In conclusion, here is a full list of the changes we're making.These changes, especially in respect to the super capitals are a good start... but not enough.
- Drone bay can only hold fighters and fighter bombers.
- Reduce Shield, Armor and Hull hitpoints on all Supercarriers by 20%.
- Reduce drone capacity.
- Aeon, Revenant and Wyvern: 125000 (25 total Fighters + Fighter Bombers)
- Hel and Nyx: 150000 (30 total Fighters + Fighter Bombers)
- Remote ECM Burst: Does not affect ships that are immune to electronic warfare (Supercarriers, Titans, Triaged Carriers and Sieged Dreads)
- Increase signature resolution to 400
- Remove drone bay from all dreadnoughts.
- Siege Module I: Boost damage bonus from 625% to 700% to compensate for loss of drones.
- Siege Module I: Duration time reduced to 5 minutes. Fuel cost -50%.
- Moros: Remove drone bonus.
- Moros: New bonus: 5% bonus to Capital Hybrid Turret rate of fire per level.
- Remove drone bay from all titans.
- Reduce Shield, Armor and Hull hitpoints by 20%.
- Superweapon: Cannot shoot sub-capital ships.
- After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.
For supercarriers, the 20% cut to all hitpoints is a good start but the issue with Slave implants helping armour ships is not addressed. And they will still have tens of millions of effective hit points meaning that the only way to kill the supercap fleet you have tackled is to bring in your own supercap fleet.
Allow me to reiterate: the only effective way to wipe out a supercap fleet is STILL another supercap fleet. While the effectiveness of that supercap fleet has been reduced vis a vis subcaps, and while the danger to that fleet is increased vis a vis the removal of 15 minute logoffski, and while individual supercaps caught by subcaps are more vulnerable due to hit point decrease, they are still for all intents and purposes invulnerable to subcaps when facing them with similar order of magnitude numbers. That is to say, 30 supercarriers are not at much risk from 150 subcaps even with the changes; they can be held in place until the 30 hostile supercarriers arrive, but otherwise they are still relatively safe.
So, what would I do?
Well, the boosts to dreadnoughts are interesting but I still think they are not enough as the firepower of 30 supercarriers will decimate any dreadnought fleet in short order. And you don't want to nerf super carriers into obsolescence again by reducing their hitpoints too much (although disabling slave implants effects on capital ships is called for). Ultimately I still think a new sub capital ship with an anti-super-capital weapon is the most balanced solution, introducing a rock-paper-scissors-lizard-spock dynamic to the equation.
All that being said, these changes outlined above are a good first step to evening the playing field for null sec alliances (but is it too late?... ).