Consider the assumption that there is a significant portion of potential EVE players who would be players if the subscription cost was not such a large barrier to entry to the game, as opposed to those potential players where the cost is not a big factor but the return on the cost is (i.e. I don't have enough time to play to get my ~$15 worth every month). Chances are this pool of potential players probably skews to younger ages that lack credit cards, or are in school so lack sources of income.
We know currently that the current demographic of players in EVE skews older than your typical game with the median age being almost 32:
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Its possible that relaxed fleet comms discussing raising children or taking family vacations or house moves or renovations (etc) will change to other topics. In order to not date myself, I'm not going pretend I know enough about what 20 year olds talk about nowadays to try and give examples.
Corporations preparing to welcome with open arms these new players better be prepared for the culture shock at the same time on both sides.