4. Tech II versions of the tier 2 battlecruisers (Drake, etc) and tier 3 battleships (Rokh, etc) as well as tech II carriers and dreadnoughts. I'd like to see some more non-combat-focused ships like a scientific explorer or a ship dedicated to managing the battlefield of multiple fleets or a ship specialized for salvaging.Well, the Gnosis vessel appears to satisfy this role at first glance nicely: damage bonus? Check. Scanning bonus? Check. Sufficient tank to survive rats? Well we are going to find out.
|Click for full size.|
First off, I'm a big fan of the model, very sci-fi and menacing, looking like a combination between sleek and strong. The slot layout and bonuses are setup so as to allow for any type of weapon system and defense, a jack of all trades if you will (and expert of none but we'll talk a bit more about that later).
I decided to try a blaster fit with shield buffer thank and see how it compares to a Drake / Tengu.
|Note: I did not spend hours on fitting.|
So yeah, fitting is a dream. With five mids and five lows and even resistances to start, there are no holes to plug and it does not favour armour tanking over shield tanking or vice versa. I went for shield tanking only because I wanted the mag stabs and tracking enhancer to improve turret effectiveness. I found I could get a fair amount of raw shield hits points with average resists (17K with ~68%) which is comparable to a Drake; you could probably squeeze more tank about of that with some tuning.
I wasn't sure what to do with all the lows and could have easily fit a third magetic field stabilizer on there with the remaining CPU. The two nanofibers and MWD gave me a top speed of 1557 m/s which is very nice but I'm not sure if I had my low grade snake implants in at the time so your mileage may vary.
The drone bay is 75m3 with a bandwidth of 50mb, so I went with Hammerhead IIs for DPS (expecially nice considering drone bonus ofthe hull) and a backup flight of Warrior IIs for interception. The damage with the hammerheads and Void ammo comes out in the 770 DPS range according to Eve client which feels a little low for a battlecruiser setup for damage;
Overall this is a very flexible ship. It won't out DPS some ships and won't out tank others, but it finds a nice spot in the middle road and the scanning bonus makes it as good as the Tech 1 scanning frigs for finding PvE content.
I think I'd go with missiles and an active armour tank for a real serious PvE exploration boat. I might play with that one next as it would give more cap and range to play with while freeing up the mid slots for some code breakers / analyzers. Stay tuned.