Thursday, December 10, 2015

The Magic of the Magus

I really really want to fly a Magus.

I could tell you its because of the tactical possibilities of changing the battlefield in an instant, or the excitement of surprise jumping away from a hostile force along with a couple of their ships, or the MUHHAHAHHA laugh of catching a kiter with a couple fast tacklers I give a 100 km boost to.

But really, I just want the joy of hitting the jump and going WEEEEEE as I teleport 100km ahead. I like using battlecruisers' micro jump drive but they are so slow and lanky compared to my favourite frigates and destroyers so getting to do it in a destroyer hull is very exciting.

Since I'm space rich I've bought a few I plan to try out this month. One fit I'm thinking of trying out, and man are my ship fitting skills rusty because I've gotten so used to relying on the experts in Aideron Robotics (recruiting all skill levels!), is for gangs with armour logi:

[Magus, Command Magus]
Adaptive Nano Plating II
400mm Rolled Tungsten Compact Plates
Adaptive Nano Plating II
Damage Control II

Micro Jump Field Generator
5MN Y-T8 Compact Microwarpdrive
Warp Scrambler II
Warp Scrambler II

Skirmish Warfare Link - Interdiction Maneuvers II
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
Small Energy Nosferatu II

Small Trimark Armor Pump I
Small Trimark Armor Pump I

Warrior II x5
Hammerhead II x2
Hobgoblin II x3

It obviously does not do a lot of damage (only about 224 DPS) but has a very decent EHP of 16.5K, has over 2K per second speed, and provides a link and of course the Micro Jump Field Generator (WEEEEEE!!). The warfare link I'll select is based on the ship size of the fleet: skirmish links for frigate and destroyer gangs, armour link for cruiser and bigger. The duo warp scrams is optional, I could switch one out for a web.

A second option for small gangs where I have no logi-bros backing me up is a similar fit with an active tank:

[Magus, Kitchen Sink Magus]
Adaptive Nano Plating II
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Small Armor Repairer II

Micro Jump Field Generator
5MN Y-T8 Compact Microwarpdrive
Warp Scrambler II
Small Capacitor Booster II, Navy Cap Booster 400

Skirmish Warfare Link - Interdiction Maneuvers II
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
Small Energy Nosferatu II

Small Auxiliary Nano Pump I
Small Nanobot Accelerator I

Warrior II x5
Hammerhead II x2
Hobgoblin II x3

Will be able to absorb the heat from one or two enemies while my fleet does the work on killing them. I admit this use case seems risky for an expensive tech 2 destroyer but I'm willing to give it a try at least once.

See you in space!

3 comments:

  1. Me too, Kirith! I have a few days training left, but I'm really looking forward to trying out some smart-arse maneuvers in this ship.

    ReplyDelete
  2. That ship hull is way way too powerful with the current released stats. 16.5 K tank, 2K plus speed, plus a command link, plus the MJFD????

    It is a nightmare heavy tackler.
    CCP has to tame down those stats.

    ReplyDelete
  3. T2 rigs bro. They are dirt cheap.

    ReplyDelete