Wednesday, January 20, 2010

Tempest Versus Maelstrom - Sniper Configuration

As Derranna approaches Minmatar battleships and tech II projectiles, the question looms in my mind of which would be better, a tier 2 Tempest or a tier 3 Maelstrom? In the other three factions the tier 2 battleship is the long range ship while the tier 3 is the heavy tanking high damage ship (the Rokh being an exception as it matches the range of the Raven instead of getting a damage boost to compensate for the poor performance of missiles in fleet sniping scenarios). Does the same pattern hold for Minmatar?

Short answer: no.

Long answer:
Right from the descriptions of the two battleships we see that neither get a range bonus. The Tempest gets a rate of fire and damage bonus (both 5%) while the Maelstrom only gets a rate of fire bonus (5%) along with a yucky shield boosting bonus (which might be good for PvE or small gang warfare, but sucks in fleets). However, the Tempest only has 6 turret hardpoints (which is equivalent to 7.5 with Minmatar Battleship skill at V) to the Maelstrom's 8 hardpoints.

Let's look at the "Corporate/Alliance" approved Tempest setup, and a similar Maelstrom setup.

Tempest:



Maelstrom:

As you can see, the range is the same as expected, but the big difference appears to be that the Tempest has slightly more raw Effective Hitpoints while the Maelstrom boasts more DPS. The Tempest is also more agile even with the Trimark rigs and has a significantly smaller sig radius.

Couple that with the cost, and I have to say I'd probably pick the Tempest over the Maelstrom for sniper fleets. The extra DPS is just not worth it in this context. For PvE, I'm willing to bet a properly setup Maelstrom would be far superior.

3 comments:

  1. Having just started both working on Battleships and started moving out into 0.0, I greatly appreciate the timing of this post.

    Sometimes I swear it's like whenever I need info I just have to wait for someone to blog what I'm needing!

    Fly straight!

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  2. Your hitting on all cylinders mate! The Maelstrom ( which I love BTW) clearly does suffer from some survivability that the tempest really excels at. the sig radius means it is longer to lock, the agility means it is faster to get out of danger and with the extra 2 high slots she can really put together a good remote rep. I love my maelstroms but they are far too pricey ( even compared to the tempest) so for now...put me in a Tempest as well!

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  3. Have you thought about a pure shield fit? If logistics aren't an issue then it's feasible, only drawback is you loose the effectiveness of the rigs in medium range rr armor fleets:

    [Tempest, SHIELD SNIPER]
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II
    Tracking Enhancer II
    Damage Control II

    Sensor Booster II, Targeting Range
    Sensor Booster II, Targeting Range
    Invulnerability Field II
    Large Shield Extender II
    Quad LiF Fueled I Booster Rockets

    1400mm Howitzer Artillery II, Tremor L
    1400mm Howitzer Artillery II, Tremor L
    1400mm Howitzer Artillery II, Tremor L
    1400mm Howitzer Artillery II, Tremor L
    1400mm Howitzer Artillery II, Tremor L
    1400mm Howitzer Artillery II, Tremor L
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
    Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

    Large Ancillary Current Router I
    Large Anti-EM Screen Reinforcer I
    Large Core Defence Field Extender I

    With my skills: 337 turret dps | 66k EHP | 414m sig | 11.9s align. Extra 10k from armor buffer is moot, you shouldn't be on field long enough for the red boxing to begin. Decision really boils down to range you're engaging and what type (if any) logistics are present.

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