... And in the Darkness Bind Them.
I was reading a post on Massively about Eve's single "server" architecture (the quotes because its a cluster of servers really) and it got me thinking about how unique this design decision makes Eve.
Every Eve player in the world can interact with every other at a moment's notice, and if they choose to, fly together. Every event is local in a sense, every power bloc is neighbours to everyone else. Its especially relevant for Eve Bloggers as they can run into each other in space and exchange pleasantries if they choose. We all share the same space.
It also creates larger populations for markets, more potential pirates and victims, larger and grander conflicts involving thousands of characters over months, the list goes on. Having 200,000 accounts on one shard opens a lot of possibilities.
While it has its own problems, I hope that future MMOs will copy this model and it will become the norm instead of the exception.