Last night I ran another public Aideron fleet and we got up to about 30 members before I turned the fleet over to Marcel and logged off. It was a decently productive evening, picking up on 12 killmails for myself and I know the fleet got more where I was too slow. I did take us into one losing engagement and lost my Enyo to a very prepared and powerful Soultakers fleet (pirates local to Old Man Star) but I had to try for that bait Vigilant before the logi and Stabber Fleet Issues came in. Really, I am surprised we didn't lose more than we did that fight!
I'm continuing to try and determine the best ship for me to be a Fleet Commander from. Two weeks ago I had started in an Enyo and switch to an Ares interceptor and found myself too distracted in the latter as I spent too many of my limited brain cycles worrying about tackling targets instead of thinking about the big picture.
This week I started off in my trusty Enyo once more but lost it early on, as mentioned, to the Soultakers. I liked the ship for its simplicity of use which is basically a shotgun approach with its big blasters and only a single drone... its like a bigger hitting Incursus and my love for that ship is well documented. However, in the fleet last night it was the only Tech II frigate and hence was a primary target for the pirate fleet to take out. It wasn't a big deal in that little fight as we were bailing already when I was going down, but in a longer even fight it would be detrimental to the fleet to have its FC taken out early (barring having secondary FC ready to step up of course).
I reshipped into an Algos destroyer to lead the fleet figuring its longer ranged railguns with Spike ammo and flights of light drones would allow me to fight at range and worry less about piloting and more about FCing. I found I was mostly right and that the ship flew well in some of the engagements where we were on top of the enemy, but any fights where the enemy was fast and running I was frequently out of the action. This is not necessarily bad as it gave me more time to look at the big picture, but when we were scrambling and warping around a lot I found the slower align and warp time taking its toll pretty fast and a couple times I had to designate on-scene FCs to call targets until I got there. Not a big deal, but it had me considering alternatives again.
So to summarize:
- Ares : fast and agile but required too much of my divided attention
- Enyo : solid and simple to use but attracted too much hostile attention in a fleet where everyone else was T1 and faction frigs
- Algos : good range and not too hard to use but slow and fat.
I might try another interceptor but a more combat oriented setup that allows me to get around the field but is not too dedicated on catching targets.