Tuesday, June 15, 2021

Rise of Fenris Campaign

My board gaming group that has been using Tabletop Simulator to play weekly board games this pandemic decided to try Scythe this spring, a favourite board game of mine. The group, 5 of us, enjoyed a few games over a few weeks so decided to dive right in and do the Rise of Fenris campaign.


Its an 8 game campaign with lots of surprises and additions and definitely worth the money in my opinion if you own the base game. Some of the rounds were better than others, but overall the campaign was a hoot and the final game last week was down to the wire. But I managed to pull a victory out from the jaws of defeat, winning with a score of 240 to 236 of my closest opponent. Lady luck smiled on me that night.

The one complaint about the base game that a few of us had is that there is a significant portion of the game dependent on luck: which encounters you get (some are better than others), which combat cards you get (last game of the campaign I was pulling all 5s and 4s while the Saxony player was only 2s), which player mat you get, etc. And the balance between some of the factions is terribly out of whack, for example the Crimea and Rusviet factions are better than the other 3 base game factions and all 5 of those are strictly better than the expansion factions from the Invaders from Afar pack.

That being said, its still a great fun game, and the expansion is worth it.

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