Wednesday, June 13, 2018

Eagle Has Landed

After the failure of the Navy Vexor I opened up the ship simulator and put together an Eagle Heavy Assault Cruiser fit and sent it off to my Acquisition Manager to retrieve it for me.

[Eagle, Pharlap]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Assault Damage Control II
Tracking Enhancer II

Large Ancillary Shield Booster
50MN Microwarpdrive II
Large Shield Extender II
Stasis Webifier II
Adaptive Invulnerability Field II
Optical Compact Tracking Computer

200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I



Hobgoblin II x5

Caldari Navy Antimatter Charge M x1430
Navy Cap Booster 200 x42
Tracking Speed Script x1


I went with 200mm as the 250mm are more power hungry and I don't think needed for this use case, and I threw a Medium Ancillary Shield Booster more of as a crisis responder than a constant tank. I tried a couple Tier 2 "agitated" abyss pockets and it completed them successully, but not easily. The main problem is not the tank, which held up just fine, but the enemy ships that got under my guns (i.e. closer than 10km) and even with the web I could not track them which meant either sending my drones out to engage and watching for them to switch targets to them, or turning on my MWD to speed away from them and lower the transversal as they gave chase.

But by god, watch out for that terrifying red grid of the edge of the pocket.

A solvable problem, but frustrating.

I feel like missiles would be a more flexible solution so I'm considering trying this fit for a Cerberus:

[Cerberus, **Abyss Cerb]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Assault Damage Control II

50MN Cold-Gas Enduring Microwarpdrive
Adaptive Invulnerability Field II
EM Ward Amplifier II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Anti-Explosive Screen Reinforcer II
Medium Anti-EM Screen Reinforcer II



Warrior II x3

Scourge Fury Heavy Missile x2000
Scourge Precision Heavy Missile x2000
Caldari Navy Mjolnir Heavy Missile x5000
Caldari Navy Scourge Heavy Missile x5240
Nanite Repair Paste x100

Less drone firepower, but the missiles should still apply damage on the close frigs. I think.

I'll try the Eagle a few more times before switching though.

3 comments:

  1. I had problems with heavy missiles being able to apply enough damage to Damaviks, though my alt had to use meta launchers and faction missiles. Tech II ammo probably would have helped, but he didn't have the skills trained up, so it was down to rapid light launchers where he did have tech II capabilities trained.

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  2. I am using a Cerb, just switched from RLML to HAMs (not heavies). Application is "ok" with a web fitted. Use the sig increasing clouds if there are any. Curious why you are LSE fit, you don't really have the time to sit between sites to let it regen on it's own, and the alpha isn't a concern in T1-T3.

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