Tuesday, September 12, 2017

CCP Has Learned One Thing From DUST514 At Least

Its safe to say that DUST 514 was not the huge success CCP wanted it to be and I think a portion of that has to do with the title being a Playstation 3 exclusive release. I'm sure there were reasons (inexperience with server scaling/instancing to a large number of concurrent players, etc) but at the end of the day it put a hard cap on the number of dedicated players willing to invest long term in a crowded FPS marketplace, especially considering that the players most likely to make a long term investment were long term EVE players like me who are primarily PC owners and not necessarily PS3 owners. My disappointment that DUST never made it to PC was significant as I enjoy occasional casual FPS gameplay as in Call of Duty and Overwatch.

I also had interest in trying EVE Valkyrie which was a PC title but required a VR headset which I could not afford at this time. But recently when it was announced that in the Warzone expansion coming Sep 26th that people could play the game without a VR headset.

This is welcome news and shows that CCP has learned something from DUST's failure to catch on: lowering the barrier to entry will give more people a chance to try your product. I, for one, plan to try the game out and see if my old man reflexes are good enough to do something in the game to make playing it worthwhile.

Now, if only we could get some news on Project Nova ...

1 comment:

  1. Success lies in failure and this failure of the project Dust 514 will be fruitful for the CCP to determine and solve the problems that caused the trouble before.

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