Thursday, March 12, 2026

AMBUSH!

 Last month I got together with Thunder for another riveting game of Legions Imperialis. 

We decided to do a 2000 point game, the mission AMBUSH where he would be defending a line across the table and I would be attacking from both sides.

The Knights of House Victrix and their Mechanicum allies.


The Solar Auxillia and their Imperial Fist allies

Mechanicum setup on the north side.

Automated sentries in a building and dreadnoughts on the point in the west.
Robot bombs! 

In the centre, the predators and marines fortify.

In the east, Charonites in transports and the overall commander.

In the south, the Knights prepare to assault.

In the east, the Solar Aux sentinels move into the difficult terrain of a crater ("they won't bomb here again, right?") while vanquisher (valcador?) tanks move into position.
Baneblade turns its guns to the north.

The board.

In the centre, the fearsome Ceratus Knight Atropos charge in and use their lascutters to devastating effect. The plus 11 CAF helps too.

The robot bombs blow up beside the Krios battletanks but they survive.


The tech marine and tech thralls try to steal the north point but the SA move into position to prevent that.

In the east, the Questoris and Acastus knights move into position.
The Acastus Knights Asterius turn their conversion beamers on the baneblade and convert it into scrap metal.
The drop landers drop off the troops and the zoom over to contest the north point.
The Predators are destroyed by the Cerastus knights, and they shrug off the return fire.

Here comes the flame termplate! The tech thralls in the building are completely wiped out, leaving the tech priest to himself, but two Krios survive yet again.
The Questoris knight Styrix and Magera wipe out the sentinels.

The board again, start of turn 2.

Casualties for the mechanicum are mounting quickly, but the knights are doing ok.



In the centre, the Cerastus knights get charged by the Imperial Fists, but they would find that a tough battle agains the imposing knights.

On the far east, the Arch Magos and Mrymidon Secutor charge and chase off the entire Basilisk detachment.

At city during war.

The Solar Aux charge in to try and bring down the Ceratus knights through sheer weight of numbers, while the Armiger Knight Moriax detachment moves into to assist.

Turn 3 start, the knights are starting to lose numbers.

In the west the Moriax knights engage the dreadnoughts to try and secure the west point.



In the centre, the last Atropos knight slowly falls to one knee, slashing with his lascutter like an ancient sword. He stands still! Thunder is NOT IMPRESSED.


While the Moriax knights took out dreadnoughts, the Imperial Fists refuse to give up the point.


The tank divisions in the east are destroyed by the Questoris and massive Acastus knights, but the Ogryns hold out.
In the north, the Mrymidon Destructors attempt to hold the point against the leman russes. It does not go well.

In the end, he could not get that last Cerastus knight.

Nevertheless, the Loyalist Solar Auxillia hold the line and defeat the ambush despite heavy losses. Final score, 41 for the SA/Imperial Fists, 21 for the Knights/Mechanicum.

Great game!



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