Being a hardcore fanboy of Eve Online takes a lot of energy and might give off the impression that I think CCP can do no wrong. But there are things about the game I do not like so I figured I would enumerate them now.
1) Hidden Mechanics.
Here's a story from my Warhammer days. In Warhammer range and distance are paramount to attacks but pre-measuring was strictly not allowed. You had to eyeball it first and declare your action (be it shooting or charging) before measuring to see if you were successful. Then a new game came along called Epic (still a Games Workshop game but different scale) and in it you were always allowed to measure, at any time, for any purpose. You know what? It made the gameplay better because it removed the guessing from the strategy and allowed you to fight with your tactics and not with hopeful guesses.
In Eve there are many features whose mechanicsare hidden from public view, such as invention, loot tables, spawning rates based on true security, mission distributions, etc. Sometimes players can decode the mechanic from enough instances but its all guesswork, the truth hidden in the bowels of CCP's Icelandic offices. I hate hidden mechanics because it makes it harder to determine the flaw (if any) in the design, and you end up with a few players finding it and exploiting it until it becomes common knowledge and then fixed in a patch.
2. Repetitive missions with lackluster rewards + missions are too easy after a certain point.
Eve missions are typically "go and kill" or "go fetch" (aka courier). The lack of differing objectives combined with repetitive mission assignment (i.e. how many times do I have to get Attack of the Drones!?!?!?!) makes your brain bleed after a while. Go in, kill the bad guys, go to the next pocket. We need escort missions and sneaky covert op missions, or missions that span a system or systems.
Plus the rewards are pathetic. Not in terms of value of ISK, but in terms of excitement. Oh looks, more named modules, more salvage, and some ISK and loyalty points. Yay *yawn*. Where are the special items agents give for particularly hard missions, medals for excellent service, access to restricted stations?
Finally, once you get to the point where you can fly a battleship with T2 gear, 90% or more of the level four missions are cakewalks. I know Eve is not a PvE game but having level five missions be (a) in low sec and (b) require gangs to run really blows and (c) have shitty rewards really blows. I want level 5 that are least more difficult than level fours but can still be run by expert mission runners. I don't even care if they are in low sec and have low rewards, give me the challenge!
3. Ship Customizations
While I don't support the wholesale customization of ships, small customizations would be cool. Extra antennas and pods, racing stripes, small corp logos, etc. It wouldn't be much to add a level of immersion to the game.
And while I'm on the subject, the Tech II Caldari ships with the cameo patterns? Not cool.
4. Uninteractive Planets
Besides moon probing and mining, we do nothing at all with the plethora of planets in the universe. We can warp to them but really we are warping to a point in space near them. And its funny how no matter which direction you come from, you always end up in the same 1000km grid beside the planet as everyone else when you warp to it. Unrealistic but done for gameplay reasons.
Give me planetary services we can access based on the population of the colony, give me ways to exploit the resources, give me more! Something anything would do.
5. Let Me Be Free
Let me warp to any point in the system without having to make a bookmark there first. Its stupid, STUPID, that I cannot point to a spot on the solar system map and tell my ship to warp there. I mean, what is the fracking problem CCP? How does it break the game in this age of 23 second scan probers to allow players to make deep safe spots with a click of a button instead of this crazy crap that goes: "warp from A to B and make bookmark as you fly between them, and then..."
Its moronic CCP, fix it now.
6. POS Wars
I've never been directly involved in a 0.0 POS war but it strikes me as especially stupid that system soveriegnty is determined by who has the most POS towers anchored. Not invading the planets, not assaulting a space station, not controlling the star gates. No, its how quickly you can spam the moons with your towers and/or destroy the towers of the enemy.
And we all know the assaulting a tower is a mind-numbing affair. (So I've heard.) There had got to be a better and more realistic way to do it CCP. Find it.
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That's all for now folks. Thoughts and comments encouraged!

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