One of the things getting looked at in Inferno is CONCORD sanction wars, more commonly known as war declarations or war decs. The background story is that one alliance/corporation bribes CONCORD to look the other way as they perform criminal acts on a target alliance/corporation, the upshot is that CONCORD also ignores criminal acts going the other way.
When the two entities in question are willing to fight, the mechanic works fine. See Red Versus Blue. When the target is large enough or powerful to ignore the aggressor in most cases, the mechanic is not overly harmful to the game. See war decs on null sec alliances or Eve University. When the target is vulnerable and unwilling to fight but the aggressor is one or two guys looking for easy kills or ransoms, its not the worst thing in the world. But when the target is weak and the aggressor is strong, the target corporation usually tries to avoid the war dec by docking up or hopping to a new corp that is not at war. This tactic leaves neither the target (who has to change corps and reset up shop when all he wants to do is play the game in a non-pvp manner) nor the aggressor (who has to watch his target melt away like snow in the hot sun and thus gets no kills nor ISK out of the effort) happy. Any effort to make war decs easier or harder to launch or avoid is going to piss off the other party.
And let's be frank: war decs are stupid in any internally consistent world.
In a logical world the empires would look at the violence, destruction, economic impact, and chaos caused by high sec war decs and then look accusingly at CONCORD and ask "what the hell are you doing?" It would be as if crime families in major cities could pay the police to look the other way as they blew up buildings and shot at each other in the streets. Sooner or later the military would come in to restore order and sack the entire police force.
Now, I acknowledge that using real world examples to apply to an internet spaceship game where we supposedly play immortal god-like beings of cast wealth and power and are dealing with what amounts to essentially a independent police force free from government interference is a stretch. I'm a big fan of making storyline fit good game design and not making poor game design to fit with storyline.
And I also acknowledge that we need some method of allowing non-consensual PvP in high sec beyond market shenanigans and suicide ganks/can flipping. But at the same time, I think we need a mechanic for players not looking for PvP to have some assistance in dealing with unwanted aggression.
So, here is my proposals (flame as you will):
1) Reduce the time and effort it takes to declare a war. The 24 hour voting and then24 hour to war start is too much.
2) Allow the war dec'ed corp to pay to CONCORD to end the war dec, but make the cost high and make it so the aggressive entity gets it costs back. Once done, war cannot be declared on that corp for at least 24 hours.
3) CONCORD will no respond to hostilities in high sec, but faction navies will and they will engage anyone involved who does a criminal action. This will not be enough to give non-PvPers a complete pass but might be enough support to give them a fighting chance. Nothing changes in terms of low sec though.
4) Do not allow pilots to leave or join a corp in an active war declaration (either target or aggressor).
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I know I'm not a war declaration expert and this idea may have holes or issues large enough to drive a Megathron through. Mostly I wanted to write a post pointing out how stupid war decs are.