On the one hand, I understand what you are saying. We have had plenty of warning in null sec that nodes aren't going to hold up to big fights with lots of drones. Nodes have crashed or behaved badly before and they will again. Going in with the expectation that everything would just work would be pretty silly.First off, the point of yesterday's point was that if you are a pilot in a null sec bloc going into a big coalition level important battle, you have to accept the risk that the servers are not going to handle it well and bad things might happen. And when it does, petitioning for ship reimbursement is stupid and thus they are stupid for doing so.
On the flip side, you come across with a tone as though feel that null sec blocs are somehow doing this to themselves (Min-maxing power games? We call those people "dead" in any PvP game.) and that the game mechanics are just fine.
But CCP put in tidi so that bigger fights could occur. CCP loves big fights. CCP encourages big fights. CCP wants big fights. This sort of thing gets them more press than almost anything else in the game. Now they are getting the biggest fights ever, their servers aren't up to it, and we have a situation where the bloc that gets in a system with 2,500 ships first wins. Is that working as designed?
I think you get what you get when you commit to that large of a battle. The idea of applying for a reimburse from CCP wouldn't even occur to me. But if CCP wants these big fights, they have to make them work.
But let me address another point Wilhem brings up in the comment. CCP can never win the "everything will work" line with current mechanics, and I have doubts that they can win even if they change mechanics to spread battles for sov over a constellation. A simulation game like EVE is always going to face the computational wall when they allow as many players as want to to enter a common space. Much like a gas, EVE's largest battles will always fill the space allotted to is until something breaks. Then we are back where we started.
So while I think CCP celebrates the big fights, and loves the publicity from them, there is no way they can ever design a system to handle every scenario of player combat. Eventually, the node is going to lose. CCP's best hope going forward is to change the terrain and mechanics so that having the most players in one place is no longer the advantage to winning the fight. There have been lots of ideas and thoughts thrown around about this topic the past few days and tomorrow I'll add my own.