While things in low sec are still pretty active, the war with Caldari Militia has been mostly, well, un-war-like.
We've seem to have entered a "nightmare scenario" where one side has dominance in warzone control and the other side has no incentive or ability to break that control. Currently Gallente militia controls 79 systems while Caldari controls 22 and that situation has been mostly static for the recent past.
What was always expected to occur was that if one side dominated that two pressure valves would activate to start the pendulum swinging back to the other side. The first was that the winning side would be burnt out or get bored beating up the losing side and would go off and do other things allowing the other side to regroup and push back. The second valve was that the winning side would flood the market with their loyalty point store purchases and devalue their loyalty points while at the same time the other side's LPs would gain in value as the supply of their store items became limited, thus encourage LP farmers to switch from one side to the other.
However, those valves are not working. First off, because the warzone is so inhabited by PvPers, not only those in faction warfare but low sec "pirate" groups, that groups in a winning militia do not need to go on vacation for activity. Rather, they can simply change their objectives to spar with a different group or groups over non-faction warfare resources or just for "gud fites".
Secondly, most veteran faction warfare pilots don't earn the majority of their ISK through loyalty points. Instead pilots have secondary income sources such as exploration, planetary interaction, trade/manufacturing alts, etc that are all more lucrative per hour than plexing for loyalty points. This leads to the effect that people don't plex very much even when winning so the supply does not spike and prices remain relatively static, thus very little incentive to LP farmers to switch en masse from one side to the other. Couple in all the changes to make LP farming more difficult to do in an mostly-AFK manner and the farming of LP dynamic is pretty much negated.
Hence the current stagnation.
As we discussed this in the fleet last night while the only CalMil fleet was a handful of assault ships that ran away very quickly, we threw around some ideas to try and break the deadlock.
One thing suggested was increasing the rewards or uniqueness of items in the loyalty point store for the militias, which might encourage more offensive plexing and draw in more pilots to fight for control of systems. But really that only increases the number of for-profit farmers and not the actual bread-and-butter PvPers. Busier is not necessarily better.
Another idea was to work on a Viceroyalty program where groups in faction warfare could gain more control of a system or constellation, encouraging groups to fight for the militia to secure a more personalized home. For example, claiming viceroyalty of a system could allow a group to charge docking fees or repair fees in stations in their system. By giving groups something to build up and claim, you give something for other groups to try and destroy. Right now kicking an opposing militia corp out of a system is an inconvenience at best. However, this is a radical change and would require a lot of design and thought before implementation.
I know at one time CCP was thinking about making faction warfare a free for all instead of the current 2v2. This might invigorate the war by giving everyone more opponents, for example, current dominant militias Gallente and Minmatar could fight for overall dominance giving Caldari and Amarr a chance to rebuild. Or, it might not make a difference as the distances involved between the warzones might keep them isolated anyways.
There does not seem to be any simple answers.