The radical changes to carriers means it feels like starting from scratch in how to use them and what all the skills enable/boost. This weekend during a quiet moment with the wife napping I launched onto SISI server and did some testings.
My skills were not up to speed with my Tranquility training but I quickly got them up to Fighters III which allowed me to install three squadrons of Firbolg Is in the launch tubes of my Thanatos carrier. The modules installed on the carrier that affect drone/fighter performance are:
2 x Fighter Support Unit Is - Bonus to Shield, Shield Recharge, Velocity, and Rate of Fire (stacking penalties apply)
Omnidirectional Tracking Link I - Improves fighter firing stats
2 x Drone Navigation Computer Is - Improves fighter speeds (stacking penalties)
Drone Damage Amplifier II - Fighter Damage Increase
In order to test the damage application of my three squadrons I fit up a shield buffer tanked Rokh battleships with the following:
3 x Large Shield Extender IIs
2 x Adaptive Invulnerability Field IIs
Damage Control II
3 x Large Core Field Extender II rigs
My first tests were about how fast the Firbolgs would move around the grid, both at normal velocity and MWD velocity. I found that the normal speed was about 1792 m/s and MWD speed was ~9700 m/s but the MWD only lasted about 20 seconds and had a 40 sec cooldown between activations. The end result was that my fighters were travelling about 250km/minute.
Once I engaged the target Rokh it was destroyed within 52 seconds and required 4 salvos of the Rockets to complete the job, leaving 4 more on the fighter squadrons.
My next test will be with better skills and Firbolg II fighters, and hopefully can involve some logi ships to see how the burst is.