Sunday, July 06, 2025

The Assault is the Point in Point Assault!

 Once more the Dark Mechanicum of Forge World Pyros Majora venture forth to spread the good word of Warmaster Horus, and trying to stop them is the foolish Imperials of the Solar Auxilia with a formation of Imperial Fist allies.

Terror Protocol Formation

Purge Protocol Formation


Dark Tagmata Formation


Solar Auxilia Formation or two, I don't know, and Legion Marines.

The board had 5 objectives. One in each triangle deployment zone (see Point Assault Mission) and three across the middle with the centre being the most points to control.


The Errax led Purge formation concentrated on the centre and right flank.

The Imperial Fist Dreadnoughts went right for the centre as They Shall Know No Fear.
Malcadors in the back right, while the Sicarans reinforce the centre.


The left flank sees lots of imperials, Sentinels, Leman Russes, and mole mortars.

While in the centre, the Ogryns and some quad launchers.


Orders revealed!

In the centre, the Ursurax and Errax formations charged in immediately, catching the Imperials off guard with their massive fast charge ranges.
The Harpaxes even charged the Sicaran tanks.
The cyclops remote detonation shake the battlefield but are more sound than fury.

The towering Serperos stalkers of the Purge Formation use the marker lights of the Tenebraxes to light up the exposed Sentinels.


A tech priest auxilia leads some tech thralls on the left flank.

Open fire!

On the right the Scintilax HQ of the Terror formation claims an objective.

The elite Storm Section prepares the charge as the Malcadors soften the targets.

The Thallax detachment garrisons a building made of Formcrete while the construct shield of the Scintilax flares bright before burning out.

The Dreadnoughts who were swarmed by the Ursurax assault troops and a fiendish Errax Butcher Stalker are whittled down to one, but they stand strong and do not run.


The Sicarans on the other hand are overwhelmed by tentacles.

While the Ogryns and Sentinels fall before them, the  Lasrifle Tericos hold the line.


The combined fire of the Myrmidon Destructors, Serperos Overlords, and Tenebrax Archers clear the left flank. But the advancing Tech Thralls and Myrmidon Secutors are eliminated leaving olny the tech priest and Arch Magos standing.


The Ogryns charge the Errax while the Arch Magos charges the dreadnought.

The Storm Section charges and kills some Tech Thralls on the right, while the Thallax move on the objective.

The tactical marine detachment moves on the left objective and the Purge Protocal stalkers advance to challenge.

The Harpax charge and wipe out the Leman Russes while going to half strength, while the Ursruaxes charge and eliminate a tactical detachment, breaking a hole in the centre of the Loyalist line.


The dreadnought falls to the power axe of the Arch Magos, giving control of the centre objective to the traitors once more.


The Storm Section, having killed everyone they were in base to base contact with, get targeted by the weapons of the Thallax infantry and are cut down.

The surviving Tech Priest charges the lasrifle Terico and kills one stand, but is shot down in return.


At this point, having controlled the centre of the board for two turns, the Dark Mechanicum had created a nearly insurmountable lead over the Imperials, and we called it there. Good game, lots learned!


Monday, June 02, 2025

Bloody Sunday

 "You hear that?" 

"Hmmm? What?"

"Chanting," the soldier said lowly, "They are coming."

The second man sighed. "Did we get confirmation we can pull back?"

"No," he replied. Grimly he lifted viewers to his goggles. "I think they have an ogryn." 

"Dammit." Another sigh. "Well then.... for Cadia?" 

"For Cadia."

* * * * * * * * * * * * * * 

On Sunday I got together with Tinqiu and sent in my Blooded Traitor Guard versus his veteran Kasrkin. The board was Volkus #4, the mission, Extraction. 

The 12 members of the Blooded spread out across the deployment zone but the heavy concentration was on the west flank.

In the centre were men ready to support either side while guarding the middle objective.

The Kasrkin in cover ready to take high ground and rein down accurate Hotshot lasfire.
The board is ready.

The Ogryn rushed up the flank, forcing the sniper to reconsider his position or get charged next turn.
The plasma gunner hunkers down behind a portable barricade.
On the east flank, a trooper advances.

In the east stronghold, the Kasrkin melta gunner moved inside to get ready for turn two but the traitor Enforcer moved up and riddled him with bolt pistol rounds. He survived... for now.
Seeing an opprotunity to get first blood, the traitor sharpshooter ran up and finished him off!


The Kasrkin moved into position on the high ground for turn two.

At the start of turn 2 (on the back of some serious lucky init rolls even though the rereoll was forced), the Enforcer ran up and power fisted the trooper on the east flank.



The sharpshooters trading fire! The loyalist was a better shot but could not get the kill shot.
In the centre, the flenser searched for the objective but it was not there.... where could it be?

Back on the east flank the Kasrkin commander charged and cut down the Enforcer, and was quickly patched up from his wounds by the medic. Is this the start of the Kasrkin's turnaround?
In the west stronghold the Vox operator moved in to start the search but a tropper ran up and fired over the wall, missing his shots.
The Ogryn charged the trooper at the wall and severely wounded him but failed to kill. The Melta gunner ran up to shoot the recon operator but also failed to kill.  The traitor melta gunner was cut down! The Traitor Cheiften ran in and searched for the Objective in the west stronghold and found it, but was sniped dead for his efforts. The pendulum has swung to the Kasrkin! The Traitors are panicking as their numbers dwindle faster than the Loyalists!


(Imagine masssive explosion)
The traitor grenadier ran up and whipped his dyabolic bomb at the Kasrkin and killed two, the recon operator and the grenade launcher gunner. The traitor plasma gunner killed another. The Pendulum began to swing back.


The Kasrkin sniper has the high ground, can he turn the tide?



At the beginning of turn 3, things are desperate for the Imperials. The traitors have scored 5 points to 0 for the crit op, while the Kill Op is in their favour but not by much. Both sides have a a point or two in the tac op.

On the west flank the Butcher charges and kills the commander while the medic stocially prepares to hold his ground.

In the centre the jubilant Grenadier's armour is shredded by return fire desspite the smoke, but instead of hiding he whips krak grenades ineffectually at the high ground shrouded in smoke. The trooper makes him pay for his insolence.

The Flenser runs up under the shadow of the ruins while the Corpseman secures the objective marker.

At the end of three turns the Kasrkin were mathematically out of the chance of winning (they could not get close enough to secure the objective and even wiping me out did not get enough points to catch me if I did nothing else) so we called it there after a vicous and hard fought battle.