Wednesday, October 26, 2011

Information Overload

If you read this blog, it is 99% probable that you read other blogs and are thus already aware of the "leaked" info (which I suspect is simply a deliberate part of the Counter-offensive) in which the initial stats for the pocket battleships, the list and initial stats for the new Tech II modules, and a bunch of ship stat changes.

Egads.

I'm not going to spend time analyzing the details when there are so many other bloggers with time on their hands already doing a great job with the speculation. I'll wait until I see more solid info in the form of an actual Sisi build or dev blog. For example, I highly doubt that the new Caldari Naga is going to be both a Hybrid and Missile boat with 8 hardpoints of each and bonuses to both. I suspect it is merely testing stats to see what works better and which way they want to go.

Regardless, consider this list for a moment:
- Gallente and Caldari ship tweaks
- Hybrid weapon changes
- new battlecruisers
- tech II mods for warfare links, MAPC, etc
- capital changes
- custom office changes
- and more...

There is not one area in Eve combat that will not be impacted in one way or another.

High Sec - new gank battlecruisers will be awesome for suicide ganks unless insurance is nerfed into non-existence (which I support BTW)
Low Sec - new mods and ships and stats means complete rejiggering of ship fits and tactics
Null Sec - New cap mods and stats means an overhaul to capital/subcapital warfare, not to mention the effect the "battleship damage/battlecruiser signature" ships in massed fleets will have
Wormhole space - Smaller mass new ships will bring more firepower to POS attacks and new customs offices will provide more targets and opportunities for ganking (i.e. I know these guys harvest something here because they put up a customs office)

This is, quite simply, shaping up to be the biggest change to Eve flying in space mechanics since the Speed and Missile rebalancing of a couple years back.

Brace yourself, its gonna get wild.

* * * * *
P.S. Sorry for no podcast yet, between my regular responsibilities at work and home and additional effort for my martial art training this fall, I've lacked the time / energy to get it done. Hopefully rectify that tonight or tomorrow night.

5 comments:

  1. I both hope that insurance is nerfed into the ground AND I think we'll see more suicide ganking in Empire.

    Those two positions are not at all inconsistent.

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  2. As long as suicide ganking is profitable in some way (whether it's insurance or loot), it'll happen.

    Besides, I wouldn't say no to burning a wing or two of Talosi (Taloses?) to kill a Charon stuffed full of goodies in highsec.

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  3. @Jester - I agree with those two positions and with your assertion that they are not inconsistent. I can't seem to get wide support for the insurance nerf, though.

    ReplyDelete
  4. Why does noone see that the signal subverter has the stat +HackOrbital.

    To me that sounds like we can hack each others custom offices and steal the goods. Awesome small gang objective.

    ReplyDelete

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