulation instead of Liliana.

I've gone 7-11 with it, slightly better with a 39% win rate but still not enough to climb any ranks. I'm still running into the same issues: aggro decks getting me before I can take control and control decks out-controlling me.

Still, I'm going to give it the old college try because its a good learning experience and I have no more rares to craft anything else.