Small, Medium and Large rigsRigs, ultimately, failed to reach the price point the developers expected methinks. Even the cheapest rigs are multiple millions and throwing them on a tech 1 frigate or destroyer (or cruiser!) seemed like a waste.
Ever wanted to build the ultimate speed kite frigate but couldn‘t afford the rigs? Tank your cruiser to the max? Mod your little hauler? Now you can!
We are adding small and medium sized rigs ( existing rigs will be considered large rigs ), which will be cheaper to buy and make. With this we are hoping that more people may get introduced to the joys of rigging and the sorrow of losing your specially fitted beautifully rigged ship. CCP Chronitis will explain further in an upcoming blog.
Why did they fail to come down in price? I suspect market forces. After all, the only inputs are the blueprints and salvage parts, the former being relatively inexpensive and the latter costing only time to salvage from NPC wrecks. With all the mission runners and ratters salvaging, the supply of parts should be enough to provide the market with a good number of rigs, but the demand for them to put on larger tech I ships and Tech II ships outstripped the supply by a decent margin.
There becomes two ways to drive the price down: change the supply equation by either decreasing amounts of parts used for each rig or increasing the supply of salvage parts. In a fashion, CCP has decided to decrease the parts used.
The questions are
- how are they going to limit ships to certain sizes of the rigs,
- will destroyers use small or medium rigs, and will battlecruisers use medium or large,
- will small and medium rigs use the same parts in the same ratio but smaller proportions?
Time (and the dev blog) will tell.