In my podcast last week I talked about why I love jump bridge and how I think any discussion to remove them is unfortunate. Today I'm going to talk about how I think they should be changed to allow them to make null sec more dynamic and fluid battlefield.
While this is not totally off the top of my head, it has not been put down on paper before so buyer beware.
1) Divorce Jump Bridges from POS. Instead make them beefier in terms of hitpoints (and give them reinforcement timer as per sov structures) and anchorable at planets by themselves. In addition, like sov structures, they appear on the system overview and not just grid overview so anyone can see them and warp to them.
They need liquid ozone, they can require a password to use (but can be made publis too), and as per usual must be paired with another in range. Except anyone can use them if there is sufficient fuel and they have the password (if not set to public).
The result will be that jump bridges will be easier to use (don't need to bookmark and update them all the time) and more available.
2) Allow corporations to set up jump bridges in low sec. Not sure how to get around the whole "you need ihub upgrade to place jump bridges" thing, but I think the ability to shape low sec would be awesome. These could be like real smuggler's gates while still providing a place for pirates to investigate and camp. (Remember, they are not at POS anymore so no POS gun protection.)
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I think that make jump bridges more visible and usable will be balanced by making them another point for more conflict and sabotage. I think that making them available in low sec will make that region of space more interesting and vibrant as it creates the idea that people can more around more freely and faster. And all in all, I'm in favour of giving players more control over shaping their own space.