To reiterate something I've blogged about in the past, I've come to feel that the skill points system is an unnecessary limitation that impacts negatively newer players and has virtually no impact on veteran players. So while I would prefer that skill points are removed almost wholesale, I'm not opposed to a system that allows newer players to get skill points if they so desire to reduce the negative impact imposed on them by the system. For the record, the Character Bazaar is a similar system but far more advantageous to veteran players since the skill point trading is done via an entire character and thus the costs per transaction are far higher.
Back to the conversation above. Noisy says that skill point trading is contrary to the purpose of the game which he defines as "to journey thru the galaxy developing your character in hopefully fun and/or interesting ways". That's a good purpose; in fact its an admirable purpose, but I disagree its the purpose of the entire game.
This is the meat of the disagreement here, a fundamental parting of ways on whether or not being willing to pay cash to skip parts of the game is an acceptable practice or not. Other people compared it to purchasing a max level character in World of Warcraft. Noisy is of the opinion that if you want to skip part A to get to part B, then you should just stop playing the game. But I'm of the opinion that if part B is considered enough value to you to skip part A, paying cash for it should not be a big deal and should be allowed.
In EVE's case, there are multiple "grinds" aka limitations: the ISK grind, the skill point grind, and the ability/experience grind. My enjoyment primarily lies in testing my ability against other pilots in PvP as both a pilot and Fleet Commander. I've been in the game so long that I've past the ISK grind and skill point grind but I could imagine coming into the game, wanting to get into the PvP in a meaningful competitive way, and being frustrated by the ISK and skill point grind and wanting to get a boost past them. PLEX already offers a way for the former, and now Skill Point trading offers a way for the latter.
Noisy seems to be a hardliner against any form of paying cash to skip any limitation presented by EVE and I can see his point of view, even if I disagree with it. I don't think we should allow someone to pay cash and get "gold bullets" or any other advantage over other players that cannot be obtained in any method except cash, for example. Nor do I think we need to allow them to skip progression entirely so that they skill up to perfect titan pilots in a matter of a few minutes and lots of credit card payments. I do think there is a middle ground to be found to allow those with more cash than time to find happiness in the game without unbalancing the game for those with the opposite.
Noisy's attitudes towards RMT may put him in one minority, but I'm sure my attitudes towards skill points (death to skill points!) puts me in a different minority. I hope the different perspectives help CCP continue to make a good game.