Wednesday, May 14, 2008

More Info On Factional Warfare

A new dev blog about Factional Warfare finally hit the streets and I lapped it up. The juicy tidbits:

How does it work?

The core gameplay element of Factional Warfare is small-scale PvP combat. We believe that rounding up your posse, rolling out into contested space and having a healthy exchange of opinions and weapons fire with your sworn enemies is fun. Factional Warfare is designed to make this kind of experience accessible, with low entry requirements and a target-rich environment.

There will be two core drivers for this sort of combat. For those looking for direction, missions will be available, sending you on surgical strikes deep into enemy territory, battling through or sneaking past enemy players to reach the objective. For those who prefer to set their own goals, combat sites will be distributed throughout the warzones. Each site will be contestable by all sides involved in the conflict, with the winning side scoring both immediate rewards and points for their faction.

And what do points mean? Systems! As your faction racks up points in hostile systems, control will slowly swing into your favor, until eventually you're given the opportunity to occupy the system outright. Of course, the enemy's trying to do the same to your systems, so a good defense as well as well as a strong offense will be needed if you want your adopted faction to prevail and dominate!

Is that all?

Pfah! Is that not enough? But no, that's not everything. Ranks, intel screens, a lot of NPC tags and so on are all part of the design. But that's all for future blogs, so watch this space…

And in the thread about it:
Factional warfare is not just in Low-sec. It is just concentrated there.

If you sign up for a faction you can be attacked by anyone in opposing factions anywhere. it is that in low-sec we have marked out control points which will bring the combat to them making it easier for you to find and take part in.

You can sign up as an individual or you can sigh your entire corp up to fight for a faction.
Fracking Awesome! This is exactly what I wanted to hear. Low sec battlezones, large scale war anywhere, affecting control of systems.... *drool*

This is more and more sounding like my thing.

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