Monday, January 22, 2018

EVE's Premise Failure: Its Easier to Build Than Destroy

The side with the most soldiers wins. Until the other side brings a tank or two. Then the side with the most tanks wins... until the other side shows up with some aircraft. Then air superiority is the winning condition... until you start flinging nukes.

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EVE has been built from almost day one on bad assumptions or unintended consequences, and EVE's playerbase has been tenacious in their ferreting out every advantage and optimal solution to every game mechanic the developers can envision.

The most basic premise of EVE is that players create and players destroy. It is the flow of raw materials through the hands of the producers to create weapons for the hands of the warriors so that the warriors may destroy each other's weapons in their wars of conquest that ultimately drives the game. Where goods flow one direction, wealth flows the other; as long as there is balance, the game can progress forever.

But there is a failure in this premise, a fundamental flaw in the architecture that not even the Architect of the Matrix could have foreseen: human nature.



For all the talk that EVE is a world filled with psychopaths and trolls and thieves and criminals, we are very good at cooperation, especially in regards to accumulating wealth and building empires. While alliances and coalitions come and go, for the most part the players part of these organizations build wealth comprised of assets and capital. An alliance may lose everything as the pilots flee to low sec or a couch in a neighbouring region, but generally speaking players don't. Their wealth grows over time and the next alliance is stronger for it.

And this has created a problem.

The coalitions of today would absolutely crush the coalitions of a few years ago. Not because of pilot quality or tactics or anything else, but simply because of the sheer aggregate wealth of these organizations and their ability to put battle winning ships on the field.

For example, let's take a look at some things from a recent coalition level battle: BATTLE REPORT: SECOND 9-4RP2 TIMER PRELUDES THE START OF THE NEXT GREAT WAR.

The sub-capital composition was of the same theme for both the GSF led attackers and the NCDOT/PL/HORDE defenders; armor Machariels with logistic support. For the capital and super capital side of things NCDOT and co. use only armor based capital, and supercapital, doctrines; the attackers fielded a mix of shield, and armor, based capitals. From what I heard, GSF forces’ titans outnumbered NCDOT/HORDE ones for about a 30/40+ advantage.
 [...]
Supercarrier 0 / 154 [Lost / Fielded]
The Goons had about 30-40 more titans than their enemies. Back when I was in the Northern Coalition which was one of the largest coalitions at the time, our largest supercarrier fleets were that size. Fielding 154 supercarriers was not even conceivable, and that was just the Goons Super Carrier fleet. As a whole, EVE players are better at building than destroying wealth.

This creates a problem because as the top of the organization tree in EVE gets so overwhelmingly powerful and wealthy, new alliances or coalitions have to bend the knee to the existing powers that be or try to scurry like mice around hoping to avoid the notice of these elephants.

And still the power accumulates.

EVE cannot exists forever on this paradigm. Its remarkable, really, how long has survived with this flow of power to the top. Only the Bittervet disease reducing the ranks of the obscenely rich have slowed the top heavy accumulation of power enough to give EVE hope for over a decade, but as the battle at 9-4RP2 demonstrates, the imbalance is reaching critical levels.

What will CCP do?



6 comments:

  1. 2009 - Apocrypha - W-Space. That is where I saw the wealth madness start and I sometimes wonder if that is where it will end.

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  2. CCP will do nothing. For any number of reasons detailed by myself and others, CCP is inextricably tied to the wealth/ health of the RMT cartels.

    Whether it is simply a belief that CCP holds or is 100% factual is irrelevant. CCP has abandoned all other demographics of the game's player base for the benefit of the cartels. To "save" the game means reversing the wealth generation potential of null sec compared to the rest of space. That simply won't happen.

    ReplyDelete
  3. Damage caps. Basically, cap the blob.

    mass limits in systems to counter titan use. cap the blob

    jump fatigue was pushed back too hard. modify it to really punish the titans and supers

    eliminate titan and supers ability to fend off subcaps. Not nerf, eliminate. Make them subject to ewar

    ReplyDelete
  4. Oh, and 100% eliminate the concept of asset safety. If wormhole corps can handle all their gear exposed to potential loss, suck it up nullsec, and learn to live on the edge. Losses were meant to be real, you can't hold that structure? then your toys get lost.

    Asset safety is the 100% most moronic imbalance in favour of null-sec bears I've ever encountered

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  5. Kung!! Spot on old man!!! THIS is why I have lived in negsec (wormholes) since I was 6 months old ingame. SHIT gets REAL on the other side of the crazy marble!!

    PS Hey Vince! Still flying that tinfoil flag huh? haters gotta hate I guess... =P

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  6. As a FC Eve has become less fun for me as we've moved from subcaps to supers and titans. I don't want to FC such expensive ships because I wouldn't be prepared to welp such a fleet. While there are still roles even in nullsec for subcaps it feels that less content for us. Last time I roamed Delve we got destroyed by Claw interceptors and couldn't stop and wreck them in case we got dropped on.

    ReplyDelete

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