The rumoured early proposed changes for hybrid weapons are:
- Significantly reduced cap usage
- Increased damage modifier (rails)
- Increased tracking (blasters)
- Reduced cpu
- Reduced powergrid on medium and large turrets, as well as some smalls
First, prior to these changes what is the big knock against the Eagle? Essentially, when compared to equivalent HACs like the Zealot and Muninn, its only advantage is that it can reach incredible sniping ranges that the other two cannot reach but combat in Eve rarely extends to those ranges making it not as useful. In addition, when it fights at ranges the other ships can compete at the Eagle tends to not has as much DPS or it has to gimp tank in order to use Tracking Computers to up the ammo potency to simply match the DPS of the other two. And on top of all that, its a slow Caldari boat so even a Beagle (i.e. Blaster equipped Eagle) was problematic. Not to mention requiring a fitting mod to get the best guns in either case.
So do these changes save the endangered Eagle? The answer is a resounding "maybe".
The increase in damage modifer is very interesting as even a 10% increase is potentially enough to put it on par in terms of firepower with the Muninn at the latter's extreme range. The increased tracking and agility improvement will definitely help the Beagle but will it make it competitive with the Gallente Deimos or Vagabond? Its hard to say. A reduction in CPU and powergrid usage will be welcome in any case for not just the Eagle but all of the Caldari and Gallente hybrid boats.
Here are the setups I was using for my casual ponderings. I tried to get long range (~85 km) plus decent resistance tank.