Tuesday, May 31, 2016

Carrier Modules And Bonuses

Previously:

Now that we are clearer on the types of fighters there are, let's enumerate the bonuses given by the ships themselves and the effect of available modules.

Carriers

Thanatos:
5% bonus to Fighter damage
2.5% bonus to Fighter hitpoints
5% bonus to Siren warp disruption range

Nidhoggur:
5% bonus to Fighter damage
2.5% bonus to Fighter velocity
5% bonus to Dromi stasis webification range

Chimera:
5% bonus to Scarab ECM optimal range

Archon:
5% bonus to Cenobite neutralization optimal range


Supercarriers
Nyx:
10% bonus to Fighter damage
5% bonus to Fighter hitpoints

Hel:
10% bonus to Fighter damage
5% bonus to Fighter velocity

Wyvern:
5% bonus to Fighter damage

Aeon:
5% bonus to Fighter damage

Revenant:
5% bonus to Fighter damage (for Amarr carrier level)
5% bonus to Fighter weapon explosion radius and explosion velocity
5% bonus to Fighter damage (for Caldari carrier level)
20% bonus to Afterburner velocity bonus ( I assume this applies to the heavy fighters.)

As you can see, the Gallente carriers get the beefiest fighters while the Minmatar versions have the fastest. The Caldari and Amarr carriers may not have a lot of fighter bonuses but they get resistance bonuses allowing them to tank better.

Modules

Note: when a range is given it indicates the variance between tech I and tech II. There are meta modules, officer modules, faction modules, etc.

Network Sensor Array - a carrier/supercarrier only module. High slot, active. Give +2 to max targets, 900% scan res bonus, and 50% to sensor strength.

Drone Damage Amplifier - Low slot, passive. 15%-20.5% bonus to damage.

Drone Navigation Computer - Mid slot, passive. 25%-30% increase in maximum velocity.

Fighter Support Unit - a carrier/supercarrier only module. High slot, passive. 5%-6% bonus to fighter shield, velocity, ROF, and shield recharge rate.

Omnidirectional Tracking Enhancer - Low slot, passive. 13.4%-20% bonus to falloff range, 6.7%-10% bonus to optimal range, 4.4%-6% bonus to explosion velocity and explosion radius.

Omnidirection Tracking Link - Mid slot, active. 10%-15% bonus to falloff range, 5%-7.5% bonus to optimal range, 5.5%-8.25% bonus to explosion velocity and explosion radius. Can be scripted.

The last part of this series will be about carrier skills and should be done in a day or two.

1 comment:

  1. The part around the Archon and Chimera looks broken. Probably that's the cause of the missing info on the more resistances you mention a bit later.

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