Continuing my discussion from last week about the archetypal ship types in Eve, this week we will look at three more of the main ones.
4. Sniper Battleship
Prior to Apocrypha and the probing changes that allowed fleets to pinpoint and enemy fleet and warp on them in less than a minute, Battleships were the kings of null sec warfare. They were capable of fighting at ranges beyond any other smaller ship class and the large distances involved meant that transversal velocity of the targets were small enough to be ignored. On top of that, when the Titan Doomsday weapons were area of effect monsters that cleared entire fleets off the grid in a blink, only well tanked battleships could hope to withstand the onslaught and try to continue the fight.
5. Armour HAC
Just as the Sniper Battleship only really works well in fleet warfare with many other sniper battleships, the Armour HAC (Heavy Assault Cruiser) also only works really well in a fleet of similar ships and backed up by a squadron of Guardian Logistics ships. The concept is simple: the Armour HACs use afterburners and low signature radius and high resistances to make them harder and tougher to hit, while the Guardians use their impressive repair abilities to protect any fleet member targeted. To counteract any hostile tackle, they use decently ranged high tracking and high damage cruiser weaponry to negate the most immediate threats. While not as long ranged as other fleet doctrines, it has the advantage of high survivability and mobilitiy while still packing a tremendous punch. Usually seen in mobile roaming fleets rather than in strategic operations.
6. Bling Boat / Hanger Ornament
As a pilot gains experience and ISK he reaches a point in his career where he has the liquid ISK to splurge on something nice for himself. A ship that actually turns other pilots' heads in his peer group. For a group of newer players it might be something as common as a battleship or a tech II frigate. For veterans, maybe a capital ship or a faction cruiser. But eventually pilots reach the ranks of the "more ISK than brains" and they spend money on a ship whose whole purpose is to just look impressive. The Bling Boat. The Hanger Ornament. For people looking to kill your ship, the Loot Pinata.
Typically the Bling Boat itself is expensive, but what really takes the cake is the faction/deadspace/officer mods on it. Sure, they give a better improvement in performance, but usually not worth the expense of the modules over Tech II or cheap faction mods. But the purpose is not efficiency but rather it is extravagance.
A Bling Boat can be a cruiser, a faction or pirate version of course, but usually its a battleship. The pirate battleships are favourites but the Tech II Marauders can also suffice if the Bling Boat is ostensibly used for running level four missions in high sec.