Like any corporation that is recruiting, we get a mix of older veterans and newer pilots. The newer pilots are not "noobs" but just lack the sheer number of skillpoints. Its a fact of Eve life.
The current war against AAA (note: I know their ticker is actually ".-A-." but AAA is easier to type and read and gets the point across) has required a lot of fleets calling for sniper battleships. One of the corp training goals for all pilots is to train for tech II fitted sniper battleships and sometimes younger players will have all the skills trained for tech II tanking and flying a battleship but lack that last level of Large XXXX Turret V to get those tech II guns.
"How about tech I best named guns? I can reach the required range that way."
"How about I'll just fly support and train other skills?"
"Man, 25 days..."
Yes, its a long skill to train. But here is why we do it.
*start inspirational music*
Tech II Sniper Battleships win battles, and thus win wars. They are the kings of the grid. Tech I might match the range but the DPS is so anemic that you're simply inflating the numbers but not the effectiveness of the fleet. Support fleets are important, but without enough sniper battleships support has nothing to do except die. And there are other advantages to training that level V skill:
1) Tech II weapons get a damage increase of 2% per level of specialization skill even for regular tech I ammo.
2) It opens up not only tech II long range weapons but tech II short range weapons which means more DPS or the option of using long range ammo in short range guns for more tactical flexibility.
3) Your skills are transferable to any alliance in the game should you move on. It will be something you come back to again and again while living in null sec.
*end inspirational music*
This post sounded a lot more inspirational in my head than it does on paper. Sorry, sometimes post ideas just don't work. Carry on.