Monday, June 27, 2016

Bloc Fighting

Last night we were cruising around in a small fleet of Algos Destroyer when we spotted a Caldari Militia kitchen sink fleet of mixed frigs, destroyers, and assault ships. We chased them for a bit and they setup in a plex and I decided to charge in.

I proceeded to make two fatal flaws: I missed the Burst logistics frigate on the scan and overview, and then I proceeded to call primary as the well tanked Harpy assault frigate. Things did not go well.

Later on with a better composition and still smarting from the previous loss, we ran into the same Cal Mil fleet again and we re-engaged, this time setting up in the plex and having them come to us. The results were better; they won the ISK war but we held the field, and everyone left happy.

One of the pilots (possibly FC) on the Cal Mil side, Myra Stark, had this email comment to my post last week about the state of the warzone:

You missed one piece of this problem. The current Warzone Tier system punishes the losing militia. Using the Cal-Gal WZ as our model, the Caldari hold 22 systems and with 22 systems can garner 132 VPs enough for T2. The Caldari need 41 systems to attain T3. The Gallente have the ability to seize T3 whenever it suites.
 In recent history, this has occurred 3 times. Each time the number of Caldari held systems takes an immediate nose dive. Why? Quite simply FW system control is in the hands of players who have no interest in FW PVP or WZ control. They see FW as a means to earn LP/ISK for other pursuits in Eve. As such, they join the militia that pays the best for their plexing efforts. This forces the weaker militia to spend its time pursuing farming alts with ZERO interest in PVP and is like chasing ghosts even with the new Maulus NI. Then after you've chased them from system you must spend hours in plexes undoing the damage they've done. Gatecamps and aggressive patrolling helps remove them from system but doesn't undo the damage they've wrought. That requires FW pilots to spend hours dplexing with alts or mains of their own. 
Remember this damage is being done by farming toons. Attacking defended systems has zero impact on the farmer. You'll get PVP from the defenders. The opposing militia may even concentrate to defend the system all the while the farmer sits in his plex undisturbed because FW PVP pilots are PVPing elsewhere.  
Finally system vuln is a 24/7 business. This creates large windows of opportunity for farmers when your organization has few people online and they can farm unchallenged.
The WZ Tier system is broken. It empowers players with no interest in FW and prevents the weaker militia from rebuilding. Who wants to spend their precious game time dplexing systems for hours with little chance for PVP to offset the work of profit motivated farmers. In addition, efforts to claim the 41 systems required in Cal-Gal space for T3 requires PVPers to spend hours o-plexing while their home systems become increasingly vulnerable and usually at a faster rate because the opposing militia will rally to defend since they are starved for PVP as you mentioned. 
As long as the WZ Tier system exists the weaker militia is at a significant disadvantage as it tries to rebuild its numbers, hold its space and challenge the stronger militia for control in the WZ. Instead of the tier system, lock in plex value at T2. Provides fair profits for plexing and stops the movement of farmers from militia to militia in pursuit of the higher tier. It won't end farming but over time offers the opportunity to even out the influence of farmers on war zone control.


  1. I can sympathize with the sentiment of this person; but I will readily point out that the game is replete with situations whereby players do not have direct investment.

    Look at miner ganking. No interest in ores or minerals or even industry itself - and ganking is a highly evolved. The characters used for ganking and the ships flown are disposable. There is little or no value in counter-attack for character with almost zero investment. Overlooked before the phase of the highly prized "Risk vs Reward", is investment. Risk requires investment. Otherwise what do you have to lose?

  2. And yet, being on the losing end of that particular WZ control dynamic has never impeded GalMil. In fact, I'd say we're generally better off and more healthy as a militia when we're on the losing end of the FW pendulum. Comes down to culture, I suppose.

    The majority of the farming pressure in the CalGal WZ right now is coming from Minmatar farmers, not Gallente for the most part. That has a lot more to do with there being nowhere for them to plex down south than it does with Gallente supremacy.

  3. I think you need to turn the Tier System on its head. Give the highest LP payouts to the lowest tier. This way the farmers flock and help out the losing side. You can RP this as when you are winning, the militia can't give out as much LP as they are governing more territory

    Granted, there would need to be some changes to the way the tiers are determined. I would do away with the current point system and just give each faction 1 point for each system controlled and that's it. This way you can't have both factions at tier 1. If one faction was at tier 1 the other would have to be at 5.

  4. ...or the Caldari are just disorganized. We have a civil war on and are still actively flipping systems (having spent hours bashing recently, I should know). We've gotten more resistance from pirates than squids at the ihubs, even in station systems. Having trouble in an off time zone? Coordinate with another milita group who's in another time zone, or recruit pilots in that time zone.

    Farmers may plex systems but they don't bash ihubs.


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