AS I was talking capital ship talk with the corpmates the other day I started to wonder if I should train up to be able to use a Dreadnought.
For the unlearned, a Dreadnought is a capital ship much like a Carrier but has a more focused purpose. Instead of having the ability to launcher Fighter drones and do logistics chores, Dreadnoughts are all about shooting large stationary targets with the biggest weapons in game. When your ammo is the size of a bus, you're talking Dreadnought.
Dreadnoughts are very limited in use though as they have trouble hitting battleships just like battleships have trouble hitting frigates. So dreads typically are only used for shooting at Player Owned Stations and other capital ships.
I wouldn't go out of my way to get a dreadnought for myself, but its not unfeasible for sufficiently large corporations / alliances to provide corp assets like a dreadnought for use in operations. In order to be a team player, that's why I'm thinking about skilling up for one as the amount of time we are talking is on the order of less than two months.
But what dreadnought to skill for?
You might think the Caldari Phoenix is the obvious choice but you would be wrong. The Phoenix uses Citadel Torpedoes and my missile skills are average at best. I would need to spend 21 days for Torpedoes IV and V skill training, and for the rest of the skills (not including Seige Module) would be 46 days total.
The Gallente Moros uses capital hybrid weapons (rails and blasters) so that appeals to the railgun user in me more. I would need Gallente Battleship V which is a 47 day odessy in of itself, and then more time for the captial hybrids and dreadnought skill. On the other hand, along the way I open up not only the three Gallente battleships (Dominix, Megathron, and Hyperion) but also the Black Ops Battleship Sin (Tech II Dominix) and king of hybrids Maurader classed Kronos (Tech II Megathron)... and but me within striking distance of Thanatos carrier.
In the end, if I decide to skill up for a corporate dreadnought I'll keep it simple and stick Caldari. Since Eve is flexible, I can always come back for the Moros some other time.